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-rw-r--r--src/core/application.cpp62
-rw-r--r--src/core/application.h13
-rw-r--r--src/platform/opengl/opengl_device.cpp1
-rw-r--r--src/platform/vulkan/vulkan_common.h2
-rw-r--r--src/platform/vulkan/vulkan_swapchain.cpp14
-rw-r--r--src/rendering/black_hole_renderer.cpp30
-rw-r--r--src/rendering/black_hole_renderer.h10
-rw-r--r--src/rendering/render_path.cpp5
-rw-r--r--src/rendering/rhi.h4
-rw-r--r--src/rendering/scene_renderer.cpp25
-rw-r--r--src/rendering/scene_renderer.h1
-rw-r--r--src/scene/scene.cpp4
-rw-r--r--src/scene/scene.h5
-rw-r--r--src/scene/scene_types.h6
-rw-r--r--src/ui/ui_layer.cpp104
-rw-r--r--src/ui/workspace.h16
16 files changed, 275 insertions, 27 deletions
diff --git a/src/core/application.cpp b/src/core/application.cpp
index 1541e34..3a21cac 100644
--- a/src/core/application.cpp
+++ b/src/core/application.cpp
@@ -10,6 +10,8 @@
#include <imgui.h>
#include <glm/glm.hpp>
#include <algorithm>
+#include <thread>
+#include <chrono>
namespace Donut
{
@@ -85,6 +87,9 @@ namespace Donut
g_prev_scroll = glfwSetScrollCallback((GLFWwindow*)m_window->get_native_window(), donut_scroll_callback);
+ m_device->set_vsync(SettingsManager::get_v_sync_enabled()); // apply the persisted preference
+ glfwGetWindowSize((GLFWwindow*)m_window->get_native_window(), &m_windowed_w, &m_windowed_h);
+
m_start_time = glfwGetTime();
DONUT_INFO("Application ready on {} backend", m_device->device_name());
}
@@ -93,24 +98,75 @@ namespace Donut
{
while (m_running)
{
+ double frame_start = glfwGetTime();
glfwPollEvents();
if (!m_minimized && m_device)
render_frame();
+
+ // With vsync off, cap to the target FPS (vsync itself paces otherwise).
+ if (!SettingsManager::get_v_sync_enabled())
+ {
+ int fps = SettingsManager::get_target_fps();
+ if (fps > 0)
+ {
+ double budget = 1.0 / (double)fps;
+ double elapsed = glfwGetTime() - frame_start;
+ if (elapsed < budget)
+ std::this_thread::sleep_for(std::chrono::duration<double>(budget - elapsed));
+ }
+ }
+ }
+ }
+
+ auto Application::set_resolution(int w, int h) -> void
+ {
+ if (m_window && !is_fullscreen())
+ glfwSetWindowSize((GLFWwindow*)m_window->get_native_window(), w, h);
+ }
+
+ auto Application::set_fullscreen(bool on) -> void
+ {
+ if (!m_window) return;
+ GLFWwindow* win = (GLFWwindow*)m_window->get_native_window();
+ if (on == is_fullscreen()) return;
+ if (on)
+ {
+ glfwGetWindowPos(win, &m_windowed_x, &m_windowed_y);
+ glfwGetWindowSize(win, &m_windowed_w, &m_windowed_h);
+ GLFWmonitor* mon = glfwGetPrimaryMonitor();
+ const GLFWvidmode* mode = glfwGetVideoMode(mon);
+ glfwSetWindowMonitor(win, mon, 0, 0, mode->width, mode->height, mode->refreshRate);
+ }
+ else
+ {
+ glfwSetWindowMonitor(win, nullptr, m_windowed_x, m_windowed_y, m_windowed_w, m_windowed_h, 0);
}
}
+ auto Application::set_vsync(bool on) -> void { if (m_device) m_device->set_vsync(on); }
+ auto Application::set_ui_scale(float scale) -> void { ImGui::GetIO().FontGlobalScale = scale; }
+ auto Application::is_fullscreen() const -> bool
+ { return m_window && glfwGetWindowMonitor((GLFWwindow*)m_window->get_native_window()) != nullptr; }
+ auto Application::get_window_size(int& w, int& h) const -> void
+ { w = 0; h = 0; if (m_window) glfwGetWindowSize((GLFWwindow*)m_window->get_native_window(), &w, &h); }
+
auto Application::render_frame() -> void
{
RHI::CommandList* cmd = m_device->begin_frame(glm::vec4(0.05f, 0.06f, 0.10f, 1.0f));
if (!cmd) return; // frame skipped (e.g. swapchain recreation)
m_device->imgui_new_frame();
- View view = m_ui->draw(UIContext{ *m_scene, m_device->device_name() });
- update_input(view);
- m_render_path->sync_hdri(m_scene->hdri_path);
+ // Keep the scene camera's projection current before the UI builds, so the
+ // scene-tab gizmo and the render agree on the same matrices this frame.
