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-rw-r--r--assets/shaders/geodesic.slang9
1 files changed, 3 insertions, 6 deletions
diff --git a/assets/shaders/geodesic.slang b/assets/shaders/geodesic.slang
index a1b0f46..111c9b8 100644
--- a/assets/shaders/geodesic.slang
+++ b/assets/shaders/geodesic.slang
@@ -30,6 +30,7 @@ struct Disk
float disk_num;
float thickness;
float disk_density;
+ float temperature;
};
ConstantBuffer<Disk> disk;
@@ -68,9 +69,6 @@ static const float DEFAULT_EARLY_EXIT_DISTANCE = 2e12;
static const float MIN_STEP_SIZE = 1e6;
static const float MAX_STEP_SIZE = 2e10;
-static const float T_PEAK = 4800.0;
-static const float DISK_EXPOSURE = 0.9;
-
struct Hit
{
float4 objectColor;
@@ -147,7 +145,7 @@ float3 DiskEmission(float3 P, float3 rayDir)
float xr = rc / rin;
float flux = max((1.0 - sqrt(1.0 / xr)) / (xr * xr * xr), 0.0);
float Tn = pow(flux / FLUX_PEAK, 0.25);
- float Temit = T_PEAK * Tn;
+ float Temit = disk.temperature * Tn;
float3 rhat = normalize(float3(P.x, 0.0, P.z));
float3 phiHat = normalize(cross(float3(0.0, 1.0, 0.0), rhat));
@@ -174,8 +172,7 @@ float3 DiskEmission(float3 P, float3 rayDir)
bright *= max(turb, 0.0);
}
- float exposure = DISK_EXPOSURE * max(disk.disk_density, 0.0) * 10.0;
- return colour * bright * exposure;
+ return colour * bright * max(disk.disk_density, 0.0);
}
struct Ray