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-rw-r--r--src/Core/Camera.cpp181
1 files changed, 143 insertions, 38 deletions
diff --git a/src/Core/Camera.cpp b/src/Core/Camera.cpp
index 4dff2d7..6f86124 100644
--- a/src/Core/Camera.cpp
+++ b/src/Core/Camera.cpp
@@ -28,22 +28,32 @@ namespace Donut
void Camera::RecalculateViewMatrix()
{
- float pitch = glm::radians(m_Rotation.x);
- float yaw = glm::radians(m_Rotation.y);
- float roll = glm::radians(m_Rotation.z);
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ float pitch = glm::radians(m_Rotation.x);
+ float yaw = glm::radians(m_Rotation.y);
+ float roll = glm::radians(m_Rotation.z);
- glm::vec3 direction;
- direction.x = cos(yaw) * cos(pitch);
- direction.y = sin(pitch);
- direction.z = sin(yaw) * cos(pitch);
+ glm::vec3 direction;
+ direction.x = cos(yaw) * cos(pitch);
+ direction.y = sin(pitch);
+ direction.z = sin(yaw) * cos(pitch);
- glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
- glm::vec3 front = glm::normalize(direction);
- glm::vec3 right = glm::normalize(glm::cross(front, worldUp));
- glm::vec3 up = glm::normalize(glm::cross(right, front));
+ glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
+ glm::vec3 front = glm::normalize(direction);
+ glm::vec3 right = glm::normalize(glm::cross(front, worldUp));
+ glm::vec3 up = glm::normalize(glm::cross(right, front));
- m_ViewMatrix = glm::lookAt(m_Position, m_Position + front, up);
- m_ViewProjectionMatrix = m_ProjectionMatrix * m_ViewMatrix;
+ m_ViewMatrix = glm::lookAt(m_Position, m_Position + front, up);
+ m_ViewProjectionMatrix = m_ProjectionMatrix * m_ViewMatrix;
+ }
+ else if (m_CameraMode == CameraMode::Orbital)
+ {
+ glm::vec3 position = GetOrbitalPosition();
+ glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
+ m_ViewMatrix = glm::lookAt(position, m_Target, worldUp);
+ m_ViewProjectionMatrix = m_ProjectionMatrix * m_ViewMatrix;
+ }
}
glm::vec3 Camera::GetForwardDirection() const
@@ -72,58 +82,153 @@ namespace Donut
void Camera::OnMouseMove(float xOffset, float yOffset, bool constrainPitch)
{
- xOffset *= m_MouseSensitivity;
- yOffset *= m_MouseSensitivity;
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ xOffset *= m_MouseSensitivity;
+ yOffset *= m_MouseSensitivity;
- m_Rotation.y += xOffset;
- m_Rotation.x += yOffset;
+ m_Rotation.y += xOffset;
+ m_Rotation.x += yOffset;
- if (constrainPitch)
- {
- if (m_Rotation.x > 89.0f)
- m_Rotation.x = 89.0f;
- if (m_Rotation.x < -89.0f)
- m_Rotation.x = -89.0f;
- }
+ if (constrainPitch)
+ {
+ if (m_Rotation.x > 89.0f)
+ m_Rotation.x = 89.0f;
+ if (m_Rotation.x < -89.0f)
+ m_Rotation.x = -89.0f;
+ }
- RecalculateViewMatrix();
+ RecalculateViewMatrix();
+ }
}
void Camera::MoveForward(float deltaTime)
{
- m_Position += GetForwardDirection() * m_MovementSpeed * deltaTime;
- RecalculateViewMatrix();
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ m_Position += GetForwardDirection() * m_MovementSpeed * deltaTime;
+ RecalculateViewMatrix();
+ }
}
void Camera::MoveBackward(float deltaTime)
{
