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<title>donut/assets/shaders/textured_quad.glsl, branch main</title>
<subtitle>high-performance blackhole renderer.
</subtitle>
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<updated>2026-08-18T23:46:58Z</updated>
<entry>
<title>feat: port the shaders from GLSL to Slang</title>
<updated>2026-08-18T23:46:58Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2026-08-18T23:46:58Z</published>
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<entry>
<title>fix: QOL improvements</title>
<updated>2025-08-25T09:28:49Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-25T09:28:49Z</published>
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