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-rw-r--r--src/Core/Camera.h131
1 files changed, 0 insertions, 131 deletions
diff --git a/src/Core/Camera.h b/src/Core/Camera.h
deleted file mode 100644
index c997c35..0000000
--- a/src/Core/Camera.h
+++ /dev/null
@@ -1,131 +0,0 @@
-#pragma once
-
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-
-#include <numbers>
-
-namespace Donut
-{
- enum class CameraMode
- {
- FPS,
- Orbital
- };
-
- class Camera
- {
- public:
- Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f,
- float near_plane = 0.1f, float far_plane = 100.0f);
- ~Camera() = default;
-
- auto set_position(const glm::vec3& position) -> void { m_position = position; recalculate_view_matrix(); }
- auto set_rotation(const glm::vec3& rotation) -> void { m_rotation = rotation; recalculate_view_matrix(); }
-
- auto get_position() const -> const glm::vec3& { return m_position; }
- auto get_rotation() const -> const glm::vec3& { return m_rotation; }
-
- auto get_forward_direction() const -> glm::vec3;
- auto get_right_direction() const -> glm::vec3;
- auto get_up_direction() const -> glm::vec3;
-
- auto get_projection_matrix() const -> const glm::mat4& { return m_projection_matrix; }
- auto get_view_matrix() const -> const glm::mat4& { return m_view_matrix; }
- auto get_view_projection_matrix() const -> const glm::mat4& { return m_view_projection_matrix; }
-
- auto set_projection(float fov, float aspect_ratio, float near_plane, float far_plane) -> void;
- auto on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true) -> void;
-
- auto move_forward(float delta_time) -> void;
- auto move_backward(float delta_time) -> void;
- auto move_right(float delta_time) -> void;
- auto move_left(float delta_time) -> void;
- auto move_up(float delta_time) -> void;
- auto move_down(float delta_time) -> void;
-
- auto set_mouse_sensitivity(float sensitivity) -> void { m_mouse_sensitivity = sensitivity; }
- auto get_mouse_sensitivity() const -> float { return m_mouse_sensitivity; }
-
- auto set_movement_speed(float speed) -> void { m_movement_speed = speed; }
- auto get_movement_speed() const -> float { return m_movement_speed; }
-
- auto set_orbital_target(const glm::vec3& target) -> void { m_orbital_target = target; }
- auto get_orbital_target() const -> const glm::vec3& { return m_orbital_target; }
-
- auto set_orbital_radius(double radius) -> void { m_orbital_radius = radius; }
- auto get_orbital_radius() const -> double { return m_orbital_radius; }
-
- auto set_orbital_limits(double min_radius, double max_radius) -> void
- {
- m_orbital_min_radius = min_radius;
- m_orbital_max_radius = max_radius;
- }
-
- auto set_orbital_speed(float speed) -> void { m_orbital_speed = speed; }
- auto get_orbital_speed() const -> float { return m_orbital_speed; }
-
- auto set_zoom_speed(double speed) -> void { m_zoom_speed = speed; }
- auto get_zoom_speed() const -> double { return m_zoom_speed; }
-
- auto set_azimuth(float azimuth) -> void { m_azimuth = azimuth; }
- auto get_azimuth() const -> float { return m_azimuth; }
-
- auto set_elevation(float elevation) -> void { m_elevation = elevation; }
- auto get_elevation() const -> float { return m_elevation; }
-
- auto get_orbital_position() const -> glm::vec3;
- auto update_orbital() -> void;
- auto process_orbital_mouse_move(double x, double y) -> void;
- auto process_orbital_mouse_button(int button, int action, int mods) -> void;
- auto process_orbital_scroll(double x_offset, double y_offset) -> void;
-
- auto set_camera_mode(CameraMode mode) -> void { m_camera_mode = mode; }
- auto get_camera_mode() const -> CameraMode { return m_camera_mode; }
-
- auto is_dragging() const -> bool { return m_dragging; }
- auto is_panning() const -> bool { return m_panning; }
- auto is_moving() const -> bool { return m_moving; }
- auto get_last_x() const -> double { return m_last_x; }
- auto get_last_y() const -> double { return m_last_y; }
-
- private:
- auto recalculate_view_matrix() -> void;
- auto recalculate_projection_matrix() -> void;
-
- private:
- CameraMode m_camera_mode = CameraMode::FPS;
-
- glm::mat4 m_projection_matrix;
- glm::mat4 m_view_matrix;
- glm::mat4 m_view_projection_matrix;
-
- glm::vec3 m_position = { 0.0f, 0.0f, 3.0f };
- glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f };
-
- float m_fov = 45.0f;
- float m_aspect_ratio = 16.0f / 9.0f;
- float m_near_plane = 0.1f;
- float m_far_plane = 100.0f;
-
- float m_mouse_sensitivity = 0.1f;
- float m_movement_speed = 5.0f;
- bool m_first_mouse = true;
- float m_last_x = 0.0f;
- float m_last_y = 0.0f;
-
- glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f);
- double m_orbital_radius = 6.34194e10;
- double m_orbital_min_radius = 1e10;
- double m_orbital_max_radius = 1e12;
- float m_azimuth = 0.0f;
- float m_elevation = static_cast<float>(std::numbers::pi) / 2.0f;
- float m_orbital_speed = 0.01f;
- double m_zoom_speed = 25e9f;
- bool m_dragging = false;
- bool m_panning = false;
- bool m_moving = false;
- double m_last_x_orbital = 0.0;
- double m_last_y_orbital = 0.0;
- };
-}