int w = 0, h = 0;
glfwGetFramebufferSize((GLFWwindow*)m_window->get_native_window(), &w, &h);
+ m_scene->scene_camera.set_projection(45.0f, (float)w / (float)std::max(h, 1), 0.1f, 1000.0f);
+
+ View view = m_ui->draw(UIContext{ *m_scene, m_device->device_name(), *this });
+ update_input(view);
+ m_render_path->sync_hdri(m_scene->hdri_path);
+
float time = (float)(glfwGetTime() - m_start_time);
m_render_path->render(*cmd, *m_scene, view, w, h, m_user_moving, time);
diff --git a/src/core/application.h b/src/core/application.h
index cbd741d..10a375f 100644
--- a/src/core/application.h
+++ b/src/core/application.h
@@ -19,7 +19,7 @@ namespace Donut
// RenderPath (device-side rendering) and the UILayer (tabbed workspaces), and
// runs the frame loop that wires them together. All the rendering lives in the
// RHI + shared renderers; all the editing lives in the Scene + workspaces.
- class Application
+ class Application : public AppActions
{
public:
Application(const std::string& name = "Donut",
@@ -32,6 +32,14 @@ namespace Donut
auto get_window() -> Window& { return *m_window; }
static auto get() -> Application& { return *s_instance; }
+ // AppActions — window/device changes requested by the Setup workspace.
+ auto set_resolution(int w, int h) -> void override;
+ auto set_fullscreen(bool on) -> void override;
+ auto set_vsync(bool on) -> void override;
+ auto set_ui_scale(float scale) -> void override;
+ auto get_window_size(int& w, int& h) const -> void override;
+ auto is_fullscreen() const -> bool override;
+
private:
auto on_init() -> void;
auto on_shutdown() -> void;
@@ -54,6 +62,9 @@ namespace Donut
double m_start_time = 0.0;
bool m_user_moving = false;
+ // windowed-mode geometry saved across a fullscreen toggle
+ int m_windowed_x = 100, m_windowed_y = 100, m_windowed_w = 1280, m_windowed_h = 720;
+
bool m_running = true;
bool m_minimized = false;
diff --git a/src/platform/opengl/opengl_device.cpp b/src/platform/opengl/opengl_device.cpp
index 8516a3c..82fdae1 100644
--- a/src/platform/opengl/opengl_device.cpp
+++ b/src/platform/opengl/opengl_device.cpp
@@ -230,6 +230,7 @@ namespace Donut::RHI
}
auto resize(int w, int h) -> void override { m_width = w; m_height = h; }
auto wait_idle() -> void override { glFinish(); }
+ auto set_vsync(bool enabled) -> void override { glfwSwapInterval(enabled ? 1 : 0); }
auto create_buffer(BufferType t, size_t size, const void* data) -> Ref<Buffer> override
{ return create_ref<GLBuffer>(t, size, data); }
diff --git a/src/platform/vulkan/vulkan_common.h b/src/platform/vulkan/vulkan_common.h
index 0faa107..5ae257e 100644
--- a/src/platform/vulkan/vulkan_common.h
+++ b/src/platform/vulkan/vulkan_common.h
@@ -267,6 +267,7 @@ namespace Donut::RHI
auto shutdown() -> void override;
auto resize(int width, int height) -> void override { m_framebuffer_resized = true; m_width = width; m_height = height; }
auto wait_idle() -> void override { if (m_device) vkDeviceWaitIdle(m_device); }