- m_Position -= GetForwardDirection() * m_MovementSpeed * deltaTime;
- RecalculateViewMatrix();
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ m_Position -= GetForwardDirection() * m_MovementSpeed * deltaTime;
+ RecalculateViewMatrix();
+ }
}
void Camera::MoveRight(float deltaTime)
{
- m_Position += GetRightDirection() * m_MovementSpeed * deltaTime;
- RecalculateViewMatrix();
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ m_Position += GetRightDirection() * m_MovementSpeed * deltaTime;
+ RecalculateViewMatrix();
+ }
}
void Camera::MoveLeft(float deltaTime)
{
- m_Position -= GetRightDirection() * m_MovementSpeed * deltaTime;
- RecalculateViewMatrix();
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ m_Position -= GetRightDirection() * m_MovementSpeed * deltaTime;
+ RecalculateViewMatrix();
+ }
}
void Camera::MoveUp(float deltaTime)
{
- glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
- m_Position += worldUp * m_MovementSpeed * deltaTime;
- RecalculateViewMatrix();
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
+ m_Position += worldUp * m_MovementSpeed * deltaTime;
+ RecalculateViewMatrix();
+ }
}
void Camera::MoveDown(float deltaTime)
{
- glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
- m_Position -= worldUp * m_MovementSpeed * deltaTime;
+ if (m_CameraMode == CameraMode::FPS)
+ {
+ glm::vec3 worldUp(0.0f, 1.0f, 0.0f);
+ m_Position -= worldUp * m_MovementSpeed * deltaTime;
+ RecalculateViewMatrix();
+ }
+ }
+
+ // Orbital Camera Methods
+ void Camera::SetOrbitalMode(bool enabled)
+ {
+ m_CameraMode = enabled ? CameraMode::Orbital : CameraMode::FPS;
+ RecalculateViewMatrix();
+ }
+
+ glm::vec3 Camera::GetOrbitalPosition() const
+ {
+ float clampedElevation = glm::clamp(m_Elevation, 0.01f, float(M_PI) - 0.01f);
+ return glm::vec3(
+ m_Radius * sin(clampedElevation) * cos(m_Azimuth),
+ m_Radius * cos(clampedElevation),
+ m_Radius * sin(clampedElevation) * sin(m_Azimuth)
+ );
+ }
+
+ void Camera::ProcessOrbitalMouseMove(double x, double y)
+ {
+ if (m_Dragging && !m_Panning)
+ {
+ float dx = float(x - m_OrbitalLastX);
+ float dy = float(y - m_OrbitalLastY);
+
+ m_Azimuth += dx * m_OrbitSpeed;
+ m_Elevation -= dy * m_OrbitSpeed;
+ m_Elevation = glm::clamp(m_Elevation, 0.01f, float(M_PI) - 0.01f);
+ }
+
+ m_OrbitalLastX = x;
+ m_OrbitalLastY = y;
+ UpdateOrbitalState();
RecalculateViewMatrix();
}
+
+ void Camera::ProcessOrbitalMouseButton(int button, int action, int mods)
+ {
+ if (button == GLFW_MOUSE_BUTTON_LEFT)
+ {
+ if (action == GLFW_PRESS)
+ {
+ m_Dragging = true;
+ m_Panning = false;
+ }
+ else if (action == GLFW_RELEASE)
+ {
+ m_Dragging = false;
+ m_Panning = false;
+ }
+ }
+ UpdateOrbitalState();
+ }
+
+ void Camera::ProcessOrbitalScroll(double xoffset, double yoffset)
+ {
+ m_Radius -= yoffset * m_ZoomSpeed;
+ m_Radius = glm::clamp(m_Radius, m_MinRadius, m_MaxRadius);
+ UpdateOrbitalState();
+ RecalculateViewMatrix();
+ }
+
+ void Camera::UpdateOrbitalState()
+ {
+ m_Target = glm::vec3(0.0f, 0.0f, 0.0f);
+ if (m_Dragging || m_Panning)
+ {
+ m_Moving = true;
+ }
+ else
+ {
+ m_Moving = false;
+ }
+ }
}