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-rw-r--r--src/platform/opengl/opengl_framebuffer.cpp239
-rw-r--r--src/platform/opengl/opengl_framebuffer.h35
-rw-r--r--src/platform/opengl/opengl_index_buffer.cpp28
-rw-r--r--src/platform/opengl/opengl_index_buffer.h22
-rw-r--r--src/platform/opengl/opengl_renderer_api.cpp117
-rw-r--r--src/platform/opengl/opengl_renderer_api.h44
-rw-r--r--src/platform/opengl/opengl_shader.cpp292
-rw-r--r--src/platform/opengl/opengl_shader.h55
-rw-r--r--src/platform/opengl/opengl_texture.cpp263
-rw-r--r--src/platform/opengl/opengl_texture.h68
-rw-r--r--src/platform/opengl/opengl_uniform_buffer.cpp29
-rw-r--r--src/platform/opengl/opengl_uniform_buffer.h21
-rw-r--r--src/platform/opengl/opengl_vertex_array.cpp56
-rw-r--r--src/platform/opengl/opengl_vertex_array.h41
-rw-r--r--src/platform/opengl/opengl_vertex_buffer.cpp35
-rw-r--r--src/platform/opengl/opengl_vertex_buffer.h25
-rw-r--r--src/rendering/framebuffer.cpp239
-rw-r--r--src/rendering/framebuffer.h37
-rw-r--r--src/rendering/index_buffer.cpp39
-rw-r--r--src/rendering/index_buffer.h13
-rw-r--r--src/rendering/renderer.cpp127
-rw-r--r--src/rendering/renderer.h41
-rw-r--r--src/rendering/shader.cpp314
-rw-r--r--src/rendering/shader.h55
-rw-r--r--src/rendering/texture.cpp306
-rw-r--r--src/rendering/texture.h55
-rw-r--r--src/rendering/texture_manager.cpp6
-rw-r--r--src/rendering/uniform_buffer.cpp41
-rw-r--r--src/rendering/uniform_buffer.h12
-rw-r--r--src/rendering/vertex_array.cpp65
-rw-r--r--src/rendering/vertex_array.h23
-rw-r--r--src/rendering/vertex_buffer.cpp51
-rw-r--r--src/rendering/vertex_buffer.h29
33 files changed, 1219 insertions, 1604 deletions
diff --git a/src/platform/opengl/opengl_framebuffer.cpp b/src/platform/opengl/opengl_framebuffer.cpp
deleted file mode 100644
index c6e646a..0000000
--- a/src/platform/opengl/opengl_framebuffer.cpp
+++ /dev/null
@@ -1,239 +0,0 @@
-#include "opengl_framebuffer.h"
-#include "core/log.h"
-
-#include <glad/glad.h>
-
-namespace Donut
-{
- namespace Utils
- {
- static GLenum texture_target(bool multisampled)
- {
- return multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
- }
-
- static void bind_texture(bool multisampled, uint32_t id)
- {
- glBindTexture(texture_target(multisampled), id);
- }
-
- static void create_textures(bool multisampled, uint32_t* out_id, uint32_t count)
- {
- glGenTextures(count, out_id);
- }
-
- static void attach_color_texture(uint32_t id, int samples, GLenum internal_format, GLenum format, uint32_t width, uint32_t height, int index)
- {
- bool multisampled = samples > 1;
- if (multisampled)
- {
- glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internal_format, width, height, GL_FALSE);
- }
- else
- {
- GLenum type = (format == GL_RED_INTEGER) ? GL_INT : GL_UNSIGNED_BYTE;
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + index, texture_target(multisampled), id, 0);
- }
-
- static void attach_depth_texture(uint32_t id, int samples, GLenum format, GLenum attachment_type, uint32_t width, uint32_t height)
- {
- bool multisampled = samples > 1;
- if (multisampled)
- {
- glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, format, width, height, GL_FALSE);
- }
- else
- {
- GLenum depth_format = (format == GL_DEPTH24_STENCIL8) ? GL_DEPTH_STENCIL : GL_DEPTH_COMPONENT;
- GLenum depth_type = (format == GL_DEPTH24_STENCIL8) ? GL_UNSIGNED_INT_24_8 : GL_FLOAT;
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, depth_format, depth_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, attachment_type, texture_target(multisampled), id, 0);
- }
-
- static bool is_depth_format(FramebufferTextureFormat format)
- {
- switch (format)
- {
- case FramebufferTextureFormat::DEPTH24STENCIL8: return true;
- }
- return false;
- }
-
- static GLenum donut_fb_texture_format_to_gl(FramebufferTextureFormat format)
- {
- switch (format)
- {
- case FramebufferTextureFormat::RGBA8: return GL_RGBA8;
- case FramebufferTextureFormat::RED_INTEGER: return GL_RED_INTEGER;
- }
-
- return 0;
- }
- }
-
- OpenGLFramebuffer::OpenGLFramebuffer(const FramebufferSpecification& spec)
- : m_specification(spec)
- {
- for (auto spec : m_specification.attachments.attachments)
- {
- if (!Utils::is_depth_format(spec.texture_format))
- m_color_attachment_specifications.emplace_back(spec);
- else
- m_depth_attachment_specification = spec;
- }
-
- invalidate();
- }
-
- OpenGLFramebuffer::~OpenGLFramebuffer()
- {
- glDeleteFramebuffers(1, &m_renderer_id);
- glDeleteTextures(static_cast<GLsizei>(m_color_attachments.size()), m_color_attachments.data());
- glDeleteTextures(1, &m_depth_attachment);
- }
-
- auto OpenGLFramebuffer::invalidate() -> void
- {
- if (m_renderer_id)
- {
- glDeleteFramebuffers(1, &m_renderer_id);
- glDeleteTextures(static_cast<GLsizei>(m_color_attachments.size()), m_color_attachments.data());
- glDeleteTextures(1, &m_depth_attachment);
-
- m_color_attachments.clear();
- m_depth_attachment = 0;
- }
-
- glGenFramebuffers(1, &m_renderer_id);
- glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
-
- bool multisample = m_specification.Samples > 1;
-
- if (m_color_attachment_specifications.size())
- {
- m_color_attachments.resize(m_color_attachment_specifications.size());
- Utils::create_textures(multisample, m_color_attachments.data(), static_cast<uint32_t>(m_color_attachments.size()));
-
- for (size_t i = 0; i < m_color_attachments.size(); i++)
- {
- Utils::bind_texture(multisample, m_color_attachments[i]);
- switch (m_color_attachment_specifications[i].texture_format)
- {
- case FramebufferTextureFormat::RGBA8:
- Utils::attach_color_texture(m_color_attachments[i], m_specification.Samples, GL_RGBA8, GL_RGBA, m_specification.Width, m_specification.Height, static_cast<int>(i));
- break;
- case FramebufferTextureFormat::RED_INTEGER:
- Utils::attach_color_texture(m_color_attachments[i], m_specification.Samples, GL_R32I, GL_RED_INTEGER, m_specification.Width, m_specification.Height, static_cast<int>(i));
- break;
- }
- }
- }
-
- if (m_depth_attachment_specification.texture_format != FramebufferTextureFormat::None)
- {
- Utils::create_textures(multisample, &m_depth_attachment, 1);
- Utils::bind_texture(multisample, m_depth_attachment);
- switch (m_depth_attachment_specification.texture_format)
- {
- case FramebufferTextureFormat::DEPTH24STENCIL8:
- Utils::attach_depth_texture(m_depth_attachment, m_specification.Samples, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, m_specification.Width, m_specification.Height);
- break;
- }
- }
-
- if (m_color_attachments.size() > 1)
- {
- GLenum buffers[4] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 };
- glDrawBuffers(static_cast<GLsizei>(m_color_attachments.size()), buffers);
- }
- else if (m_color_attachments.empty())
- glDrawBuffer(GL_NONE);
-
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
- {
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status)
- {
- case GL_FRAMEBUFFER_UNDEFINED:
- DONUT_ERROR("Framebuffer is undefined");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- DONUT_ERROR("Framebuffer has incomplete attachment");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- DONUT_ERROR("Framebuffer is missing attachment");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- DONUT_ERROR("Framebuffer has incomplete draw buffer");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- DONUT_ERROR("Framebuffer has incomplete read buffer");
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED:
- DONUT_ERROR("Framebuffer format is unsupported");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- DONUT_ERROR("Framebuffer has incomplete multisample");
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
- DONUT_ERROR("Framebuffer has incomplete layer targets");
- break;
- default:
- DONUT_ERROR("Framebuffer is incomplete (unknown error: {})", status);
- break;
- }
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- auto OpenGLFramebuffer::bind() -> void
- {
- glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
- glViewport(0, 0, m_specification.Width, m_specification.Height);
- }
-
- auto OpenGLFramebuffer::unbind() -> void
- {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- auto OpenGLFramebuffer::resize(uint32_t width, uint32_t height) -> void
- {
- m_specification.Width = width;
- m_specification.Height = height;
-
- invalidate();
- }
-
- auto OpenGLFramebuffer::read_pixel(uint32_t attachment_index, int x, int y) -> int
- {
- glReadBuffer(GL_COLOR_ATTACHMENT0 + attachment_index);
- int pixel_data;
- glReadPixels(x, y, 1, 1, GL_RED_INTEGER, GL_INT, &pixel_data);
- return pixel_data;
- }
-
- auto OpenGLFramebuffer::clear_attachment(uint32_t attachment_index, int value) -> void
- {
- glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
- glClearBufferiv(GL_COLOR, static_cast<GLint>(attachment_index), &value);
- }
-};
diff --git a/src/platform/opengl/opengl_framebuffer.h b/src/platform/opengl/opengl_framebuffer.h
deleted file mode 100644
index 456d924..0000000
--- a/src/platform/opengl/opengl_framebuffer.h
+++ /dev/null
@@ -1,35 +0,0 @@
-#pragma once
-
-#include "rendering/framebuffer.h"
-
-namespace Donut
-{
- class OpenGLFramebuffer : public Framebuffer
- {
- public:
- OpenGLFramebuffer(const FramebufferSpecification& spec);
- virtual ~OpenGLFramebuffer();
-
- auto invalidate() -> void;
-
- virtual auto bind() -> void override;
- virtual auto unbind() -> void override;
-
- virtual auto resize(uint32_t width, uint32_t height) -> void override;
- virtual auto read_pixel(uint32_t attachment_index, int x, int y) -> int override;
-
- virtual auto clear_attachment(uint32_t attachment_index, int value) -> void override;
- virtual auto get_color_attachment_renderer_id(uint32_t index = 0) const -> uint32_t override{ return m_color_attachments[index]; }
-
- virtual auto get_specification() const -> const FramebufferSpecification& override{ return m_specification; }
- private:
- uint32_t m_renderer_id = 0;
- FramebufferSpecification m_specification;
-
- std::vector<FramebufferTextureSpecification> m_color_attachment_specifications;
- FramebufferTextureSpecification m_depth_attachment_specification = FramebufferTextureFormat::None;
-
- std::vector<uint32_t> m_color_attachments;
- uint32_t m_depth_attachment = 0;
- };
-};
diff --git a/src/platform/opengl/opengl_index_buffer.cpp b/src/platform/opengl/opengl_index_buffer.cpp
deleted file mode 100644
index 60b710d..0000000
--- a/src/platform/opengl/opengl_index_buffer.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-#include "opengl_index_buffer.h"
-#include <glad/glad.h>
-
-namespace Donut
-{
- OpenGLIndexBuffer::OpenGLIndexBuffer(const uint32_t* indices, uint32_t count)
- : m_count(count)
- {
- glGenBuffers(1, &m_renderer_id);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_renderer_id);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(uint32_t), indices, GL_STATIC_DRAW);
- }
-
- OpenGLIndexBuffer::~OpenGLIndexBuffer()
- {
- glDeleteBuffers(1, &m_renderer_id);
- }
-
- auto OpenGLIndexBuffer::bind() const -> void
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_renderer_id);
- }
-
- auto OpenGLIndexBuffer::unbind() const -> void
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-};
diff --git a/src/platform/opengl/opengl_index_buffer.h b/src/platform/opengl/opengl_index_buffer.h
deleted file mode 100644
index 397da43..0000000
--- a/src/platform/opengl/opengl_index_buffer.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "rendering/index_buffer.h"
-
-namespace Donut
-{
- class OpenGLIndexBuffer
- : public IndexBuffer
- {
- public:
- OpenGLIndexBuffer(const uint32_t* indices, uint32_t count);
- virtual ~OpenGLIndexBuffer();
-
- virtual auto bind() const -> void override;
- virtual auto unbind() const -> void override;
- virtual auto get_count() const -> uint32_t override{ return m_count; }
-
- private:
- uint32_t m_renderer_id;
- uint32_t m_count;
- };
-};
diff --git a/src/platform/opengl/opengl_renderer_api.cpp b/src/platform/opengl/opengl_renderer_api.cpp
deleted file mode 100644
index 07748e6..0000000
--- a/src/platform/opengl/opengl_renderer_api.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-#include "opengl_renderer_api.h"