+ auto set_vsync(bool enabled) -> void override { m_vsync = enabled; m_framebuffer_resized = true; }
auto create_buffer(BufferType type, size_t size, const void* data) -> Ref<Buffer> override;
auto create_texture(int w, int h, Format format, Filter filter, const void* data) -> Ref<Texture> override;
@@ -305,6 +306,7 @@ namespace Donut::RHI
GLFWwindow* m_window = nullptr;
int m_width = 0, m_height = 0;
bool m_framebuffer_resized = false;
+ bool m_vsync = true;
std::string m_gpu_name;
VkInstance m_instance = VK_NULL_HANDLE;
diff --git a/src/platform/vulkan/vulkan_swapchain.cpp b/src/platform/vulkan/vulkan_swapchain.cpp
index fe5bd38..5bf2f60 100644
--- a/src/platform/vulkan/vulkan_swapchain.cpp
+++ b/src/platform/vulkan/vulkan_swapchain.cpp
@@ -117,7 +117,19 @@ namespace Donut::RHI
sci.imageExtent = m_extent; sci.imageArrayLayers = 1;
sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
sci.preTransform = caps.currentTransform; sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- sci.presentMode = VK_PRESENT_MODE_FIFO_KHR; sci.clipped = VK_TRUE;
+ // FIFO is always available (vsync). With vsync off, prefer IMMEDIATE
+ // (uncapped, may tear) then MAILBOX, if the surface supports them.
+ VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
+ if (!m_vsync)
+ {
+ uint32_t pmc = 0; vkGetPhysicalDeviceSurfacePresentModesKHR(m_physical, m_surface, &pmc, nullptr);
+ std::vector<VkPresentModeKHR> modes(pmc);
+ vkGetPhysicalDeviceSurfacePresentModesKHR(m_physical, m_surface, &pmc, modes.data());
+ auto has = [&](VkPresentModeKHR m){ return std::find(modes.begin(), modes.end(), m) != modes.end(); };
+ if (has(VK_PRESENT_MODE_IMMEDIATE_KHR)) present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
+ else if (has(VK_PRESENT_MODE_MAILBOX_KHR)) present_mode = VK_PRESENT_MODE_MAILBOX_KHR;
+ }
+ sci.presentMode = present_mode; sci.clipped = VK_TRUE;
uint32_t fam[2] = { m_graphics_family, m_present_family };
if (m_graphics_family != m_present_family)
{ sci.imageSharingMode = VK_SHARING_MODE_CONCURRENT; sci.queueFamilyIndexCount = 2; sci.pQueueFamilyIndices = fam; }
diff --git a/src/rendering/black_hole_renderer.cpp b/src/rendering/black_hole_renderer.cpp
index e4bc2a4..5916171 100644
--- a/src/rendering/black_hole_renderer.cpp
+++ b/src/rendering/black_hole_renderer.cpp
@@ -42,11 +42,9 @@ namespace Donut
m_obj_ubo = device.create_buffer(BufferType::Uniform, 800);
m_sim_ubo = device.create_buffer(BufferType::Uniform, 16);
- // The single "object" is the black hole itself (position 0, radius = r_s).
- std::vector<uint8_t> obj(800, 0);
- int num_objects = 1; std::memcpy(obj.data() + 0, &num_objects, 4);
- float pos_radius[4] = { 0, 0, 0, SagA_rs }; std::memcpy(obj.data() + 16, pos_radius, 16);
- float color[4] = { 0, 0, 0, 1 }; std::memcpy(obj.data() + 272, color, 16);
+ // The hole itself is the hardcoded singularity in the shader; the Objects
+ // UBO carries the Scene's spheres, refilled each frame in render_geodesic.
