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<title>donut/src/Platform/OpenGL/OpenGLShader.cpp, branch main</title>
<subtitle>high-performance blackhole renderer.
</subtitle>
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<updated>2026-08-20T00:40:07Z</updated>
<entry>
<title>[chore]: MASSIVE refactor + more vulkan bs</title>
<updated>2026-08-20T00:40:07Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2026-08-20T00:27:02Z</published>
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<entry>
<title>[feat]: migrate to slang from glsl</title>
<updated>2026-08-19T00:02:20Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2026-08-19T00:02:20Z</published>
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<entry>
<title>[fix]: macos compatibility</title>
<updated>2026-08-18T13:00:34Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2026-08-18T13:00:34Z</published>
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<entry>
<title>[add]: Custom memory managers and fix includes</title>
<updated>2025-08-13T22:42:05Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-13T22:42:05Z</published>
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<entry>
<title>[fix]: More consistent formatting</title>
<updated>2025-08-13T16:39:13Z</updated>
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<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-13T16:39:13Z</published>
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<entry>
<title>[add]: Compute shaders and Compute Textures</title>
<updated>2025-08-13T16:20:54Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-13T16:20:54Z</published>
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<entry>
<title>[add]: Camera</title>
<updated>2025-08-12T16:41:26Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-12T16:41:26Z</published>
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<entry>
<title>[add]: Start of a basic rendering backend</title>
<updated>2025-08-12T16:12:37Z</updated>
<author>
<name>hachem</name>
<email>im@hachem.wtf</email>
</author>
<published>2025-08-12T16:12:37Z</published>
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