-
-#include <glad/glad.h>
-#include <GLFW/glfw3.h>
-
-namespace Donut
-{
- auto OpenGLRendererAPI::init() -> void
- {
- if (!glfwGetCurrentContext())
- {
- DONUT_ERROR("No OpenGL context is current! Cannot initialize GLAD.");
- return;
- }
-
- if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
- {
- DONUT_ERROR("Failed to initialize GLAD!");
- return;
- }
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
-
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
- }
-
- auto OpenGLRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void
- {
- glViewport(x, y, width, height);
- }
-
- auto OpenGLRendererAPI::set_clear_color(const glm::vec4& color) -> void
- {
- glClearColor(color.r, color.g, color.b, color.a);
- }
-
- auto OpenGLRendererAPI::clear() -> void
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- auto OpenGLRendererAPI::enable_depth_test() -> void
- {
- glEnable(GL_DEPTH_TEST);
- }
-
- auto OpenGLRendererAPI::disable_depth_test() -> void
- {
- glDisable(GL_DEPTH_TEST);
- }
-
- auto OpenGLRendererAPI::set_face_culling(bool enabled) -> void
- {
- if (enabled)
- {
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
- }
- else
- glDisable(GL_CULL_FACE);
- }
-
- auto OpenGLRendererAPI::enable_blending() -> void
- {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- auto OpenGLRendererAPI::disable_blending() -> void
- {
- glDisable(GL_BLEND);
- }
-
- auto OpenGLRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
- {
- uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
- glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
- glBindTexture(GL_TEXTURE_2D, 0);
- }
-
- auto OpenGLRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void
- {
- glDrawArrays(GL_TRIANGLES, first, vertex_count);
- }
-
- auto OpenGLRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
- {
- uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
- glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, nullptr);
- }
-
- auto OpenGLRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void
- {
- glActiveTexture(GL_TEXTURE0 + slot);
- glBindTexture(GL_TEXTURE_2D, texture_id);
- }
-
- auto OpenGLRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void
- {
- if (glBindImageTexture == nullptr)
- return;
- glBindImageTexture(slot, texture_id, 0, GL_FALSE, 0,
- read_only ? GL_READ_ONLY : GL_WRITE_ONLY, GL_RGBA8);
- }
-
- auto OpenGLRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels) -> void
- {
- glReadPixels(x, y, width, height, format, type, pixels);
- }
-};
diff --git a/src/platform/opengl/opengl_renderer_api.h b/src/platform/opengl/opengl_renderer_api.h
deleted file mode 100644
index 02f18ab..0000000
--- a/src/platform/opengl/opengl_renderer_api.h
+++ /dev/null
@@ -1,44 +0,0 @@
-#pragma once
-
-#include "core/memory.h"
-#include "core/log.h"
-
-#include "rendering/renderer.h"
-
-#include <glad/glad.h>
-
-namespace Donut
-{
- class OpenGLRendererAPI
- : public RendererAPI
- {
- public:
- virtual auto init() -> void override;
- virtual void set_viewport(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height) override;
- virtual auto set_clear_color(const glm::vec4& color) -> void override;
- virtual auto clear() -> void override;
- virtual auto enable_depth_test() -> void override;
- virtual auto disable_depth_test() -> void override;
- virtual auto set_face_culling(bool enabled) -> void override;
- virtual auto enable_blending() -> void override;
- virtual auto disable_blending() -> void override;
-
- virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) override;
-
- virtual void draw_arrays(uint32_t vertex_count,
- uint32_t first = 0) override;
- virtual void draw_lines(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) override;
- virtual void bind_texture(uint32_t texture_id,
- uint32_t slot = 0) override;
- virtual void bind_image_texture(uint32_t texture_id,
- uint32_t slot = 0,
- bool read_only = false) override;
- virtual void read_pixels(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height,
- uint32_t format, uint32_t type,
- void* pixels) override;
- };
-};
diff --git a/src/platform/opengl/opengl_shader.cpp b/src/platform/opengl/opengl_shader.cpp
deleted file mode 100644
index c233bd6..0000000
--- a/src/platform/opengl/opengl_shader.cpp
+++ /dev/null
@@ -1,292 +0,0 @@
-#include "opengl_shader.h"
-
-#include <glad/glad.h>
-#include <glm/gtc/type_ptr.hpp>
-
-#include <fstream>
-#include <iostream>
-
-namespace Donut
-{
- static uint32_t ShaderTypeFromString(const std::string& type)
- {
- if (type == "vertex")
- return GL_VERTEX_SHADER;
- if (type == "fragment" || type == "pixel")
- return GL_FRAGMENT_SHADER;
- if (type == "compute")
- return GL_COMPUTE_SHADER;
- return 0;
- }
-
- static std::string ResolveShaderPath(const std::string& filepath)
- {
- size_t slash = filepath.find_last_of("/\\");
- std::string dir = (slash == std::string::npos) ? std::string() : filepath.substr(0, slash + 1);
- std::string file = (slash == std::string::npos) ? filepath : filepath.substr(slash + 1);
- size_t dot = file.rfind('.');
- std::string base = (dot == std::string::npos) ? file : file.substr(0, dot);
-
- std::string generated = dir + "generated/" + base + ".glsl";
- std::ifstream test(generated);
- if (test.good())
- return generated;
- return filepath;
- }
-
- OpenGLShader::OpenGLShader(const std::string& filepath)
- {
- std::string resolved = ResolveShaderPath(filepath);
- m_is_slang = (resolved != filepath);
- std::string source = read_file(resolved);
- auto shader_sources = pre_process(source);
- compile(shader_sources);
-
- auto last_slash = filepath.find_last_of("/\\");
- last_slash = last_slash == std::string::npos ? 0 : last_slash + 1;
- auto last_dot = filepath.rfind('.');
- auto count = last_dot == std::string::npos ? filepath.size() - last_slash : last_dot - last_slash;
- m_name = filepath.substr(last_slash, count);
- }
-
- OpenGLShader::OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
- : m_name(name)
- {
- std::unordered_map<uint32_t, std::string> sources;
- sources[GL_VERTEX_SHADER] = vertex_src;
- sources[GL_FRAGMENT_SHADER] = fragment_src;
- compile(sources);
- }
-
- OpenGLShader::OpenGLShader(const std::string& name, const std::string& compute_src)
- : m_name(name)
- {
- std::unordered_map<uint32_t, std::string> sources;
- sources[GL_COMPUTE_SHADER] = compute_src;
- compile(sources);
- }
-
- OpenGLShader::~OpenGLShader()
- {
- glDeleteProgram(m_renderer_id);
- }
-
- auto OpenGLShader::read_file(const std::string& filepath) -> std::string
- {
- std::string result;
- std::ifstream in(filepath, std::ios::in |
- std::ios::binary);
-
- if (in)
- {
- in.seekg(0, std::ios::end);
- size_t size = in.tellg();
- if (size != -1)
- {
- result.resize(size);
- in.seekg(0, std::ios::beg);
- in.read(&result[0], size);
- }
- }
- return result;
- }
-
- auto OpenGLShader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>
- {
- std::unordered_map<uint32_t, std::string> shader_sources;
-
- const char* type_token = "#type";
- size_t type_token_length = strlen(type_token);
- size_t pos = source.find(type_token, 0);
-
- while (pos != std::string::npos)
- {
- size_t eol = source.find_first_of("\r\n", pos);
- size_t begin = pos + type_token_length + 1;
- std::string type = source.substr(begin, eol - begin);
-
- size_t next_line_pos = source.find_first_not_of("\r\n", eol);
- pos = source.find(type_token, next_line_pos);
- shader_sources[ShaderTypeFromString(type)] = (pos == std::string::npos) ? source.substr(next_line_pos) :
- source.substr(next_line_pos, pos - next_line_pos);
- }
-
- return shader_sources;
- }
-
- auto OpenGLShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void
- {
- uint32_t program = glCreateProgram();
- std::vector<uint32_t> glShaderIDs(shader_sources.size());
- for (auto& kv : shader_sources)
- {
- uint32_t type = kv.first;
- const std::string& source = kv.second;
-
- uint32_t shader = glCreateShader(type);
- const char* source_c_str = source.c_str();
- glShaderSource(shader, 1, &source_c_str, 0);
- glCompileShader(shader);
-
- int is_compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &is_compiled);
- if (is_compiled == GL_FALSE)
- {
- int max_length = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length);
- std::vector<char> info_log(max_length);
- glGetShaderInfoLog(shader, max_length, &max_length, &info_log[0]);
- glDeleteShader(shader);
- for (auto id : glShaderIDs)
- glDeleteShader(id);
- glDeleteProgram(program);
- m_renderer_id = 0;
- const char* log = info_log.empty() ? "" : info_log.data();
- std::cout << "Shader compilation failure!" << std::endl << log << std::endl;
- return;
- }
- glAttachShader(program, shader);
- glShaderIDs.push_back(shader);
- }
-
- m_renderer_id = program;
- glLinkProgram(m_renderer_id);
-
- int is_linked = 0;
- glGetProgramiv(m_renderer_id, GL_LINK_STATUS, (int*)&is_linked);
- if (is_linked == GL_FALSE)
- {
- int max_length = 0;
- glGetProgramiv(m_renderer_id, GL_INFO_LOG_LENGTH, &max_length);
- std::vector<char> info_log(max_length);
- glGetProgramInfoLog(m_renderer_id, max_length, &max_length, &info_log[0]);
- glDeleteProgram(m_renderer_id);
- for (auto id : glShaderIDs)
- glDeleteShader(id);
- m_renderer_id = 0;
- const char* log = info_log.empty() ? "" : info_log.data();
- std::cout << "Shader link failure!" << std::endl << log << std::endl;
- return;
- }
-
- for (auto id : glShaderIDs)
- {
- glDetachShader(m_renderer_id, id);
- glDeleteShader(id);
- }
- }
-
- auto OpenGLShader::bind() const -> void
- {
- glUseProgram(m_renderer_id);
- }
-
- auto OpenGLShader::unbind() const -> void
- {
- glUseProgram(0);
- }
-
- auto OpenGLShader::set_int(const std::string& name, int value) -> void
- {
- upload_uniform_int(name, value);
- }
-
- auto OpenGLShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void
- {
- upload_uniform_int_array(name, values, count);
- }
-
- auto OpenGLShader::set_float(const std::string& name, float value) -> void
- {
- upload_uniform_float(name, value);
- }
-
- auto OpenGLShader::set_float2(const std::string& name, const glm::vec2& value) -> void
- {
- upload_uniform_float2(name, value);
- }
-
- auto OpenGLShader::set_float3(const std::string& name, const glm::vec3& value) -> void
- {
- upload_uniform_float3(name, value);
- }
-
- auto OpenGLShader::set_float4(const std::string& name, const glm::vec4& value) -> void
- {
- upload_uniform_float4(name, value);
- }
-
- auto OpenGLShader::set_mat4(const std::string& name, const glm::mat4& value) -> void
- {
- upload_uniform_mat4(name, value);
- }
-
- auto OpenGLShader::upload_uniform_int(const std::string& name, int value) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniform1i(location, value);
- }
-
- auto OpenGLShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniform1iv(location, count, values);
- }
-
- auto OpenGLShader::upload_uniform_float(const std::string& name, float value) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniform1f(location, value);
- }
-
- auto OpenGLShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniform2f(location, value.x, value.y);
- }
-
- auto OpenGLShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniform3f(location, value.x, value.y, value.z);
- }
-
- auto OpenGLShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniform4f(location, value.x, value.y, value.z, value.w);
- }
-
- auto OpenGLShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniformMatrix3fv(location, 1, m_is_slang ? GL_TRUE : GL_FALSE, glm::value_ptr(matrix));
- }
-
- auto OpenGLShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void
- {
- int location = glGetUniformLocation(m_renderer_id, name.c_str());
- glUniformMatrix4fv(location, 1, m_is_slang ? GL_TRUE : GL_FALSE, glm::value_ptr(matrix));
- }
-
- auto OpenGLShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void
- {
- if (m_renderer_id == 0 || glDispatchCompute == nullptr)
- return;
- glDispatchCompute(x, y, z);
- }
-
- auto OpenGLShader::dispatch_indirect(uint32_t offset) -> void
- {
- if (m_renderer_id == 0 || glDispatchComputeIndirect == nullptr)
- return;
- glDispatchComputeIndirect(offset);
- }
-
- auto OpenGLShader::memory_barrier(uint32_t barriers) -> void