+ std::vector<uint8_t> obj(800, 0); // numObjects = 0 until the first frame
m_obj_ubo->update(obj.data(), obj.size());
{
@@ -80,7 +78,8 @@ namespace Donut
}
auto BlackHoleRenderer::render_geodesic(RHI::CommandList& cmd, const GeodesicView& view,
- const BlackHoleParams& params, RHI::Texture* cubemap) -> void
+ const BlackHoleParams& params,
+ const std::vector<SceneObject>& objects, RHI::Texture* cubemap) -> void
{
CamUBO cam{};
cam.pos = view.position; cam.right = view.right; cam.up = view.up; cam.fwd = view.forward;
@@ -113,6 +112,25 @@ namespace Donut
};
m_disk_ubo->update(disk, sizeof(disk));
+ // Scene objects → the geodesic's Objects UBO (std140: numObjects@0,
+ // objPosRadius[i]@16+16i, objColor[i]@272+16i). They render as spheres the
+ // curved rays intersect, so the hole lenses them. 1 scene unit = 1 r_s.
+ {
+ const float k = SagA_rs / SCENE_UNITS_PER_RS; // scene units -> metres
+ std::vector<uint8_t> objbuf(800, 0);
+ int n = std::min((int)objects.size(), 16);
+ std::memcpy(objbuf.data(), &n, 4);
+ for (int i = 0; i < n; ++i)
+ {
+ const SceneObject& o = objects[i];
+ float pr[4] = { o.position.x * k, o.position.y * k, o.position.z * k, o.radius * k };
+ float col[4] = { o.color.r, o.color.g, o.color.b, 1.0f };
+ std::memcpy(objbuf.data() + 16 + 16 * i, pr, 16);
+ std::memcpy(objbuf.data() + 272 + 16 * i, col, 16);
+ }
+ m_obj_ubo->update(objbuf.data(), objbuf.size());
+ }
+
// Progressive resolution: small target while moving, large once settled.
RenderTarget* target = view.moving ? m_geo_lo.get() : m_geo_hi.get();
m_last_target = target;
diff --git a/src/rendering/black_hole_renderer.h b/src/rendering/black_hole_renderer.h
index 63c5aa2..2ae03dd 100644
--- a/src/rendering/black_hole_renderer.h
+++ b/src/rendering/black_hole_renderer.h
@@ -1,8 +1,9 @@
#pragma once
#include "rhi.h"
-#include "scene/scene_types.h" // BlackHoleParams
+#include "scene/scene_types.h" // BlackHoleParams, SceneObject
#include <glm/glm.hpp>
+#include <vector>
namespace Donut
{
@@ -29,9 +30,12 @@ namespace Donut
auto init(RHI::Device& device) -> bool;
// Off-screen geodesic pass (opens/closes its own render pass). Call before
- // the swapchain pass; `cubemap` is the shared HDRI environment.
+ // the swapchain pass; `cubemap` is the shared HDRI environment. `objects`
+ // are the Scene's spheres — ray-traced as lensed spheres around the hole
+ // (1 scene unit = 1 Schwarzschild radius). Grid units == r_s.
auto render_geodesic(RHI::CommandList& cmd, const GeodesicView& view,
- const BlackHoleParams& params, RHI::Texture* cubemap) -> void;
+ const BlackHoleParams& params,
+ const std::vector<SceneObject>& objects, RHI::Texture* cubemap) -> void;
// Upscales the geodesic target onto the swapchain (call inside the open
// swapchain render pass, before ImGui).
diff --git a/src/rendering/render_path.cpp b/src/rendering/render_path.cpp
index 172e13c..115d182 100644
--- a/src/rendering/render_path.cpp
+++ b/src/rendering/render_path.cpp
@@ -42,8 +42,7 @@ namespace Donut
cmd.begin_render_pass(nullptr, clear);
if (view == View::Scene)
{
- float aspect = (float)fb_width / (float)std::max(fb_height, 1);
- scene.scene_camera.set_projection(45.0f, aspect, 0.1f, 1000.0f);
+ // Projection was set by the Application this frame (shared with the gizmo).
