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-rw-r--r--Assets/Shaders/EquirectToCubemap.glsl39
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/Shaders/EquirectToCubemap.glsl b/Assets/Shaders/EquirectToCubemap.glsl
deleted file mode 100644
index 690706f..0000000
--- a/Assets/Shaders/EquirectToCubemap.glsl
+++ /dev/null
@@ -1,39 +0,0 @@
-#type vertex
-
-#version 330 core
-
-layout (location = 0) in vec3 a_Pos;
-out vec3 v_WorldPos;
-
-uniform mat4 u_Projection;
-uniform mat4 u_View;
-
-void main()
-{
- v_WorldPos = a_Pos;
- gl_Position = u_Projection * u_View * vec4(v_WorldPos, 1.0);
-}
-
-#type fragment
-
-#version 330 core
-
-out vec4 o_FragColor;
-in vec3 v_WorldPos;
-
-uniform sampler2D u_EquirectangularMap;
-const vec2 invAtan = vec2(0.1591, 0.3183);
-
-vec2 SampleSphericalMap(vec3 v)
-{
- vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
- uv *= invAtan;
- uv += 0.5;
- return uv;
-}
-void main()
-{
- vec2 uv = SampleSphericalMap(normalize(v_WorldPos));
- vec3 color = texture(u_EquirectangularMap, uv).rgb;
- o_FragColor = vec4(color, 1.0);
-}