- {
- if (glMemoryBarrier == nullptr)
- return;
- glMemoryBarrier(barriers);
- }
-};
diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h
deleted file mode 100644
index 203a4a9..0000000
--- a/src/platform/opengl/opengl_shader.h
+++ /dev/null
@@ -1,55 +0,0 @@
-#pragma once
-
-#include "rendering/shader.h"
-
-#include <unordered_map>
-#include <glm/glm.hpp>
-
-namespace Donut
-{
- class OpenGLShader
- : public Shader
- {
- public:
- OpenGLShader(const std::string& filepath);
- OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
- OpenGLShader(const std::string& name, const std::string& compute_src);
- virtual ~OpenGLShader();
-
- virtual auto bind() const -> void override;
- virtual auto unbind() const -> void override;
-
- virtual auto set_int( const std::string& name, int value) -> void override;
- virtual auto set_int_array(const std::string& name, int* values, uint32_t count) -> void override;
- virtual auto set_float( const std::string& name, float value) -> void override;
- virtual auto set_float2( const std::string& name, const glm::vec2& value) -> void override;
- virtual auto set_float3( const std::string& name, const glm::vec3& value) -> void override;
- virtual auto set_float4( const std::string& name, const glm::vec4& value) -> void override;
- virtual auto set_mat4( const std::string& name, const glm::mat4& value) -> void override;
-
- virtual auto dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) -> void override;
- virtual auto dispatch_indirect(uint32_t offset = 0) -> void override;
- virtual auto memory_barrier(uint32_t barriers) -> void override;
-
- virtual auto get_name() const -> const std::string& override{ return m_name; }
- virtual auto get_renderer_id() const -> uint32_t override{ return m_renderer_id; }
-
- auto upload_uniform_int( const std::string& name, int value) -> void;
- auto upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void;
- auto upload_uniform_float( const std::string& name, float value) -> void;
- auto upload_uniform_float2( const std::string& name, const glm::vec2& value) -> void;
- auto upload_uniform_float3( const std::string& name, const glm::vec3& value) -> void;
- auto upload_uniform_float4( const std::string& name, const glm::vec4& value) -> void;
- auto upload_uniform_mat3( const std::string& name, const glm::mat3& matrix) -> void;
- auto upload_uniform_mat4( const std::string& name, const glm::mat4& matrix) -> void;
-
- private:
- auto read_file(const std::string& filepath) -> std::string;
- auto pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>;
- auto compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void;
- private:
- uint32_t m_renderer_id = 0;
- std::string m_name;
- bool m_is_slang = false;
- };
-};
diff --git a/src/platform/opengl/opengl_texture.cpp b/src/platform/opengl/opengl_texture.cpp
deleted file mode 100644
index 9c1decf..0000000
--- a/src/platform/opengl/opengl_texture.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-#include "opengl_texture.h"
-
-#include "rendering/shader.h"
-
-#define STB_IMAGE_IMPLEMENTATION
-#include "stb_image.h"
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
-
-namespace Donut
-{
- OpenGLTexture2D::OpenGLTexture2D(uint32_t width, uint32_t height)
- : m_width(width), m_height(height)
- {
- m_internal_format = GL_RGBA8;
- m_data_format = GL_RGBA;
-
- glGenTextures(1, &m_renderer_id);
- glBindTexture(GL_TEXTURE_2D, m_renderer_id);
- glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
-
- OpenGLTexture2D::OpenGLTexture2D(const std::string& path)
- : m_path(path)
- {
- m_width = 1;
- m_height = 1;
- m_internal_format = GL_RGBA8;
- m_data_format = GL_RGBA;
-
- glGenTextures(1, &m_renderer_id);
- glBindTexture(GL_TEXTURE_2D, m_renderer_id);
- glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- uint32_t white_pixel = 0xFFFFFFFF;
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_data_format, GL_UNSIGNED_BYTE, &white_pixel);
-
- DONUT_INFO("Created default texture (stb_image not available for loading: ", path, ")");
- }
-
- OpenGLTexture2D::~OpenGLTexture2D()
- {
- glDeleteTextures(1, &m_renderer_id);
- }
-
- auto OpenGLTexture2D::set_data(void* data, uint32_t size) -> void
- {
- uint32_t bpp = m_data_format == GL_RGBA ? 4 : 3;
- if (size != m_width * m_height * bpp)
- {
- DONUT_ERROR("Data must be entire texture!");
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, m_renderer_id);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_data_format, GL_UNSIGNED_BYTE, data);
- }
-
- auto OpenGLTexture2D::bind(uint32_t slot) const -> void
- {
- glActiveTexture(GL_TEXTURE0 + slot);
- glBindTexture(GL_TEXTURE_2D, m_renderer_id);
- }
-
- auto OpenGLTexture2D::bind_as_image(uint32_t slot, bool read_only) const -> void
- {
- if (glBindImageTexture == nullptr)
- return;
- GLenum access = read_only ? GL_READ_ONLY : GL_WRITE_ONLY;
- glBindImageTexture(slot, m_renderer_id, 0, GL_FALSE, 0, access, m_internal_format);
- }
-
- OpenGLCubemapTexture::OpenGLCubemapTexture(uint32_t width, uint32_t height)
- : m_width(width), m_height(height)
- {
- m_internal_format = GL_RGBA16F;
- m_data_format = GL_RGBA;
-
- glGenTextures(1, &m_renderer_id);
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
- for (uint32_t i = 0; i < 6; ++i)
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_FLOAT, nullptr);
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- }
-
- OpenGLCubemapTexture::OpenGLCubemapTexture(const std::string& path)
- : m_path(path)
- {
- m_width = 1024;
- m_height = 1024;
- m_internal_format = GL_RGBA16F;
- m_data_format = GL_RGBA;
-
- glGenTextures(1, &m_renderer_id);
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
- for (uint32_t i = 0; i < 6; ++i)
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_FLOAT, nullptr);
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- load_hdri(path);
- }
-
- OpenGLCubemapTexture::~OpenGLCubemapTexture()
- {
- glDeleteTextures(1, &m_renderer_id);
- }
-
- auto OpenGLCubemapTexture::load_hdri(const std::string& path) -> void
- {
- stbi_set_flip_vertically_on_load(true);
- int width, height, channels;
- float* hdr_data = stbi_loadf(path.c_str(), &width, &height, &channels, 3);
-
- if (!hdr_data)
- {
- DONUT_ERROR("Failed to load HDRI: {}", path);
- float default_sky[6 * 4] =
- {
- 0.5f, 0.7f, 1.0f, 1.0f,
- 0.5f, 0.7f, 1.0f, 1.0f,
- 0.5f, 0.7f, 1.0f, 1.0f,
- 0.5f, 0.7f, 1.0f, 1.0f,
- 0.5f, 0.7f, 1.0f, 1.0f,
- 0.5f, 0.7f, 1.0f, 1.0f
- };
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
- for (int i = 0; i < 6; ++i)
- glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, 1, 1, GL_RGBA, GL_FLOAT, &default_sky[i * 4]);
- return;
- }
-
- convert_equirectangular_to_cubemap(hdr_data, width, height);
- stbi_image_free(hdr_data);
-
- DONUT_INFO("Successfully loaded HDRI: {} ({}x{})", path, width, height);
- }
-
- auto OpenGLCubemapTexture::convert_equirectangular_to_cubemap(float* hdr_data, int width, int height) -> void
- {
- uint32_t capture_fbo, capture_rbo;
- glGenFramebuffers(1, &capture_fbo);
- glGenRenderbuffers(1, &capture_rbo);
-
- glBindFramebuffer(GL_FRAMEBUFFER, capture_fbo);
- glBindRenderbuffer(GL_RENDERBUFFER, capture_rbo);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, m_width, m_height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, capture_rbo);
-
- uint32_t hdr_texture;
- glGenTextures(1, &hdr_texture);
- glBindTexture(GL_TEXTURE_2D, hdr_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGB, GL_FLOAT, hdr_data);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- auto equirect_shader = Shader::create("assets/shaders/equirect_to_cubemap.glsl");
- if (!equirect_shader)
- {
- DONUT_ERROR("Failed to create equirectangular to cubemap shader");
- return;
- }
-
- uint32_t shader_program = equirect_shader->get_renderer_id();
-
- float vertices[] =
- {
- -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
- -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
- 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
- -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
- -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f,
- -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f
- };
-
- uint32_t cube_vao, cube_vbo;
- glGenVertexArrays(1, &cube_vao);
- glGenBuffers(1, &cube_vbo);
- glBindVertexArray(cube_vao);
- glBindBuffer(GL_ARRAY_BUFFER, cube_vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
-
- glm::mat4 capture_projection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f);
- glm::mat4 capture_views[] =
- {
- glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
- glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
- glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
- glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, -1.0f, 0.0f), glm::vec3(0.0f, 0.0f, -1.0f)),
- glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, 0.0f, 1.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
- glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, 0.0f, -1.0f), glm::vec3(0.0f, -1.0f, 0.0f))
- };
-
- glUseProgram(shader_program);
- glUniform1i(glGetUniformLocation(shader_program, "u_EquirectangularMap"), 0);
- glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_Projection"), 1, GL_TRUE, &capture_projection[0][0]);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, hdr_texture);
-
- glViewport(0, 0, m_width, m_height);
- glBindFramebuffer(GL_FRAMEBUFFER, capture_fbo);
- for (unsigned int i = 0; i < 6; ++i)
- {
- glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_View"), 1, GL_TRUE, &capture_views[i][0][0]);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, m_renderer_id, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBindVertexArray(cube_vao);
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }
- glBindVertexArray(0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- glDeleteVertexArrays(1, &cube_vao);
- glDeleteBuffers(1, &cube_vbo);
- glDeleteTextures(1, &hdr_texture);
- glDeleteFramebuffers(1, &capture_fbo);
- glDeleteRenderbuffers(1, &capture_rbo);
- }
-
- auto OpenGLCubemapTexture::set_data(void* data, uint32_t size) -> void
- {
- DONUT_WARN("set_data not implemented for cubemaps");
- }
-
- auto OpenGLCubemapTexture::bind(uint32_t slot) const -> void
- {
- glActiveTexture(GL_TEXTURE0 + slot);
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
- }
-
- auto OpenGLCubemapTexture::bind_as_image(uint32_t slot, bool read_only) const -> void
- {
- if (glBindImageTexture == nullptr)
- return;
- GLenum access = read_only ? GL_READ_ONLY : GL_WRITE_ONLY;
- glBindImageTexture(slot, m_renderer_id, 0, GL_TRUE, 0, access, m_internal_format);
- }
-};
diff --git a/src/platform/opengl/opengl_texture.h b/src/platform/opengl/opengl_texture.h
deleted file mode 100644
index 236ab54..0000000
--- a/src/platform/opengl/opengl_texture.h
+++ /dev/null
@@ -1,68 +0,0 @@
-#pragma once
-
-#include "rendering/texture.h"
-#include "core/log.h"
-
-#include <glad/glad.h>
-
-namespace Donut
-{
- class OpenGLTexture2D
- : public Texture2D
- {
- public:
- OpenGLTexture2D(uint32_t width, uint32_t height);
- OpenGLTexture2D(const std::string& path);
- virtual ~OpenGLTexture2D();
-
- virtual auto get_width() const -> uint32_t override{ return m_width; }
- virtual auto get_height() const -> uint32_t override{ return m_height; }
- virtual auto get_renderer_id() const -> uint32_t override{ return m_renderer_id; }
-
- virtual auto set_data(void* data, uint32_t size) -> void override;
- virtual auto bind(uint32_t slot = 0) const -> void override;
- virtual auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void override;
-
- virtual bool operator==(const Texture& other) const override
- {
- return m_renderer_id == other.get_renderer_id();
- }
-
- private:
- std::string m_path;
- uint32_t m_width, m_height;
- uint32_t m_renderer_id;
- GLenum m_internal_format, m_data_format;
- };
-
- class OpenGLCubemapTexture
- : public CubemapTexture
- {
- public:
- OpenGLCubemapTexture(uint32_t width, uint32_t height);
- OpenGLCubemapTexture(const std::string& path);
- virtual ~OpenGLCubemapTexture();
-
- virtual auto get_width() const -> uint32_t override{ return m_width; }