CameraView cv;
cv.view = scene.scene_camera.get_view_matrix();
cv.projection = scene.scene_camera.get_projection_matrix();
@@ -75,7 +74,7 @@ namespace Donut
gv.moving = moving;
gv.time = time;
- m_black_hole_renderer->render_geodesic(cmd, gv, scene.black_hole, m_cubemap.get());
+ m_black_hole_renderer->render_geodesic(cmd, gv, scene.black_hole, scene.objects, m_cubemap.get());
cmd.begin_render_pass(nullptr, clear);
m_black_hole_renderer->blit(cmd, fb_width, fb_height);
m_device->imgui_render(cmd);
diff --git a/src/rendering/rhi.h b/src/rendering/rhi.h
index 2110926..e4e7e62 100644
--- a/src/rendering/rhi.h
+++ b/src/rendering/rhi.h
@@ -128,6 +128,10 @@ namespace Donut::RHI
virtual auto resize(int width, int height) -> void = 0;
virtual auto wait_idle() -> void = 0;
+ // Present pacing: GL toggles the swap interval; Vulkan swaps the present
+ // mode (FIFO vs IMMEDIATE) and rebuilds the swapchain. Default: no-op.
+ virtual auto set_vsync(bool enabled) -> void { (void)enabled; }
+
virtual auto create_buffer(BufferType type, size_t size, const void* data = nullptr) -> Ref<Buffer> = 0;
virtual auto create_texture(int width, int height, Format format, Filter filter, const void* data = nullptr) -> Ref<Texture> = 0;
virtual auto create_cubemap_from_hdri(const std::string& equirect_path) -> Ref<Texture> = 0;
diff --git a/src/rendering/scene_renderer.cpp b/src/rendering/scene_renderer.cpp
index 5ee7657..50b666d 100644
--- a/src/rendering/scene_renderer.cpp
+++ b/src/rendering/scene_renderer.cpp
@@ -42,6 +42,9 @@ namespace Donut
struct SkyboxUBO { glm::mat4 projection; glm::mat4 view; };
static_assert(sizeof(SkyboxUBO) == 128, "SkyboxUBO std140 layout mismatch");
+
+ // The hole's event horizon (1 r_s) as a marker at the origin.
+ constexpr float BH_SCENE_RADIUS = SCENE_UNITS_PER_RS;
}
auto SceneRenderer::init(RHI::Device& device) -> bool
@@ -137,6 +140,8 @@ namespace Donut
m_skybox_pipeline = device.create_pipeline(d);
}
+ m_bh_ubo = device.create_buffer(BufferType::Uniform, sizeof(SphereUBO));
+
DONUT_INFO("SceneRenderer ready ({} grid verts, {} sphere indices, skybox)",
m_grid_vertex_count, m_sphere_index_count);
return true;
@@ -196,6 +201,26 @@ namespace Donut
cmd.bind_index_buffer(m_sphere_ib.get());
cmd.draw_indexed(m_sphere_index_count);
}
+
+ // Black-hole marker: a near-black sphere at the origin (radius = r_s in
+ // scene units), so the Scene shows where the hole the Simulation renders
+ // sits. 1 grid unit == 1 Schwarzschild radius.
+ SphereUBO bh{};
+ bh.view_projection = vp;
+ bh.transform = glm::scale(glm::mat4(1.0f), glm::vec3(BH_SCENE_RADIUS));
+ bh.color = glm::vec3(0.02f); // near-black event horizon
+ bh.specular = 0.10f;
+ bh.light_pos = glm::vec3(10.0f, 20.0f, 10.0f);
+ bh.camera_pos = cam.position;
+ bh.is_selected = 1; // reuse the rim as an
+ bh.outline_color = glm::vec3(0.98f, 0.62f, 0.20f); // amber accretion glow
+ bh.outline_width = 0.30f;
+ m_bh_ubo->update(&bh, sizeof(bh));
+ cmd.bind_uniform(0, m_bh_ubo.get());
+ cmd.bind_texture(1, cubemap);
+ cmd.bind_vertex_buffer(m_sphere_vb.get());
+ cmd.bind_index_buffer(m_sphere_ib.get());
+ cmd.draw_indexed(m_sphere_index_count);
}
// Transparent grid on top (tests depth, doesn't write).
