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@@ -24,7 +24,7 @@ for each pixel, donut generates a ray from the camera using its position, orient ## documentation for a deeper explanation of how donut works, see the [`docs/`](docs/) folder: - [docs/physics.md](docs/physics.md) — the physics and mathematics: null geodesics and the equations of motion, the numerical integrator, the event horizon / photon sphere / isco, the novikov–thorne accretion disk, gravitational + doppler redshift and relativistic beaming, and the observable quantities the renderer can measure. -- [docs/architecture.md](docs/architecture.md) — how the program is built: the portable opengl/vulkan rhi, the two renderers, the unified scene-and-simulation world, the rendering pipeline, the docking ui, and the physical-value export pipeline. +- [docs/architecture.md](docs/architecture.md) — how the program is built: the portable opengl/vulkan rhi, the two renderers, the unified scene-and-simulation world, the rendering pipeline, the workspace tabs and docking ui, and the physical-value export pipeline. ## license donut is released under the mit license. |