- virtual auto get_height() const -> uint32_t override{ return m_height; }
- virtual auto get_renderer_id() const -> uint32_t override{ return m_renderer_id; }
-
- virtual auto set_data(void* data, uint32_t size) -> void override;
- virtual auto bind(uint32_t slot = 0) const -> void override;
- virtual auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void override;
-
- virtual bool operator==(const Texture& other) const override
- {
- return m_renderer_id == other.get_renderer_id();
- }
-
- private:
- void load_hdri(const std::string& path);
- auto convert_equirectangular_to_cubemap(float* hdr_data, int width, int height) -> void;
-
- std::string m_path;
- uint32_t m_width, m_height;
- uint32_t m_renderer_id;
- GLenum m_internal_format, m_data_format;
- };
-}
diff --git a/src/platform/opengl/opengl_uniform_buffer.cpp b/src/platform/opengl/opengl_uniform_buffer.cpp
deleted file mode 100644
index 9b3b6d2..0000000
--- a/src/platform/opengl/opengl_uniform_buffer.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "opengl_uniform_buffer.h"
-
-namespace Donut
-{
- OpenGLUniformBuffer::OpenGLUniformBuffer(uint32_t size, uint32_t binding)
- : m_size(size), m_binding(binding)
- {
- glGenBuffers(1, &m_renderer_id);
- glBindBuffer(GL_UNIFORM_BUFFER, m_renderer_id);
- glBufferData(GL_UNIFORM_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
- glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_renderer_id);
- }
-
- OpenGLUniformBuffer::~OpenGLUniformBuffer()
- {
- glDeleteBuffers(1, &m_renderer_id);
- }
-
- auto OpenGLUniformBuffer::set_data(const void* data, uint32_t size, uint32_t offset) -> void
- {
- glBindBuffer(GL_UNIFORM_BUFFER, m_renderer_id);
- glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data);
- }
-
- auto OpenGLUniformBuffer::bind(uint32_t binding) -> void
- {
- glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_renderer_id);
- }
-};
diff --git a/src/platform/opengl/opengl_uniform_buffer.h b/src/platform/opengl/opengl_uniform_buffer.h
deleted file mode 100644
index db137a0..0000000
--- a/src/platform/opengl/opengl_uniform_buffer.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#pragma once
-
-#include "rendering/uniform_buffer.h"
-#include <glad/glad.h>
-
-namespace Donut
-{
- class OpenGLUniformBuffer : public UniformBuffer
- {
- public:
- OpenGLUniformBuffer(uint32_t size, uint32_t binding);
- virtual ~OpenGLUniformBuffer();
-
- virtual auto set_data(const void* data, uint32_t size, uint32_t offset = 0) -> void override;
- virtual auto bind(uint32_t binding) -> void override;
- private:
- uint32_t m_renderer_id = 0;
- uint32_t m_size = 0;
- uint32_t m_binding = 0;
- };
-};
diff --git a/src/platform/opengl/opengl_vertex_array.cpp b/src/platform/opengl/opengl_vertex_array.cpp
deleted file mode 100644
index a627224..0000000
--- a/src/platform/opengl/opengl_vertex_array.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-#include <glad/glad.h>
-
-#include "opengl_vertex_array.h"
-#include "rendering/vertex_buffer.h"
-#include "rendering/index_buffer.h"
-
-namespace Donut
-{
- OpenGLVertexArray::OpenGLVertexArray()
- {
- glGenVertexArrays(1, &m_renderer_id);
- }
-
- OpenGLVertexArray::~OpenGLVertexArray()
- {
- glDeleteVertexArrays(1, &m_renderer_id);
- }
-
- auto OpenGLVertexArray::bind() const -> void
- {
- glBindVertexArray(m_renderer_id);
- }
-
- auto OpenGLVertexArray::unbind() const -> void
- {
- glBindVertexArray(0);
- }
-
- auto OpenGLVertexArray::add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void
- {
- glBindVertexArray(m_renderer_id);
- vertex_buffer->bind();
-
- const auto& layout = vertex_buffer->get_layout();
- for (const auto& element : layout.get_elements())
- {
- glEnableVertexAttribArray(m_vertex_buffer_index);
- glVertexAttribPointer(m_vertex_buffer_index,
- element.count,
- element.type,
- element.normalized ? GL_TRUE : GL_FALSE,
- layout.get_stride(),
- reinterpret_cast<const void*>(static_cast<uintptr_t>(element.offset)));
- m_vertex_buffer_index++;
- }
-
- m_vertex_buffers.push_back(vertex_buffer);
- }
-
- auto OpenGLVertexArray::set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void
- {
- glBindVertexArray(m_renderer_id);
- index_buffer->bind();
- m_index_buffer = index_buffer;
- }
-};
diff --git a/src/platform/opengl/opengl_vertex_array.h b/src/platform/opengl/opengl_vertex_array.h
deleted file mode 100644
index 5115830..0000000
--- a/src/platform/opengl/opengl_vertex_array.h
+++ /dev/null
@@ -1,41 +0,0 @@
-#pragma once
-
-#include "core/memory.h"
-
-#include "rendering/vertex_array.h"
-#include "rendering/vertex_buffer.h"
-#include "rendering/index_buffer.h"
-
-#include <vector>
-
-namespace Donut
-{
- class OpenGLVertexArray
- : public VertexArray
- {
- public:
- OpenGLVertexArray();
- virtual ~OpenGLVertexArray();
-
- virtual auto bind() const -> void override;
- virtual auto unbind() const -> void override;
-
- virtual auto add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void override;
- virtual auto set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void override;
-
- virtual const std::vector<Ref<VertexBuffer>>& get_vertex_buffers() const override
- {
- return m_vertex_buffers;
- }
-
- virtual const Ref<IndexBuffer>& get_index_buffer() const override
- {
- return m_index_buffer;
- }
- private:
- uint32_t m_renderer_id;
- uint32_t m_vertex_buffer_index = 0;
- std::vector<Ref<VertexBuffer>> m_vertex_buffers;
- Ref<IndexBuffer> m_index_buffer;
- };
-};
diff --git a/src/platform/opengl/opengl_vertex_buffer.cpp b/src/platform/opengl/opengl_vertex_buffer.cpp
deleted file mode 100644
index edd2c96..0000000
--- a/src/platform/opengl/opengl_vertex_buffer.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#include "opengl_vertex_buffer.h"
-#include "rendering/vertex_buffer.h"
-
-#include <glad/glad.h>
-
-namespace Donut
-{
- OpenGLVertexBuffer::OpenGLVertexBuffer(const void* data, uint32_t size)
- {
- glGenBuffers(1, &m_renderer_id);
- glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id);
- glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
- }
-
- OpenGLVertexBuffer::~OpenGLVertexBuffer()
- {
- glDeleteBuffers(1, &m_renderer_id);
- }
-
- auto OpenGLVertexBuffer::bind() const -> void
- {
- glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id);
- }
-
- auto OpenGLVertexBuffer::unbind() const -> void
- {
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
-
- auto OpenGLVertexBuffer::set_data(const void* data, uint32_t size) -> void
- {
- glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id);
- glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
- }
-};
diff --git a/src/platform/opengl/opengl_vertex_buffer.h b/src/platform/opengl/opengl_vertex_buffer.h
deleted file mode 100644
index df2e0e6..0000000
--- a/src/platform/opengl/opengl_vertex_buffer.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "rendering/vertex_buffer.h"
-
-namespace Donut
-{
- class OpenGLVertexBuffer
- : public VertexBuffer
- {
- public:
- OpenGLVertexBuffer(const void* data, uint32_t size);
- virtual ~OpenGLVertexBuffer();
-
- virtual auto bind() const -> void override;
- virtual auto unbind() const -> void override;
- virtual auto set_data(const void* data, uint32_t size) -> void override;
-
- virtual auto get_layout() const -> const VertexBufferLayout& override{ return m_layout; }
- virtual auto set_layout(const VertexBufferLayout& layout) -> void override{ m_layout = layout; }
-
- private:
- uint32_t m_renderer_id;
- VertexBufferLayout m_layout;
- };
-};
diff --git a/src/rendering/framebuffer.cpp b/src/rendering/framebuffer.cpp
index 089c31e..cad3919 100644
--- a/src/rendering/framebuffer.cpp
+++ b/src/rendering/framebuffer.cpp
@@ -1,17 +1,244 @@
#include "framebuffer.h"
-#include "renderer.h"
+#include "core/log.h"
-#include "platform/opengl/opengl_framebuffer.h"
+#include <glad/glad.h>
namespace Donut
{
- auto Framebuffer::create(const FramebufferSpecification& spec) -> Ref<Framebuffer>
+ namespace Utils
+ {
+ static GLenum texture_target(bool multisampled)
+ {
+ return multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
+ }
+
+ static void bind_texture(bool multisampled, uint32_t id)
+ {
+ glBindTexture(texture_target(multisampled), id);
+ }
+
+ static void create_textures(bool multisampled, uint32_t* out_id, uint32_t count)
+ {
+ glGenTextures(count, out_id);
+ }
+
+ static void attach_color_texture(uint32_t id, int samples, GLenum internal_format, GLenum format, uint32_t width, uint32_t height, int index)
+ {
+ bool multisampled = samples > 1;
+ if (multisampled)
+ {
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, internal_format, width, height, GL_FALSE);
+ }
+ else
+ {
+ GLenum type = (format == GL_RED_INTEGER) ? GL_INT : GL_UNSIGNED_BYTE;
+ glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + index, texture_target(multisampled), id, 0);
+ }
+
+ static void attach_depth_texture(uint32_t id, int samples, GLenum format, GLenum attachment_type, uint32_t width, uint32_t height)
+ {
+ bool multisampled = samples > 1;
+ if (multisampled)
+ {
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, format, width, height, GL_FALSE);
+ }
+ else
+ {
+ GLenum depth_format = (format == GL_DEPTH24_STENCIL8) ? GL_DEPTH_STENCIL : GL_DEPTH_COMPONENT;
+ GLenum depth_type = (format == GL_DEPTH24_STENCIL8) ? GL_UNSIGNED_INT_24_8 : GL_FLOAT;
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, depth_format, depth_type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, attachment_type, texture_target(multisampled), id, 0);
+ }
+
+ static bool is_depth_format(FramebufferTextureFormat format)
+ {
+ switch (format)
+ {
+ case FramebufferTextureFormat::DEPTH24STENCIL8: return true;
+ }
+ return false;
+ }
+
+ static GLenum donut_fb_texture_format_to_gl(FramebufferTextureFormat format)
+ {
+ switch (format)
+ {
+ case FramebufferTextureFormat::RGBA8: return GL_RGBA8;
+ case FramebufferTextureFormat::RED_INTEGER: return GL_RED_INTEGER;
+ }
+
+ return 0;
+ }
+ }
+
+ Framebuffer::Framebuffer(const FramebufferSpecification& spec)
+ : m_specification(spec)
+ {
+ for (auto spec : m_specification.attachments.attachments)
+ {
+ if (!Utils::is_depth_format(spec.texture_format))
+ m_color_attachment_specifications.emplace_back(spec);
+ else
+ m_depth_attachment_specification = spec;
+ }
+
+ invalidate();
+ }
+
+ Framebuffer::~Framebuffer()
+ {
+ glDeleteFramebuffers(1, &m_renderer_id);
+ glDeleteTextures(static_cast<GLsizei>(m_color_attachments.size()), m_color_attachments.data());
+ glDeleteTextures(1, &m_depth_attachment);
+ }
+
+ auto Framebuffer::invalidate() -> void
{
- switch (Renderer::get_api())
+ if (m_renderer_id)
+ {
+ glDeleteFramebuffers(1, &m_renderer_id);
+ glDeleteTextures(static_cast<GLsizei>(m_color_attachments.size()), m_color_attachments.data());
+ glDeleteTextures(1, &m_depth_attachment);
+
+ m_color_attachments.clear();
+ m_depth_attachment = 0;
+ }
+
+ glGenFramebuffers(1, &m_renderer_id);
+ glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
+
+ bool multisample = m_specification.Samples > 1;
+
+ if (m_color_attachment_specifications.size())
{
- case RendererAPI::API::OpenGL: return create_ref<OpenGLFramebuffer>(spec);
+ m_color_attachments.resize(m_color_attachment_specifications.size());
+ Utils::create_textures(multisample, m_color_attachments.data(), static_cast<uint32_t>(m_color_attachments.size()));
+
+ for (size_t i = 0; i < m_color_attachments.size(); i++)
+ {
+ Utils::bind_texture(multisample, m_color_attachments[i]);
+ switch (m_color_attachment_specifications[i].texture_format)
+ {
+ case FramebufferTextureFormat::RGBA8:
+ Utils::attach_color_texture(m_color_attachments[i], m_specification.Samples, GL_RGBA8, GL_RGBA, m_specification.Width, m_specification.Height, static_cast<int>(i));
+ break;
+ case FramebufferTextureFormat::RED_INTEGER:
+ Utils::attach_color_texture(m_color_attachments[i], m_specification.Samples, GL_R32I, GL_RED_INTEGER, m_specification.Width, m_specification.Height, static_cast<int>(i));
+ break;
+ }
+ }
}
- return nullptr;
+ if (m_depth_attachment_specification.texture_format != FramebufferTextureFormat::None)
+ {
+ Utils::create_textures(multisample, &m_depth_attachment, 1);