diff --git a/src/rendering/scene_renderer.h b/src/rendering/scene_renderer.h
index c3ee02f..f7ff992 100644
--- a/src/rendering/scene_renderer.h
+++ b/src/rendering/scene_renderer.h
@@ -48,6 +48,7 @@ namespace Donut
Ref<RHI::Buffer> m_sphere_ib;
int m_sphere_index_count = 0;
std::vector<Ref<RHI::Buffer>> m_sphere_ubos; // one per object slot
+ Ref<RHI::Buffer> m_bh_ubo; // the black-hole marker sphere at the origin
Ref<RHI::Pipeline> m_skybox_pipeline;
Ref<RHI::Buffer> m_skybox_vb;
diff --git a/src/scene/scene.cpp b/src/scene/scene.cpp
index db70a8d..b8ab005 100644
--- a/src/scene/scene.cpp
+++ b/src/scene/scene.cpp
@@ -23,8 +23,8 @@ namespace Donut
// Scene camera: normal-scale orbital world-builder viewer.
scene_camera.set_camera_mode(CameraMode::Orbital);
scene_camera.set_orbital_target(glm::vec3(0.0f));
- scene_camera.set_orbital_radius(15.0);
- scene_camera.set_orbital_limits(2.0, 200.0);
+ scene_camera.set_orbital_radius(30.0); // frame the hole + orbiting objects (in r_s)
+ scene_camera.set_orbital_limits(3.0, 400.0);
scene_camera.set_orbital_speed(0.01f);
scene_camera.set_zoom_speed(2.0);
scene_camera.set_azimuth(0.0f);
diff --git a/src/scene/scene.h b/src/scene/scene.h
index 27d1327..23d884f 100644
--- a/src/scene/scene.h
+++ b/src/scene/scene.h
@@ -17,8 +17,9 @@ namespace Donut
public:
Scene();
- // world-builder content
- std::vector<SceneObject> objects{ SceneObject{} };
+ // world-builder content. The default object orbits clear of the hole at the
+ // origin (positions are in Schwarzschild radii; see BH_SCENE_RADIUS).
+ std::vector<SceneObject> objects{ SceneObject{ { 18.0f, 6.0f, 0.0f }, 2.0f, { 0.85f, 0.35f, 0.2f } } };
int selected_object = 0;
// black hole / accretion disk
diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h
index d34983f..61bea35 100644
--- a/src/scene/scene_types.h
+++ b/src/scene/scene_types.h
@@ -8,6 +8,12 @@ namespace Donut
// portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself
// is written once on the RHI (rendering/rhi.h); these are just the inputs.
+ // The scene editor and the simulation share ONE world at this scale: this many
+ // grid units == one Schwarzschild radius. The SceneRenderer draws the hole's
+ // horizon at this radius; the BlackHoleRenderer maps scene positions into
+ // physical units (x SagA_rs / SCENE_UNITS_PER_RS) so placed objects line up.
+ constexpr float SCENE_UNITS_PER_RS = 3.0f;
+
// A placeable/editable sphere in the world-builder scene view. The app owns
// the list; SceneRenderer draws it the same way on every backend.
struct SceneObject
diff --git a/src/ui/ui_layer.cpp b/src/ui/ui_layer.cpp
index 6748be2..4aa470b 100644
--- a/src/ui/ui_layer.cpp
+++ b/src/ui/ui_layer.cpp
@@ -6,7 +6,12 @@
#include "rendering/render_api.h"
#include <imgui.h>
+#include <ImGuizmo.h>
#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <algorithm>
+#include <cstdlib>
+#include <cstdio>
#include <string>
namespace Donut
@@ -52,7 +57,7 @@ namespace Donut
namespace
{
- // Setup: renderer backend + environment
+ // Setup: display / renderer / overlay / environment settings
class SetupWorkspace : public Workspace
{
public:
@@ -60,9 +65,52 @@ namespace Donut
auto view() const -> View override { return View::None; }
auto on_ui(const UIContext& ctx) -> void override
{
+ auto& s = SettingsManager::get_settings();
+
+ if (ImGui::CollapsingHeader("Display", ImGuiTreeNodeFlags_DefaultOpen))
+ {
+ const bool fs = ctx.actions.is_fullscreen();
+ int cw = 0, ch = 0; ctx.actions.get_window_size(cw, ch);
+
+ // Resolution presets (windowed only).
