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<title>donut/assets/shaders/sphere.glsl, branch main</title>
<subtitle>high-performance blackhole renderer.
</subtitle>
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<updated>2026-08-18T23:46:58Z</updated>
<entry>
<title>feat: port the shaders from GLSL to Slang</title>
<updated>2026-08-18T23:46:58Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2026-08-18T23:46:58Z</published>
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<content type='text'>
</content>
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<entry>
<title>feat: add HDRI</title>
<updated>2025-08-22T10:24:05Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-22T10:24:05Z</published>
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<id>urn:sha1:2c8002d30f291cba832a5750212009d48238c308</id>
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<entry>
<title>feat: finish most world builder features</title>
<updated>2025-08-21T16:49:50Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-21T16:49:50Z</published>
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<entry>
<title>fix: improvements, bump to C++20 and fix bugs</title>
<updated>2025-08-18T03:02:13Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-18T03:02:13Z</published>
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<id>urn:sha1:0c77bdb5a48343005dfdf1509d004b36022efb32</id>
<content type='text'>
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<entry>
<title>feat: add world builder state</title>
<updated>2025-08-17T20:38:29Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-17T20:38:29Z</published>
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