+ Utils::bind_texture(multisample, m_depth_attachment);
+ switch (m_depth_attachment_specification.texture_format)
+ {
+ case FramebufferTextureFormat::DEPTH24STENCIL8:
+ Utils::attach_depth_texture(m_depth_attachment, m_specification.Samples, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, m_specification.Width, m_specification.Height);
+ break;
+ }
+ }
+
+ if (m_color_attachments.size() > 1)
+ {
+ GLenum buffers[4] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 };
+ glDrawBuffers(static_cast<GLsizei>(m_color_attachments.size()), buffers);
+ }
+ else if (m_color_attachments.empty())
+ glDrawBuffer(GL_NONE);
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ switch (status)
+ {
+ case GL_FRAMEBUFFER_UNDEFINED:
+ DONUT_ERROR("Framebuffer is undefined");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+ DONUT_ERROR("Framebuffer has incomplete attachment");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+ DONUT_ERROR("Framebuffer is missing attachment");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+ DONUT_ERROR("Framebuffer has incomplete draw buffer");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
+ DONUT_ERROR("Framebuffer has incomplete read buffer");
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED:
+ DONUT_ERROR("Framebuffer format is unsupported");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ DONUT_ERROR("Framebuffer has incomplete multisample");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
+ DONUT_ERROR("Framebuffer has incomplete layer targets");
+ break;
+ default:
+ DONUT_ERROR("Framebuffer is incomplete (unknown error: {})", status);
+ break;
+ }
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ auto Framebuffer::bind() -> void
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
+ glViewport(0, 0, m_specification.Width, m_specification.Height);
+ }
+
+ auto Framebuffer::unbind() -> void
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ auto Framebuffer::resize(uint32_t width, uint32_t height) -> void
+ {
+ m_specification.Width = width;
+ m_specification.Height = height;
+
+ invalidate();
+ }
+
+ auto Framebuffer::read_pixel(uint32_t attachment_index, int x, int y) -> int
+ {
+ glReadBuffer(GL_COLOR_ATTACHMENT0 + attachment_index);
+ int pixel_data;
+ glReadPixels(x, y, 1, 1, GL_RED_INTEGER, GL_INT, &pixel_data);
+ return pixel_data;
+ }
+
+ auto Framebuffer::clear_attachment(uint32_t attachment_index, int value) -> void
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, m_renderer_id);
+ glClearBufferiv(GL_COLOR, static_cast<GLint>(attachment_index), &value);
+ }
+
+ auto Framebuffer::create(const FramebufferSpecification& spec) -> Ref<Framebuffer>
+ {
+ return create_ref<Framebuffer>(spec);
}
};
diff --git a/src/rendering/framebuffer.h b/src/rendering/framebuffer.h
index a01a81b..cf1fbef 100644
--- a/src/rendering/framebuffer.h
+++ b/src/rendering/framebuffer.h
@@ -3,17 +3,19 @@
#include "core/memory.h"
#include "texture.h"
+#include <vector>
+
namespace Donut
{
enum class FramebufferTextureFormat
{
None = 0,
-
+
RGBA8,
RED_INTEGER,
-
+
DEPTH24STENCIL8,
-
+
Depth = DEPTH24STENCIL8
};
@@ -47,19 +49,32 @@ namespace Donut
class Framebuffer
{
public:
- virtual ~Framebuffer() = default;
+ Framebuffer(const FramebufferSpecification& spec);
+ ~Framebuffer();
- virtual auto bind() -> void = 0;
- virtual auto unbind() -> void = 0;
+ auto bind() -> void;
+ auto unbind() -> void;
- virtual auto resize(uint32_t width, uint32_t height) -> void = 0;
- virtual auto read_pixel(uint32_t attachment_index, int x, int y) -> int = 0;
+ auto resize(uint32_t width, uint32_t height) -> void;
+ auto read_pixel(uint32_t attachment_index, int x, int y) -> int;
- virtual auto clear_attachment(uint32_t attachment_index, int value) -> void = 0;
- virtual auto get_color_attachment_renderer_id(uint32_t index = 0) const -> uint32_t = 0;
+ auto clear_attachment(uint32_t attachment_index, int value) -> void;
+ auto get_color_attachment_renderer_id(uint32_t index = 0) const -> uint32_t { return m_color_attachments[index]; }
- virtual auto get_specification() const -> const FramebufferSpecification& = 0;
+ auto get_specification() const -> const FramebufferSpecification& { return m_specification; }
static auto create(const FramebufferSpecification& spec) -> Ref<Framebuffer>;
+
+ private:
+ auto invalidate() -> void;
+
+ uint32_t m_renderer_id = 0;
+ FramebufferSpecification m_specification;
+
+ std::vector<FramebufferTextureSpecification> m_color_attachment_specifications;
+ FramebufferTextureSpecification m_depth_attachment_specification = FramebufferTextureFormat::None;
+
+ std::vector<uint32_t> m_color_attachments;
+ uint32_t m_depth_attachment = 0;
};
};
diff --git a/src/rendering/index_buffer.cpp b/src/rendering/index_buffer.cpp
index 9603c72..38abe49 100644
--- a/src/rendering/index_buffer.cpp
+++ b/src/rendering/index_buffer.cpp
@@ -1,21 +1,34 @@
#include "index_buffer.h"
-#include "renderer.h"
-#include "platform/opengl/opengl_index_buffer.h"
-#include "platform/vulkan/vulkan_index_buffer.h"
+#include <glad/glad.h>
-namespace Donut
+namespace Donut
{
+ IndexBuffer::IndexBuffer(const uint32_t* indices, uint32_t count)
+ : m_count(count)
+ {
+ glGenBuffers(1, &m_renderer_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_renderer_id);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(uint32_t), indices, GL_STATIC_DRAW);
+ }
+
+ IndexBuffer::~IndexBuffer()
+ {
+ glDeleteBuffers(1, &m_renderer_id);
+ }
+
+ auto IndexBuffer::bind() const -> void
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_renderer_id);
+ }
+
+ auto IndexBuffer::unbind() const -> void
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+
auto IndexBuffer::create(const uint32_t* indices, uint32_t count) -> IndexBuffer*
{
- switch (Renderer::get_api())
- {
- case RendererAPI::API::OpenGL:
- return new OpenGLIndexBuffer(indices, count);
- case RendererAPI::API::Vulkan:
- return new VulkanIndexBuffer((uint32_t*)indices, count);
- default:
- return nullptr;
- }
+ return new IndexBuffer(indices, count);
}
};
diff --git a/src/rendering/index_buffer.h b/src/rendering/index_buffer.h
index 8389f2d..0b1b2b6 100644
--- a/src/rendering/index_buffer.h
+++ b/src/rendering/index_buffer.h
@@ -7,12 +7,17 @@ namespace Donut
class IndexBuffer
{
public:
- virtual ~IndexBuffer() = default;
+ IndexBuffer(const uint32_t* indices, uint32_t count);
+ ~IndexBuffer();
- virtual auto bind() const -> void = 0;
- virtual auto unbind() const -> void = 0;
- virtual auto get_count() const -> uint32_t = 0;
+ auto bind() const -> void;
+ auto unbind() const -> void;
+ auto get_count() const -> uint32_t { return m_count; }
static auto create(const uint32_t* indices, uint32_t count) -> IndexBuffer*;
+
+ private:
+ uint32_t m_renderer_id = 0;
+ uint32_t m_count = 0;
};
};
diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp
index 28b7962..5ad8610 100644
--- a/src/rendering/renderer.cpp
+++ b/src/rendering/renderer.cpp
@@ -1,26 +1,129 @@
#include "renderer.h"
-#include "platform/opengl/opengl_renderer_api.h"
-#include "platform/vulkan/vulkan_renderer_api.h"
+#include "core/log.h"
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
-namespace Donut
+namespace Donut
{
+ RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL;
+
auto RendererAPI::create() -> Scope<RendererAPI>
- {
- switch (s_api)
+ {
+ return create_scope<RendererAPI>();
+ }
+
+ auto RendererAPI::init() -> void
+ {
+ if (!glfwGetCurrentContext())
+ {
+ DONUT_ERROR("No OpenGL context is current! Cannot initialize GLAD.");
+ return;
+ }
+
+ if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
- case API::OpenGL:
- return create_scope<OpenGLRendererAPI>();
- case API::Vulkan:
- return create_scope<VulkanRendererAPI>();
- default:
- return nullptr;
+ DONUT_ERROR("Failed to initialize GLAD!");
+ return;
}
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
}
- RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL;
+ auto RendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void
+ {
+ glViewport(x, y, width, height);
+ }
+
+ auto RendererAPI::set_clear_color(const glm::vec4& color) -> void
+ {
+ glClearColor(color.r, color.g, color.b, color.a);
+ }
+
+ auto RendererAPI::clear() -> void
+ {
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+
+ auto RendererAPI::enable_depth_test() -> void
+ {
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ auto RendererAPI::disable_depth_test() -> void
+ {
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ auto RendererAPI::set_face_culling(bool enabled) -> void
+ {
+ if (enabled)
+ {
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
+ }
+ else
+ glDisable(GL_CULL_FACE);
+ }
+
+ auto RendererAPI::enable_blending() -> void
+ {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ auto RendererAPI::disable_blending() -> void
+ {
+ glDisable(GL_BLEND);
+ }
+
+ auto RendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
+ {
+ uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
+ glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ auto RendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void
+ {
+ glDrawArrays(GL_TRIANGLES, first, vertex_count);
+ }
+
+ auto RendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
+ {
+ uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
+ glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, nullptr);
+ }
+
+ auto RendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void
+ {
+ glActiveTexture(GL_TEXTURE0 + slot);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ }
+
+ auto RendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void
+ {
+ if (glBindImageTexture == nullptr)
+ return;
+ glBindImageTexture(slot, texture_id, 0, GL_FALSE, 0,
+ read_only ? GL_READ_ONLY : GL_WRITE_ONLY, GL_RGBA8);
+ }
+
+ auto RendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type, void* pixels) -> void
+ {
+ glReadPixels(x, y, width, height, format, type, pixels);
+ }
auto Renderer::init() -> void
{
diff --git a/src/rendering/renderer.h b/src/rendering/renderer.h
index 189723d..632753a 100644
--- a/src/rendering/renderer.h
+++ b/src/rendering/renderer.h
@@ -20,31 +20,26 @@ namespace Donut
};
public:
- virtual ~RendererAPI() = default;
+ RendererAPI() = default;
+ ~RendererAPI() = default;
- virtual auto init() -> void = 0;
- virtual auto set_viewport(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height) -> void = 0;
- virtual auto set_clear_color(const glm::vec4& color) -> void = 0;
- virtual auto clear() -> void = 0;
- virtual auto enable_depth_test() -> void = 0;
- virtual auto disable_depth_test() -> void = 0;
- virtual auto set_face_culling(bool enabled) -> void = 0;
- virtual auto enable_blending() -> void = 0;
- virtual auto disable_blending() -> void = 0;
+ auto init() -> void;
+ auto set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void;
+ auto set_clear_color(const glm::vec4& color) -> void;
+ auto clear() -> void;
+ auto enable_depth_test() -> void;
+ auto disable_depth_test() -> void;
+ auto set_face_culling(bool enabled) -> void;
+ auto enable_blending() -> void;
+ auto disable_blending() -> void;
- virtual auto draw_indexed(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) -> void = 0;
-
- virtual auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void = 0;
- virtual auto draw_lines(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) -> void = 0;
- virtual auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void = 0;
- virtual auto bind_image_texture(uint32_t texture_id,
- uint32_t slot = 0,
- bool read_only = false) -> void = 0;
- virtual auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels) -> void = 0;
+ auto draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
+ auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void;
+ auto draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
+ auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void;
+ auto bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false) -> void;
+ auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type, void* pixels) -> void;
inline static auto get_api() -> API { return s_api; }