+ struct Res { const char* label; int w, h; };
+ static const Res kRes[] = {
+ { "1280 x 720", 1280, 720 }, { "1600 x 900", 1600, 900 },
+ { "1920 x 1080", 1920, 1080 }, { "2560 x 1440", 2560, 1440 },
+ };
+ char cur_label[32]; std::snprintf(cur_label, sizeof(cur_label), "%d x %d", cw, ch);
+ ImGui::BeginDisabled(fs);
+ if (ImGui::BeginCombo("Resolution", cur_label))
+ {
+ for (const auto& r : kRes)
+ if (ImGui::Selectable(r.label, cw == r.w && ch == r.h))
+ ctx.actions.set_resolution(r.w, r.h);
+ ImGui::EndCombo();
+ }
+ ImGui::EndDisabled();
+
+ bool fs_v = fs;
+ if (ImGui::Checkbox("Fullscreen", &fs_v)) ctx.actions.set_fullscreen(fs_v);
+
+ if (ImGui::Checkbox("V-Sync", &s.graphics.v_sync_enabled))
+ {
+ ctx.actions.set_vsync(s.graphics.v_sync_enabled);
+ SettingsManager::save_settings();
+ }
+
+ ImGui::BeginDisabled(s.graphics.v_sync_enabled);
+ if (ImGui::SliderInt("Frame cap", &s.simulation.target_fps, 30, 240, "%d FPS"))
+ SettingsManager::save_settings();
+ ImGui::EndDisabled();
+ if (s.graphics.v_sync_enabled)
+ ImGui::TextDisabled("Frame cap applies only with V-Sync off.");
+
+ if (ImGui::SliderFloat("UI scale", &m_ui_scale, 0.8f, 1.6f, "%.2fx"))
+ ctx.actions.set_ui_scale(m_ui_scale);
+ }
+
if (ImGui::CollapsingHeader("Renderer", ImGuiTreeNodeFlags_DefaultOpen))
{
- auto& s = SettingsManager::get_settings();
const char* apis[] = { "OpenGL", "Vulkan" };
int cur = (s.graphics.render_api == "Vulkan") ? 1 : 0;
if (ImGui::Combo("Graphics API", &cur, apis, 2))
@@ -74,7 +122,15 @@ namespace Donut
if (s.graphics.render_api != running)
ImGui::TextColored(ImVec4(0.98f, 0.62f, 0.20f, 1.0f), "Restart to apply (%s running)", running);
else
- ImGui::TextDisabled("Active backend: %s", running);
+ ImGui::TextDisabled("Active backend: %s (%s)", running, ctx.device_name.c_str());
+ }
+
+ if (ImGui::CollapsingHeader("Overlay", ImGuiTreeNodeFlags_DefaultOpen))
+ {
+ bool dirty = false;
+ dirty |= ImGui::Checkbox("Show FPS", &s.graphics.show_fps);
+ dirty |= ImGui::Checkbox("Show frame time", &s.graphics.show_performance_metrics);
+ if (dirty) SettingsManager::save_settings();
}
if (ImGui::CollapsingHeader("Environment", ImGuiTreeNodeFlags_DefaultOpen))
@@ -95,6 +151,8 @@ namespace Donut
ImGui::TextDisabled("Switching rebuilds the cubemap (brief pause).");
}
}
+ private:
+ float m_ui_scale = 1.0f;
};
// Scene: place and edit objects
@@ -141,8 +199,36 @@ namespace Donut
ImGui::DragFloat3("Position", &o.position.x, 0.1f);
ImGui::DragFloat("Radius", &o.radius, 0.05f, 0.1f, 20.0f);
ImGui::ColorEdit3("Color", &o.color.x);
+
+ ImGui::Spacing();
+ if (ImGui::RadioButton("Move", m_op == ImGuizmo::TRANSLATE)) m_op = ImGuizmo::TRANSLATE;
+ ImGui::SameLine();
+ if (ImGui::RadioButton("Scale", m_op == ImGuizmo::SCALE)) m_op = ImGuizmo::SCALE;
+ ImGui::SameLine(); ImGui::TextDisabled("(drag the handles in the viewport)");
+
+ // Viewport gizmo for the selected sphere. Uses the scene camera
+ // (its projection was set for this frame by the Application) and
+ // draws into the background draw list so it sits over the render
+ // but under the panels.
