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Diffstat (limited to 'assets/shaders/textured_quad.slang')
| -rw-r--r-- | assets/shaders/textured_quad.slang | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/assets/shaders/textured_quad.slang b/assets/shaders/textured_quad.slang index 52d46ed..b72db81 100644 --- a/assets/shaders/textured_quad.slang +++ b/assets/shaders/textured_quad.slang @@ -1,14 +1,8 @@ -struct VSInput -{ - float2 position : POSITION; - float2 texCoord : TEXCOORD0; -}; +// Full-screen textured quad: samples one 2D texture straight to the target. +// Used to blit an off-screen colour buffer to the swapchain. -struct VSOutput -{ - float4 position : SV_Position; - float2 texCoord : TEXCOORD0; -}; +struct VSInput { float2 position : POSITION; float2 texCoord : TEXCOORD0; }; +struct VSOutput { float4 position : SV_Position; float2 texCoord : TEXCOORD0; }; [shader("vertex")] VSOutput vertexMain(VSInput input) |