inline static auto set_api(API api) -> void { s_api = api; }
diff --git a/src/rendering/shader.cpp b/src/rendering/shader.cpp
index 8c6fa76..34a2857 100644
--- a/src/rendering/shader.cpp
+++ b/src/rendering/shader.cpp
@@ -1,48 +1,308 @@
#include "shader.h"
-#include "renderer.h"
-#include "platform/opengl/opengl_shader.h"
-#include "platform/vulkan/vulkan_shader.h"
+#include <glad/glad.h>
+#include <glm/gtc/type_ptr.hpp>
+
+#include <fstream>
+#include <iostream>
namespace Donut
{
- auto Shader::create(const std::string& filepath) -> Shader*
+ static uint32_t ShaderTypeFromString(const std::string& type)
+ {
+ if (type == "vertex")
+ return GL_VERTEX_SHADER;
+ if (type == "fragment" || type == "pixel")
+ return GL_FRAGMENT_SHADER;
+ if (type == "compute")
+ return GL_COMPUTE_SHADER;
+ return 0;
+ }
+
+ static std::string ResolveShaderPath(const std::string& filepath)
+ {
+ size_t slash = filepath.find_last_of("/\\");
+ std::string dir = (slash == std::string::npos) ? std::string() : filepath.substr(0, slash + 1);
+ std::string file = (slash == std::string::npos) ? filepath : filepath.substr(slash + 1);
+ size_t dot = file.rfind('.');
+ std::string base = (dot == std::string::npos) ? file : file.substr(0, dot);
+
+ std::string generated = dir + "generated/" + base + ".glsl";
+ std::ifstream test(generated);
+ if (test.good())
+ return generated;
+ return filepath;
+ }
+
+ Shader::Shader(const std::string& filepath)
+ {
+ std::string resolved = ResolveShaderPath(filepath);
+ m_is_slang = (resolved != filepath);
+ std::string source = read_file(resolved);
+ auto shader_sources = pre_process(source);
+ compile(shader_sources);
+
+ auto last_slash = filepath.find_last_of("/\\");
+ last_slash = last_slash == std::string::npos ? 0 : last_slash + 1;
+ auto last_dot = filepath.rfind('.');
+ auto count = last_dot == std::string::npos ? filepath.size() - last_slash : last_dot - last_slash;
+ m_name = filepath.substr(last_slash, count);
+ }
+
+ Shader::Shader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
+ : m_name(name)
+ {
+ std::unordered_map<uint32_t, std::string> sources;
+ sources[GL_VERTEX_SHADER] = vertex_src;
+ sources[GL_FRAGMENT_SHADER] = fragment_src;
+ compile(sources);
+ }
+
+ Shader::Shader(const std::string& name, const std::string& compute_src)
+ : m_name(name)
+ {
+ std::unordered_map<uint32_t, std::string> sources;
+ sources[GL_COMPUTE_SHADER] = compute_src;
+ compile(sources);
+ }
+
+ Shader::~Shader()
+ {
+ glDeleteProgram(m_renderer_id);
+ }
+
+ auto Shader::read_file(const std::string& filepath) -> std::string
{
- switch (Renderer::get_api())
+ std::string result;
+ std::ifstream in(filepath, std::ios::in |
+ std::ios::binary);
+
+ if (in)
{
- case RendererAPI::API::OpenGL:
- return new OpenGLShader(filepath);
- case RendererAPI::API::Vulkan:
- return new VulkanShader(filepath);
- default:
- return nullptr;
+ in.seekg(0, std::ios::end);
+ size_t size = in.tellg();
+ if (size != -1)
+ {
+ result.resize(size);
+ in.seekg(0, std::ios::beg);
+ in.read(&result[0], size);
+ }
}
+ return result;
}
- auto Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) -> Shader*
+ auto Shader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>
{
- switch (Renderer::get_api())
+ std::unordered_map<uint32_t, std::string> shader_sources;
+
+ const char* type_token = "#type";
+ size_t type_token_length = strlen(type_token);
+ size_t pos = source.find(type_token, 0);
+
+ while (pos != std::string::npos)
{
- case RendererAPI::API::OpenGL:
- return new OpenGLShader(name, vertex_src, fragment_src);
- case RendererAPI::API::Vulkan:
- return new VulkanShader(name, vertex_src, fragment_src);
- default:
- return nullptr;
+ size_t eol = source.find_first_of("\r\n", pos);
+ size_t begin = pos + type_token_length + 1;
+ std::string type = source.substr(begin, eol - begin);
+
+ size_t next_line_pos = source.find_first_not_of("\r\n", eol);
+ pos = source.find(type_token, next_line_pos);
+ shader_sources[ShaderTypeFromString(type)] = (pos == std::string::npos) ? source.substr(next_line_pos) :
+ source.substr(next_line_pos, pos - next_line_pos);
}
+
+ return shader_sources;
}
- auto Shader::create_compute(const std::string& name, const std::string& compute_src) -> Shader*
+ auto Shader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void
{
- switch (Renderer::get_api())
+ uint32_t program = glCreateProgram();
+ std::vector<uint32_t> glShaderIDs(shader_sources.size());
+ for (auto& kv : shader_sources)
+ {
+ uint32_t type = kv.first;
+ const std::string& source = kv.second;
+
+ uint32_t shader = glCreateShader(type);
+ const char* source_c_str = source.c_str();
+ glShaderSource(shader, 1, &source_c_str, 0);
+ glCompileShader(shader);
+
+ int is_compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &is_compiled);
+ if (is_compiled == GL_FALSE)
+ {
+ int max_length = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length);
+ std::vector<char> info_log(max_length);
+ glGetShaderInfoLog(shader, max_length, &max_length, &info_log[0]);
+ glDeleteShader(shader);
+ for (auto id : glShaderIDs)
+ glDeleteShader(id);
+ glDeleteProgram(program);
+ m_renderer_id = 0;
+ const char* log = info_log.empty() ? "" : info_log.data();
+ std::cout << "Shader compilation failure!" << std::endl << log << std::endl;
+ return;
+ }
+ glAttachShader(program, shader);
+ glShaderIDs.push_back(shader);
+ }
+
+ m_renderer_id = program;
+ glLinkProgram(m_renderer_id);
+
+ int is_linked = 0;
+ glGetProgramiv(m_renderer_id, GL_LINK_STATUS, (int*)&is_linked);
+ if (is_linked == GL_FALSE)
{
- case RendererAPI::API::OpenGL:
- return new OpenGLShader(name, compute_src);
- case RendererAPI::API::Vulkan:
- return new VulkanShader(name, compute_src);
- default:
- return nullptr;
+ int max_length = 0;
+ glGetProgramiv(m_renderer_id, GL_INFO_LOG_LENGTH, &max_length);
+ std::vector<char> info_log(max_length);
+ glGetProgramInfoLog(m_renderer_id, max_length, &max_length, &info_log[0]);
+ glDeleteProgram(m_renderer_id);
+ for (auto id : glShaderIDs)
+ glDeleteShader(id);
+ m_renderer_id = 0;
+ const char* log = info_log.empty() ? "" : info_log.data();
+ std::cout << "Shader link failure!" << std::endl << log << std::endl;
+ return;
}
+
+ for (auto id : glShaderIDs)
+ {
+ glDetachShader(m_renderer_id, id);
+ glDeleteShader(id);
+ }
+ }
+
+ auto Shader::bind() const -> void
+ {
+ glUseProgram(m_renderer_id);
+ }
+
+ auto Shader::unbind() const -> void
+ {
+ glUseProgram(0);
+ }
+
+ auto Shader::set_int(const std::string& name, int value) -> void
+ {
+ upload_uniform_int(name, value);
+ }
+
+ auto Shader::set_int_array(const std::string& name, int* values, uint32_t count) -> void
+ {
+ upload_uniform_int_array(name, values, count);
+ }
+
+ auto Shader::set_float(const std::string& name, float value) -> void
+ {
+ upload_uniform_float(name, value);
+ }
+
+ auto Shader::set_float2(const std::string& name, const glm::vec2& value) -> void
+ {
+ upload_uniform_float2(name, value);
+ }
+
+ auto Shader::set_float3(const std::string& name, const glm::vec3& value) -> void
+ {
+ upload_uniform_float3(name, value);
+ }
+
+ auto Shader::set_float4(const std::string& name, const glm::vec4& value) -> void
+ {
+ upload_uniform_float4(name, value);
+ }
+
+ auto Shader::set_mat4(const std::string& name, const glm::mat4& value) -> void
+ {
+ upload_uniform_mat4(name, value);
+ }
+
+ auto Shader::upload_uniform_int(const std::string& name, int value) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniform1i(location, value);
+ }
+
+ auto Shader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniform1iv(location, count, values);
+ }
+
+ auto Shader::upload_uniform_float(const std::string& name, float value) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniform1f(location, value);
+ }
+
+ auto Shader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniform2f(location, value.x, value.y);
+ }
+
+ auto Shader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniform3f(location, value.x, value.y, value.z);
+ }
+
+ auto Shader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniform4f(location, value.x, value.y, value.z, value.w);
+ }
+
+ auto Shader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniformMatrix3fv(location, 1, m_is_slang ? GL_TRUE : GL_FALSE, glm::value_ptr(matrix));
+ }
+
+ auto Shader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void
+ {
+ int location = glGetUniformLocation(m_renderer_id, name.c_str());
+ glUniformMatrix4fv(location, 1, m_is_slang ? GL_TRUE : GL_FALSE, glm::value_ptr(matrix));
+ }
+
+ auto Shader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void
+ {
+ if (m_renderer_id == 0 || glDispatchCompute == nullptr)
+ return;
+ glDispatchCompute(x, y, z);
+ }
+
+ auto Shader::dispatch_indirect(uint32_t offset) -> void
+ {
+ if (m_renderer_id == 0 || glDispatchComputeIndirect == nullptr)
+ return;
+ glDispatchComputeIndirect(offset);
+ }
+
+ auto Shader::memory_barrier(uint32_t barriers) -> void
+ {
+ if (glMemoryBarrier == nullptr)
+ return;
+ glMemoryBarrier(barriers);
+ }
+
+ auto Shader::create(const std::string& filepath) -> Shader*
+ {
+ return new Shader(filepath);
+ }
+
+ auto Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) -> Shader*
+ {
+ return new Shader(name, vertex_src, fragment_src);
+ }
+
+ auto Shader::create_compute(const std::string& name, const std::string& compute_src) -> Shader*
+ {
+ return new Shader(name, compute_src);
}
auto ShaderLibrary::add(const Ref<Shader>& shader) -> void
diff --git a/src/rendering/shader.h b/src/rendering/shader.h
index 7e4f48c..c974ec4 100644
--- a/src/rendering/shader.h
+++ b/src/rendering/shader.h
@@ -11,34 +11,55 @@
#define TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define IMAGE_ACCESS_BARRIER_BIT 0x00000020
-namespace Donut
+namespace Donut
{
class Shader
{
public:
- virtual ~Shader() = default;
+ Shader(const std::string& filepath);
+ Shader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
+ Shader(const std::string& name, const std::string& compute_src);
+ ~Shader();
- virtual auto bind() const -> void = 0;
- virtual auto unbind() const -> void = 0;
+ auto bind() const -> void;
+ auto unbind() const -> void;
- virtual auto set_int( const std::string& name, int value) -> void = 0;
- virtual auto set_int_array(const std::string& name, int* values, uint32_t count) -> void = 0;
- virtual auto set_float( const std::string& name, float value) -> void = 0;
- virtual auto set_float2( const std::string& name, const glm::vec2& value) -> void = 0;
- virtual auto set_float3( const std::string& name, const glm::vec3& value) -> void = 0;
- virtual auto set_float4( const std::string& name, const glm::vec4& value) -> void = 0;
- virtual auto set_mat4( const std::string& name, const glm::mat4& value) -> void = 0;
+ auto set_int( const std::string& name, int value) -> void;
+ auto set_int_array(const std::string& name, int* values, uint32_t count) -> void;
+ auto set_float( const std::string& name, float value) -> void;
+ auto set_float2( const std::string& name, const glm::vec2& value) -> void;
+ auto set_float3( const std::string& name, const glm::vec3& value) -> void;
+ auto set_float4( const std::string& name, const glm::vec4& value) -> void;
+ auto set_mat4( const std::string& name, const glm::mat4& value) -> void;
- virtual auto dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) -> void = 0;
- virtual auto dispatch_indirect(uint32_t offset = 0) -> void = 0;
- virtual auto memory_barrier(uint32_t barriers) -> void = 0;
+ auto dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) -> void;
+ auto dispatch_indirect(uint32_t offset = 0) -> void;
+ auto memory_barrier(uint32_t barriers) -> void;
- virtual auto get_name() const -> const std::string& = 0;
- virtual auto get_renderer_id() const -> uint32_t = 0;
+ auto get_name() const -> const std::string& { return m_name; }
+ auto get_renderer_id() const -> uint32_t { return m_renderer_id; }
+
+ auto upload_uniform_int( const std::string& name, int value) -> void;
+ auto upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void;
+ auto upload_uniform_float( const std::string& name, float value) -> void;