+ ImGuizmo::SetOrthographic(false);
+ ImGuizmo::SetDrawlist(ImGui::GetBackgroundDrawList());
+ ImGuiIO& io = ImGui::GetIO();
+ ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
+ glm::mat4 view = sc.scene_camera.get_view_matrix();
+ glm::mat4 proj = sc.scene_camera.get_projection_matrix();
+ glm::mat4 xform = glm::translate(glm::mat4(1.0f), o.position)
+ * glm::scale(glm::mat4(1.0f), glm::vec3(o.radius));
+ if (ImGuizmo::Manipulate(&view[0][0], &proj[0][0], m_op, ImGuizmo::WORLD, &xform[0][0]))
+ {
+ float t[3], r[3], s[3];
+ ImGuizmo::DecomposeMatrixToComponents(&xform[0][0], t, r, s);
+ o.position = glm::vec3(t[0], t[1], t[2]);
+ o.radius = std::max(0.05f, (s[0] + s[1] + s[2]) / 3.0f);
+ }
}
}
+ private:
+ ImGuizmo::OPERATION m_op = ImGuizmo::TRANSLATE;
};
// Simulation: camera + accretion disk + quality
@@ -239,6 +325,8 @@ namespace Donut
static bool styled = false;
if (!styled) { apply_donut_style(); styled = true; }
+ ImGuizmo::BeginFrame(); // gizmos are drawn by the Scene workspace
+
// Full-viewport dock space with a pass-through centre, so the panel docks to
// any edge while the render shows through the middle.
ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
@@ -248,8 +336,14 @@ namespace Donut
ImGuiIO& io = ImGui::GetIO();
ImGui::TextDisabled("%s", ctx.device_name.empty() ? "GPU" : ctx.device_name.c_str());
- ImGui::Text("%.0f FPS", io.Framerate);
- ImGui::SameLine(); ImGui::TextDisabled("%.1f ms/frame", io.Framerate > 0 ? 1000.0f / io.Framerate : 0.0f);
+ const bool show_fps = SettingsManager::get_show_fps();
+ const bool show_ms = SettingsManager::get_show_performance_metrics();
+ if (show_fps) ImGui::Text("%.0f FPS", io.Framerate);
+ if (show_ms)
+ {
+ if (show_fps) ImGui::SameLine();
+ ImGui::TextDisabled("%.1f ms/frame", io.Framerate > 0 ? 1000.0f / io.Framerate : 0.0f);
+ }
ImGui::Spacing();
if (ImGui::BeginTabBar("workspaces"))
diff --git a/src/ui/workspace.h b/src/ui/workspace.h
index 134d517..804d5a8 100644
--- a/src/ui/workspace.h
+++ b/src/ui/workspace.h
@@ -7,12 +7,26 @@ namespace Donut
{
class Scene;
+ // App-level actions a workspace can request (window/device changes it can't do
+ // itself). The Application implements this — it owns the window and device.
+ struct AppActions
+ {
+ virtual ~AppActions() = default;
+ virtual auto set_resolution(int w, int h) -> void = 0;
+ virtual auto set_fullscreen(bool on) -> void = 0;
+ virtual auto set_vsync(bool on) -> void = 0;
+ virtual auto set_ui_scale(float scale) -> void = 0;
+ virtual auto get_window_size(int& w, int& h) const -> void = 0;
+ virtual auto is_fullscreen() const -> bool = 0;
+ };
+
// What a workspace gets each frame to build its panels. `scene` is mutable —
- // workspaces edit the document through it.
+ // workspaces edit the document through it; `actions` performs app-level changes.
struct UIContext
{
Scene& scene;
std::string device_name;
+ AppActions& actions;
};
// A Dorico-style workspace: one tab that owns its side panels and declares