+ auto upload_uniform_float2( const std::string& name, const glm::vec2& value) -> void;
+ auto upload_uniform_float3( const std::string& name, const glm::vec3& value) -> void;
+ auto upload_uniform_float4( const std::string& name, const glm::vec4& value) -> void;
+ auto upload_uniform_mat3( const std::string& name, const glm::mat3& matrix) -> void;
+ auto upload_uniform_mat4( const std::string& name, const glm::mat4& matrix) -> void;
static auto create(const std::string& filepath) -> Shader*;
static auto create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) -> Shader*;
static auto create_compute(const std::string& name, const std::string& compute_src) -> Shader*;
+
+ private:
+ auto read_file(const std::string& filepath) -> std::string;
+ auto pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>;
+ auto compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void;
+
+ uint32_t m_renderer_id = 0;
+ std::string m_name;
+ bool m_is_slang = false;
};
class ShaderLibrary
@@ -49,7 +70,7 @@ namespace Donut
auto load(const std::string& filepath) -> Ref<Shader>;
auto load(const std::string& name, const std::string& filepath) -> Ref<Shader>;
- Ref<Shader> get(const std::string& name);
+ auto get(const std::string& name) -> Ref<Shader>;
auto exists(const std::string& name) const -> bool;
private:
diff --git a/src/rendering/texture.cpp b/src/rendering/texture.cpp
index b36be1b..07455fe 100644
--- a/src/rendering/texture.cpp
+++ b/src/rendering/texture.cpp
@@ -1,68 +1,286 @@
#include "texture.h"
-#include "renderer.h"
-#include "platform/opengl/opengl_texture.h"
-#include "platform/vulkan/vulkan_texture.h"
+#include "shader.h"
+#include "core/log.h"
+
+#include <glad/glad.h>
+
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb_image.h"
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
namespace Donut
{
- auto Texture2D::create(uint32_t width, uint32_t height) -> Ref<Texture2D>
+ Texture2D::Texture2D(uint32_t width, uint32_t height)
+ : m_width(width), m_height(height)
{
- switch (Renderer::get_api())
+ m_internal_format = GL_RGBA8;
+ m_data_format = GL_RGBA;
+
+ glGenTextures(1, &m_renderer_id);
+ glBindTexture(GL_TEXTURE_2D, m_renderer_id);
+ glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_UNSIGNED_BYTE, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+
+ Texture2D::Texture2D(const std::string& path)
+ : m_path(path)
+ {
+ m_width = 1;
+ m_height = 1;
+ m_internal_format = GL_RGBA8;
+ m_data_format = GL_RGBA;
+
+ glGenTextures(1, &m_renderer_id);
+ glBindTexture(GL_TEXTURE_2D, m_renderer_id);
+ glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_UNSIGNED_BYTE, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ uint32_t white_pixel = 0xFFFFFFFF;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_data_format, GL_UNSIGNED_BYTE, &white_pixel);
+
+ DONUT_INFO("Created default texture (stb_image not available for loading: ", path, ")");
+ }
+
+ Texture2D::~Texture2D()
+ {
+ glDeleteTextures(1, &m_renderer_id);
+ }
+
+ auto Texture2D::set_data(void* data, uint32_t size) -> void
+ {
+ uint32_t bpp = m_data_format == GL_RGBA ? 4 : 3;
+ if (size != m_width * m_height * bpp)
{
- case RendererAPI::API::OpenGL:
- return create_ref<OpenGLTexture2D>(width, height);
- case RendererAPI::API::Vulkan:
- return create_ref<VulkanTexture2D>(width, height);
- case RendererAPI::API::None:
- return nullptr;
- default:
- return nullptr;
+ DONUT_ERROR("Data must be entire texture!");
+ return;
}
+
+ glBindTexture(GL_TEXTURE_2D, m_renderer_id);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_data_format, GL_UNSIGNED_BYTE, data);
}
- auto Texture2D::create(const std::string& path) -> Ref<Texture2D>
+ auto Texture2D::bind(uint32_t slot) const -> void
{
- switch (Renderer::get_api())
+ glActiveTexture(GL_TEXTURE0 + slot);
+ glBindTexture(GL_TEXTURE_2D, m_renderer_id);
+ }
+
+ auto Texture2D::bind_as_image(uint32_t slot, bool read_only) const -> void
+ {
+ if (glBindImageTexture == nullptr)
+ return;
+ GLenum access = read_only ? GL_READ_ONLY : GL_WRITE_ONLY;
+ glBindImageTexture(slot, m_renderer_id, 0, GL_FALSE, 0, access, m_internal_format);
+ }
+
+ CubemapTexture::CubemapTexture(uint32_t width, uint32_t height)
+ : m_width(width), m_height(height)
+ {
+ m_internal_format = GL_RGBA16F;
+ m_data_format = GL_RGBA;
+
+ glGenTextures(1, &m_renderer_id);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
+ for (uint32_t i = 0; i < 6; ++i)
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_FLOAT, nullptr);
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ }
+
+ CubemapTexture::CubemapTexture(const std::string& path)
+ : m_path(path)
+ {
+ m_width = 1024;
+ m_height = 1024;
+ m_internal_format = GL_RGBA16F;
+ m_data_format = GL_RGBA;
+
+ glGenTextures(1, &m_renderer_id);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
+ for (uint32_t i = 0; i < 6; ++i)
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, m_internal_format, m_width, m_height, 0, m_data_format, GL_FLOAT, nullptr);
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ load_hdri(path);
+ }
+
+ CubemapTexture::~CubemapTexture()
+ {
+ glDeleteTextures(1, &m_renderer_id);
+ }
+
+ auto CubemapTexture::load_hdri(const std::string& path) -> void
+ {
+ stbi_set_flip_vertically_on_load(true);
+ int width, height, channels;
+ float* hdr_data = stbi_loadf(path.c_str(), &width, &height, &channels, 3);
+
+ if (!hdr_data)
{
- case RendererAPI::API::OpenGL:
- return create_ref<OpenGLTexture2D>(path);
- case RendererAPI::API::Vulkan:
- return create_ref<VulkanTexture2D>(path);
- case RendererAPI::API::None:
- return nullptr;
- default:
- return nullptr;
+ DONUT_ERROR("Failed to load HDRI: {}", path);
+ float default_sky[6 * 4] =
+ {
+ 0.5f, 0.7f, 1.0f, 1.0f,
+ 0.5f, 0.7f, 1.0f, 1.0f,
+ 0.5f, 0.7f, 1.0f, 1.0f,
+ 0.5f, 0.7f, 1.0f, 1.0f,
+ 0.5f, 0.7f, 1.0f, 1.0f,
+ 0.5f, 0.7f, 1.0f, 1.0f
+ };
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
+ for (int i = 0; i < 6; ++i)
+ glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, 1, 1, GL_RGBA, GL_FLOAT, &default_sky[i * 4]);
+ return;
}
+
+ convert_equirectangular_to_cubemap(hdr_data, width, height);
+ stbi_image_free(hdr_data);
+
+ DONUT_INFO("Successfully loaded HDRI: {} ({}x{})", path, width, height);
}
- auto CubemapTexture::create(uint32_t width, uint32_t height) -> Ref<CubemapTexture>
+ auto CubemapTexture::convert_equirectangular_to_cubemap(float* hdr_data, int width, int height) -> void
{
- switch (Renderer::get_api())
+ uint32_t capture_fbo, capture_rbo;
+ glGenFramebuffers(1, &capture_fbo);
+ glGenRenderbuffers(1, &capture_rbo);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, capture_fbo);
+ glBindRenderbuffer(GL_RENDERBUFFER, capture_rbo);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, m_width, m_height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, capture_rbo);
+
+ uint32_t hdr_texture;
+ glGenTextures(1, &hdr_texture);
+ glBindTexture(GL_TEXTURE_2D, hdr_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, width, height, 0, GL_RGB, GL_FLOAT, hdr_data);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ auto equirect_shader = Shader::create("assets/shaders/equirect_to_cubemap.glsl");
+ if (!equirect_shader)
{
- case RendererAPI::API::OpenGL:
- return create_ref<OpenGLCubemapTexture>(width, height);
- case RendererAPI::API::Vulkan:
- return create_ref<VulkanCubemapTexture>(width, height);
- case RendererAPI::API::None:
- return nullptr;
- default:
- return nullptr;
+ DONUT_ERROR("Failed to create equirectangular to cubemap shader");
+ return;
}
+
+ uint32_t shader_program = equirect_shader->get_renderer_id();
+
+ float vertices[] =
+ {
+ -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
+ -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
+ 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
+ -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f,
+ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, -1.0f,
+ -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f
+ };
+
+ uint32_t cube_vao, cube_vbo;
+ glGenVertexArrays(1, &cube_vao);
+ glGenBuffers(1, &cube_vbo);
+ glBindVertexArray(cube_vao);
+ glBindBuffer(GL_ARRAY_BUFFER, cube_vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
+
+ glm::mat4 capture_projection = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f);
+ glm::mat4 capture_views[] =
+ {
+ glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
+ glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
+ glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, 1.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
+ glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, -1.0f, 0.0f), glm::vec3(0.0f, 0.0f, -1.0f)),
+ glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, 0.0f, 1.0f), glm::vec3(0.0f, -1.0f, 0.0f)),
+ glm::lookAt(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3( 0.0f, 0.0f, -1.0f), glm::vec3(0.0f, -1.0f, 0.0f))
+ };
+
+ glUseProgram(shader_program);
+ glUniform1i(glGetUniformLocation(shader_program, "u_EquirectangularMap"), 0);
+ glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_Projection"), 1, GL_TRUE, &capture_projection[0][0]);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, hdr_texture);
+
+ glViewport(0, 0, m_width, m_height);
+ glBindFramebuffer(GL_FRAMEBUFFER, capture_fbo);
+ for (unsigned int i = 0; i < 6; ++i)
+ {
+ glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_View"), 1, GL_TRUE, &capture_views[i][0][0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, m_renderer_id, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBindVertexArray(cube_vao);
+ glDrawArrays(GL_TRIANGLES, 0, 36);
+ }
+ glBindVertexArray(0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ glDeleteVertexArrays(1, &cube_vao);
+ glDeleteBuffers(1, &cube_vbo);
+ glDeleteTextures(1, &hdr_texture);
+ glDeleteFramebuffers(1, &capture_fbo);
+ glDeleteRenderbuffers(1, &capture_rbo);
+ }
+
+ auto CubemapTexture::set_data(void* data, uint32_t size) -> void
+ {
+ DONUT_WARN("set_data not implemented for cubemaps");
+ }
+
+ auto CubemapTexture::bind(uint32_t slot) const -> void
+ {
+ glActiveTexture(GL_TEXTURE0 + slot);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, m_renderer_id);
+ }
+
+ auto CubemapTexture::bind_as_image(uint32_t slot, bool read_only) const -> void
+ {
+ if (glBindImageTexture == nullptr)
+ return;
+ GLenum access = read_only ? GL_READ_ONLY : GL_WRITE_ONLY;
+ glBindImageTexture(slot, m_renderer_id, 0, GL_TRUE, 0, access, m_internal_format);
+ }
+
+ auto Texture2D::create(uint32_t width, uint32_t height) -> Ref<Texture2D>
+ {
+ return create_ref<Texture2D>(width, height);
+ }
+
+ auto Texture2D::create(const std::string& path) -> Ref<Texture2D>
+ {
+ return create_ref<Texture2D>(path);
+ }
+
+ auto CubemapTexture::create(uint32_t width, uint32_t height) -> Ref<CubemapTexture>
+ {
+ return create_ref<CubemapTexture>(width, height);
}
auto CubemapTexture::create_from_hdri(const std::string& path) -> Ref<CubemapTexture>
{
- switch (Renderer::get_api())
- {
- case RendererAPI::API::OpenGL:
- return create_ref<OpenGLCubemapTexture>(path);
- case RendererAPI::API::Vulkan:
- return create_ref<VulkanCubemapTexture>(path);
- case RendererAPI::API::None:
- return nullptr;
- default:
- return nullptr;
- }
+ return create_ref<CubemapTexture>(path);
}
};
diff --git a/src/rendering/texture.h b/src/rendering/texture.h
index d7f3050..e508dc9 100644
--- a/src/rendering/texture.h
+++ b/src/rendering/texture.h
@@ -3,6 +3,7 @@
#include "core/memory.h"
#include <string>
+#include <cstdint>
#include <glm/glm.hpp>
namespace Donut
@@ -18,25 +19,65 @@ namespace Donut
virtual auto set_data(void* data, uint32_t size) -> void = 0;
virtual auto bind(uint32_t slot = 0) const -> void = 0;
- virtual void bind_as_image(uint32_t slot = 0,
- bool read_only = false) const = 0;
+ virtual auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void = 0;
- virtual bool operator==(const Texture& other) const = 0;
+ virtual auto operator==(const Texture& other) const -> bool = 0;
};
- class Texture2D
- : public Texture
+ class Texture2D : public Texture
{
public:
+ Texture2D(uint32_t width, uint32_t height);
+ Texture2D(const std::string& path);
+ ~Texture2D();
+
+ auto get_width() const -> uint32_t override { return m_width; }
+ auto get_height() const -> uint32_t override { return m_height; }
+ auto get_renderer_id() const -> uint32_t override { return m_renderer_id; }
+
+ auto set_data(void* data, uint32_t size) -> void override;
+ auto bind(uint32_t slot = 0) const -> void override;
+ auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void override;
+
+ auto operator==(const Texture& other) const -> bool override { return m_renderer_id == other.get_renderer_id(); }
+
static auto create(uint32_t width, uint32_t height) -> Ref<Texture2D>;
static auto create(const std::string& path) -> Ref<Texture2D>;
+
+ private:
+ std::string m_path;
+ uint32_t m_width = 0, m_height = 0;
+ uint32_t m_renderer_id = 0;
+ uint32_t m_internal_format = 0, m_data_format = 0;
};
- class CubemapTexture
- : public Texture
+ class CubemapTexture : public Texture
{
public:
+ CubemapTexture(uint32_t width, uint32_t height);
+ CubemapTexture(const std::string& path);
+ ~CubemapTexture();
+
+ auto get_width() const -> uint32_t override { return m_width; }
+ auto get_height() const -> uint32_t override { return m_height; }
+ auto get_renderer_id() const -> uint32_t override { return m_renderer_id; }
+
+ auto set_data(void* data, uint32_t size) -> void override;
+ auto bind(uint32_t slot = 0) const -> void override;
+ auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void override;
+
+ auto operator==(const Texture& other) const -> bool override { return m_renderer_id == other.get_renderer_id(); }
+
static auto create(uint32_t width, uint32_t height) -> Ref<CubemapTexture>;
static auto create_from_hdri(const std::string& path) -> Ref<CubemapTexture>;
+
+ private:
+ auto load_hdri(const std::string& path) -> void;
+ auto convert_equirectangular_to_cubemap(float* hdr_data, int width, int height) -> void;
+
+ std::string m_path;
+ uint32_t m_width = 0, m_height = 0;
+ uint32_t m_renderer_id = 0;
+ uint32_t m_internal_format = 0, m_data_format = 0;
};
};
diff --git a/src/rendering/texture_manager.cpp b/src/rendering/texture_manager.cpp
index ad2c68b..3afba0d 100644
--- a/src/rendering/texture_manager.cpp
+++ b/src/rendering/texture_manager.cpp
@@ -1,13 +1,13 @@
#include "texture_manager.h"
-#include "platform/opengl/opengl_texture.h"
-#include "platform/opengl/opengl_renderer_api.h"
+#include "renderer.h"
+
#include <glad/glad.h>
namespace Donut
{
auto TextureManager::create_texture(uint32_t width, uint32_t height) -> Ref<Texture2D>
{
- return create_ref<OpenGLTexture2D>(width, height);
+ return create_ref<Texture2D>(width, height);
}
auto TextureManager::bind_texture(uint32_t texture_id, uint32_t slot) -> void
diff --git a/src/rendering/uniform_buffer.cpp b/src/rendering/uniform_buffer.cpp
index c344aec..c4118b8 100644
--- a/src/rendering/uniform_buffer.cpp
+++ b/src/rendering/uniform_buffer.cpp
@@ -1,23 +1,36 @@
#include "uniform_buffer.h"
-#include "renderer.h"
-#include "platform/opengl/opengl_uniform_buffer.h"
-#include "platform/vulkan/vulkan_uniform_buffer.h"
+#include <glad/glad.h>
namespace Donut
{
+ UniformBuffer::UniformBuffer(uint32_t size, uint32_t binding)
+ : m_size(size), m_binding(binding)
+ {
+ glGenBuffers(1, &m_renderer_id);
+ glBindBuffer(GL_UNIFORM_BUFFER, m_renderer_id);
+ glBufferData(GL_UNIFORM_BUFFER, size, nullptr, GL_DYNAMIC_DRAW);
+ glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_renderer_id);
+ }
+
+ UniformBuffer::~UniformBuffer()
+ {
+ glDeleteBuffers(1, &m_renderer_id);
+ }
+
+ auto UniformBuffer::set_data(const void* data, uint32_t size, uint32_t offset) -> void
+ {
+ glBindBuffer(GL_UNIFORM_BUFFER, m_renderer_id);
+ glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data);
+ }
+
+ auto UniformBuffer::bind(uint32_t binding) -> void
+ {
+ glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_renderer_id);
+ }
+
auto UniformBuffer::create(uint32_t size, uint32_t binding) -> Ref<UniformBuffer>
{
- switch (Renderer::get_api())
- {
- case RendererAPI::API::OpenGL:
- return create_ref<OpenGLUniformBuffer>(size, binding);
- case RendererAPI::API::Vulkan:
- return create_ref<VulkanUniformBuffer>(size, binding);
- case RendererAPI::API::None:
- return nullptr;
- default:
- return nullptr;
- }
+ return create_ref<UniformBuffer>(size, binding);
}
};
diff --git a/src/rendering/uniform_buffer.h b/src/rendering/uniform_buffer.h
index eb28e53..b5617b9 100644
--- a/src/rendering/uniform_buffer.h
+++ b/src/rendering/uniform_buffer.h
@@ -8,11 +8,17 @@ namespace Donut
class UniformBuffer
{
public:
- virtual ~UniformBuffer() = default;
+ UniformBuffer(uint32_t size, uint32_t binding);
+ ~UniformBuffer();
- virtual auto set_data(const void* data, uint32_t size, uint32_t offset = 0) -> void = 0;
- virtual auto bind(uint32_t binding) -> void = 0;
+ auto set_data(const void* data, uint32_t size, uint32_t offset = 0) -> void;
+ auto bind(uint32_t binding) -> void;
static auto create(uint32_t size, uint32_t binding) -> Ref<UniformBuffer>;
+
+ private:
+ uint32_t m_renderer_id = 0;
+ uint32_t m_size = 0;
+ uint32_t m_binding = 0;
};
};
diff --git a/src/rendering/vertex_array.cpp b/src/rendering/vertex_array.cpp
index f1fd6c1..9d13b52 100644
--- a/src/rendering/vertex_array.cpp
+++ b/src/rendering/vertex_array.cpp
@@ -1,32 +1,59 @@
-#include "vertex_array.h"
-#include "renderer.h"
+#include <glad/glad.h>
-#include "platform/opengl/opengl_vertex_array.h"
-#include "platform/vulkan/vulkan_vertex_array.h"
+#include "vertex_array.h"
namespace Donut
{
- auto VertexBufferElement::get_size_of_type(uint32_t type) -> uint32_t
+ VertexArray::VertexArray()
+ {
+ glGenVertexArrays(1, &m_renderer_id);
+ }
+
+ VertexArray::~VertexArray()
+ {
+ glDeleteVertexArrays(1, &m_renderer_id);
+ }
+
+ auto VertexArray::bind() const -> void
+ {
+ glBindVertexArray(m_renderer_id);
+ }
+
+ auto VertexArray::unbind() const -> void
{
- switch (type)
+ glBindVertexArray(0);
+ }
+
+ auto VertexArray::add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void
+ {
+ glBindVertexArray(m_renderer_id);
+ vertex_buffer->bind();
+
+ const auto& layout = vertex_buffer->get_layout();
+ for (const auto& element : layout.get_elements())
{
- case 0x1406: return 4;
- case 0x1405: return 4;
- case 0x1401: return 1;
- default: return 0;
+ glEnableVertexAttribArray(m_vertex_buffer_index);
+ glVertexAttribPointer(m_vertex_buffer_index,
+ element.count,
+ element.type,
+ element.normalized ? GL_TRUE : GL_FALSE,
+ layout.get_stride(),
+ reinterpret_cast<const void*>(static_cast<uintptr_t>(element.offset)));
+ m_vertex_buffer_index++;
}
+
+ m_vertex_buffers.push_back(vertex_buffer);
+ }
+
+ auto VertexArray::set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void
+ {
+ glBindVertexArray(m_renderer_id);
+ index_buffer->bind();
+ m_index_buffer = index_buffer;
}
auto VertexArray::create() -> VertexArray*
{
- switch (Renderer::get_api())
- {
- case RendererAPI::API::OpenGL:
- return new OpenGLVertexArray();
- case RendererAPI::API::Vulkan:
- return new VulkanVertexArray();
- default:
- return nullptr;
- }
+ return new VertexArray();
}
};
diff --git a/src/rendering/vertex_array.h b/src/rendering/vertex_array.h
index 921df56..1f06758 100644
--- a/src/rendering/vertex_array.h
+++ b/src/rendering/vertex_array.h
@@ -9,20 +9,27 @@
namespace Donut
{
- class VertexArray
+ class VertexArray
{
public:
- virtual ~VertexArray() = default;
+ VertexArray();
+ ~VertexArray();
- virtual auto bind() const -> void = 0;
- virtual auto unbind() const -> void = 0;
+ auto bind() const -> void;
+ auto unbind() const -> void;
- virtual auto add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void = 0;
- virtual auto set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void = 0;
+ auto add_vertex_buffer(const Ref<VertexBuffer>& vertex_buffer) -> void;
+ auto set_index_buffer(const Ref<IndexBuffer>& index_buffer) -> void;
- virtual auto get_vertex_buffers() const -> const std::vector<Ref<VertexBuffer>>& = 0;
- virtual auto get_index_buffer() const -> const Ref<IndexBuffer>& = 0;
+ auto get_vertex_buffers() const -> const std::vector<Ref<VertexBuffer>>& { return m_vertex_buffers; }
+ auto get_index_buffer() const -> const Ref<IndexBuffer>& { return m_index_buffer; }
static auto create() -> VertexArray*;
+
+ private:
+ uint32_t m_renderer_id = 0;
+ uint32_t m_vertex_buffer_index = 0;
+ std::vector<Ref<VertexBuffer>> m_vertex_buffers;
+ Ref<IndexBuffer> m_index_buffer;
};
};
diff --git a/src/rendering/vertex_buffer.cpp b/src/rendering/vertex_buffer.cpp
index 354d0cd..b55abb5 100644
--- a/src/rendering/vertex_buffer.cpp
+++ b/src/rendering/vertex_buffer.cpp
@@ -1,21 +1,50 @@
#include "vertex_buffer.h"
-#include "renderer.h"
-#include "platform/opengl/opengl_vertex_buffer.h"
-#include "platform/vulkan/vulkan_vertex_buffer.h"
+#include <glad/glad.h>
namespace Donut
{
- auto VertexBuffer::create(const void* data, uint32_t size) -> VertexBuffer*
+ auto VertexBufferElement::get_size_of_type(uint32_t type) -> uint32_t
{
- switch (Renderer::get_api())
+ switch (type)
{
- case RendererAPI::API::OpenGL:
- return new OpenGLVertexBuffer(data, size);
- case RendererAPI::API::Vulkan:
- return new VulkanVertexBuffer((float*)data, size);
- default:
- return nullptr;
+ case 0x1406: return 4;
+ case 0x1405: return 4;
+ case 0x1401: return 1;
+ default: return 0;
}
}
+
+ VertexBuffer::VertexBuffer(const void* data, uint32_t size)
+ {
+ glGenBuffers(1, &m_renderer_id);
+ glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id);
+ glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
+ }
+
+ VertexBuffer::~VertexBuffer()
+ {
+ glDeleteBuffers(1, &m_renderer_id);
+ }
+
+ auto VertexBuffer::bind() const -> void
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id);
+ }
+
+ auto VertexBuffer::unbind() const -> void
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ auto VertexBuffer::set_data(const void* data, uint32_t size) -> void
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
+ }
+
+ auto VertexBuffer::create(const void* data, uint32_t size) -> VertexBuffer*
+ {
+ return new VertexBuffer(data, size);
+ }
};
diff --git a/src/rendering/vertex_buffer.h b/src/rendering/vertex_buffer.h
index 9cf66d8..3b6aea1 100644
--- a/src/rendering/vertex_buffer.h
+++ b/src/rendering/vertex_buffer.h
@@ -3,9 +3,9 @@
#include <cstdint>
#include <vector>
-namespace Donut
+namespace Donut
{
- struct VertexBufferElement
+ struct VertexBufferElement
{
uint32_t type;
uint32_t count;
@@ -22,27 +22,27 @@ namespace Donut
~VertexBufferLayout() = default;
template<typename T>
- auto push(uint32_t count) -> void
+ auto push(uint32_t count) -> void
{
static_assert(false);
}
template<>
- void push<float>(uint32_t count)
+ void push<float>(uint32_t count)
{
m_elements.push_back({ 0x1406, count, 0, m_stride });
m_stride += count * VertexBufferElement::get_size_of_type(0x1406);
}
template<>
- void push<uint32_t>(uint32_t count)
+ void push<uint32_t>(uint32_t count)
{
m_elements.push_back({ 0x1405, count, 0, m_stride });
m_stride += count * VertexBufferElement::get_size_of_type(0x1405);
}
template<>
- void push<uint8_t>(uint32_t count)
+ void push<uint8_t>(uint32_t count)
{
m_elements.push_back({ 0x1401, count, 1, m_stride });
m_stride += count * VertexBufferElement::get_size_of_type(0x1401);
@@ -59,15 +59,20 @@ namespace Donut
class VertexBuffer
{
public:
- virtual ~VertexBuffer() = default;
+ VertexBuffer(const void* data, uint32_t size);
+ ~VertexBuffer();
- virtual auto bind() const -> void = 0;
- virtual auto unbind() const -> void = 0;
- virtual auto set_data(const void* data, uint32_t size) -> void = 0;
+ auto bind() const -> void;
+ auto unbind() const -> void;
+ auto set_data(const void* data, uint32_t size) -> void;
- virtual auto get_layout() const -> const VertexBufferLayout& = 0;
- virtual auto set_layout(const VertexBufferLayout& layout) -> void = 0;
+ auto get_layout() const -> const VertexBufferLayout& { return m_layout; }
+ auto set_layout(const VertexBufferLayout& layout) -> void { m_layout = layout; }
static auto create(const void* data, uint32_t size) -> VertexBuffer*;
+
+ private:
+ uint32_t m_renderer_id = 0;
+ VertexBufferLayout m_layout;
};
};