diff options
Diffstat (limited to 'src/Core')
| -rw-r--r-- | src/Core/Camera.cpp | 181 | ||||
| -rw-r--r-- | src/Core/Camera.h | 75 |
2 files changed, 218 insertions, 38 deletions
diff --git a/src/Core/Camera.cpp b/src/Core/Camera.cpp index 4dff2d7..6f86124 100644 --- a/src/Core/Camera.cpp +++ b/src/Core/Camera.cpp @@ -28,22 +28,32 @@ namespace Donut void Camera::RecalculateViewMatrix() { - float pitch = glm::radians(m_Rotation.x); - float yaw = glm::radians(m_Rotation.y); - float roll = glm::radians(m_Rotation.z); + if (m_CameraMode == CameraMode::FPS) + { + float pitch = glm::radians(m_Rotation.x); + float yaw = glm::radians(m_Rotation.y); + float roll = glm::radians(m_Rotation.z); - glm::vec3 direction; - direction.x = cos(yaw) * cos(pitch); - direction.y = sin(pitch); - direction.z = sin(yaw) * cos(pitch); + glm::vec3 direction; + direction.x = cos(yaw) * cos(pitch); + direction.y = sin(pitch); + direction.z = sin(yaw) * cos(pitch); - glm::vec3 worldUp(0.0f, 1.0f, 0.0f); - glm::vec3 front = glm::normalize(direction); - glm::vec3 right = glm::normalize(glm::cross(front, worldUp)); - glm::vec3 up = glm::normalize(glm::cross(right, front)); + glm::vec3 worldUp(0.0f, 1.0f, 0.0f); + glm::vec3 front = glm::normalize(direction); + glm::vec3 right = glm::normalize(glm::cross(front, worldUp)); + glm::vec3 up = glm::normalize(glm::cross(right, front)); - m_ViewMatrix = glm::lookAt(m_Position, m_Position + front, up); - m_ViewProjectionMatrix = m_ProjectionMatrix * m_ViewMatrix; + m_ViewMatrix = glm::lookAt(m_Position, m_Position + front, up); + m_ViewProjectionMatrix = m_ProjectionMatrix * m_ViewMatrix; + } + else if (m_CameraMode == CameraMode::Orbital) + { + glm::vec3 position = GetOrbitalPosition(); + glm::vec3 worldUp(0.0f, 1.0f, 0.0f); + m_ViewMatrix = glm::lookAt(position, m_Target, worldUp); + m_ViewProjectionMatrix = m_ProjectionMatrix * m_ViewMatrix; + } } glm::vec3 Camera::GetForwardDirection() const @@ -72,58 +82,153 @@ namespace Donut void Camera::OnMouseMove(float xOffset, float yOffset, bool constrainPitch) { - xOffset *= m_MouseSensitivity; - yOffset *= m_MouseSensitivity; + if (m_CameraMode == CameraMode::FPS) + { + xOffset *= m_MouseSensitivity; + yOffset *= m_MouseSensitivity; - m_Rotation.y += xOffset; - m_Rotation.x += yOffset; + m_Rotation.y += xOffset; + m_Rotation.x += yOffset; - if (constrainPitch) - { - if (m_Rotation.x > 89.0f) - m_Rotation.x = 89.0f; - if (m_Rotation.x < -89.0f) - m_Rotation.x = -89.0f; - } + if (constrainPitch) + { + if (m_Rotation.x > 89.0f) + m_Rotation.x = 89.0f; + if (m_Rotation.x < -89.0f) + m_Rotation.x = -89.0f; + } - RecalculateViewMatrix(); + RecalculateViewMatrix(); + } } void Camera::MoveForward(float deltaTime) { - m_Position += GetForwardDirection() * m_MovementSpeed * deltaTime; - RecalculateViewMatrix(); + if (m_CameraMode == CameraMode::FPS) + { + m_Position += GetForwardDirection() * m_MovementSpeed * deltaTime; + RecalculateViewMatrix(); + } } void Camera::MoveBackward(float deltaTime) { - m_Position -= GetForwardDirection() * m_MovementSpeed * deltaTime; - RecalculateViewMatrix(); + if (m_CameraMode == CameraMode::FPS) + { + m_Position -= GetForwardDirection() * m_MovementSpeed * deltaTime; + RecalculateViewMatrix(); + } } void Camera::MoveRight(float deltaTime) { - m_Position += GetRightDirection() * m_MovementSpeed * deltaTime; - RecalculateViewMatrix(); + if (m_CameraMode == CameraMode::FPS) + { + m_Position += GetRightDirection() * m_MovementSpeed * deltaTime; + RecalculateViewMatrix(); + } } void Camera::MoveLeft(float deltaTime) { - m_Position -= GetRightDirection() * m_MovementSpeed * deltaTime; - RecalculateViewMatrix(); + if (m_CameraMode == CameraMode::FPS) + { + m_Position -= GetRightDirection() * m_MovementSpeed * deltaTime; + RecalculateViewMatrix(); + } } void Camera::MoveUp(float deltaTime) { - glm::vec3 worldUp(0.0f, 1.0f, 0.0f); - m_Position += worldUp * m_MovementSpeed * deltaTime; - RecalculateViewMatrix(); + if (m_CameraMode == CameraMode::FPS) + { + glm::vec3 worldUp(0.0f, 1.0f, 0.0f); + m_Position += worldUp * m_MovementSpeed * deltaTime; + RecalculateViewMatrix(); + } } void Camera::MoveDown(float deltaTime) { - glm::vec3 worldUp(0.0f, 1.0f, 0.0f); - m_Position -= worldUp * m_MovementSpeed * deltaTime; + if (m_CameraMode == CameraMode::FPS) + { + glm::vec3 worldUp(0.0f, 1.0f, 0.0f); + m_Position -= worldUp * m_MovementSpeed * deltaTime; + RecalculateViewMatrix(); + } + } + + // Orbital Camera Methods + void Camera::SetOrbitalMode(bool enabled) + { + m_CameraMode = enabled ? CameraMode::Orbital : CameraMode::FPS; + RecalculateViewMatrix(); + } + + glm::vec3 Camera::GetOrbitalPosition() const + { + float clampedElevation = glm::clamp(m_Elevation, 0.01f, float(M_PI) - 0.01f); + return glm::vec3( + m_Radius * sin(clampedElevation) * cos(m_Azimuth), + m_Radius * cos(clampedElevation), + m_Radius * sin(clampedElevation) * sin(m_Azimuth) + ); + } + + void Camera::ProcessOrbitalMouseMove(double x, double y) + { + if (m_Dragging && !m_Panning) + { + float dx = float(x - m_OrbitalLastX); + float dy = float(y - m_OrbitalLastY); + + m_Azimuth += dx * m_OrbitSpeed; + m_Elevation -= dy * m_OrbitSpeed; + m_Elevation = glm::clamp(m_Elevation, 0.01f, float(M_PI) - 0.01f); + } + + m_OrbitalLastX = x; + m_OrbitalLastY = y; + UpdateOrbitalState(); RecalculateViewMatrix(); } + + void Camera::ProcessOrbitalMouseButton(int button, int action, int mods) + { + if (button == GLFW_MOUSE_BUTTON_LEFT) + { + if (action == GLFW_PRESS) + { + m_Dragging = true; + m_Panning = false; + } + else if (action == GLFW_RELEASE) + { + m_Dragging = false; + m_Panning = false; + } + } + UpdateOrbitalState(); + } + + void Camera::ProcessOrbitalScroll(double xoffset, double yoffset) + { + m_Radius -= yoffset * m_ZoomSpeed; + m_Radius = glm::clamp(m_Radius, m_MinRadius, m_MaxRadius); + UpdateOrbitalState(); + RecalculateViewMatrix(); + } + + void Camera::UpdateOrbitalState() + { + m_Target = glm::vec3(0.0f, 0.0f, 0.0f); + if (m_Dragging || m_Panning) + { + m_Moving = true; + } + else + { + m_Moving = false; + } + } } diff --git a/src/Core/Camera.h b/src/Core/Camera.h index e3569b8..7fe3bd9 100644 --- a/src/Core/Camera.h +++ b/src/Core/Camera.h @@ -2,9 +2,21 @@ #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> +#include <GLFW/glfw3.h> + +#define _USE_MATH_DEFINES +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif namespace Donut { + enum class CameraMode + { + FPS, + Orbital + }; + class Camera { public: @@ -12,6 +24,7 @@ namespace Donut float nearPlane = 0.1f, float farPlane = 100.0f); ~Camera() = default; + // FPS Camera Methods void SetPosition(const glm::vec3& position) { m_Position = position; RecalculateViewMatrix(); } void SetRotation(const glm::vec3& rotation) { m_Rotation = rotation; RecalculateViewMatrix(); } @@ -42,10 +55,57 @@ namespace Donut void SetMovementSpeed(float speed) { m_MovementSpeed = speed; } float GetMovementSpeed() const { return m_MovementSpeed; } + // Orbital Camera Methods + void SetOrbitalMode(bool enabled); + bool IsOrbitalMode() const { return m_CameraMode == CameraMode::Orbital; } + + void SetTarget(const glm::vec3& target) { m_Target = target; } + const glm::vec3& GetTarget() const { return m_Target; } + + void SetRadius(double radius) { m_Radius = radius; } + double GetRadius() const { return m_Radius; } + + void SetMinRadius(double minRadius) { m_MinRadius = minRadius; } + double GetMinRadius() const { return m_MinRadius; } + + void SetMaxRadius(double maxRadius) { m_MaxRadius = maxRadius; } + double GetMaxRadius() const { return m_MaxRadius; } + + void SetAzimuth(float azimuth) { m_Azimuth = azimuth; } + float GetAzimuth() const { return m_Azimuth; } + + void SetElevation(float elevation) { m_Elevation = elevation; } + float GetElevation() const { return m_Elevation; } + + void SetOrbitSpeed(float orbitSpeed) { m_OrbitSpeed = orbitSpeed; } + float GetOrbitSpeed() const { return m_OrbitSpeed; } + + void SetZoomSpeed(double zoomSpeed) { m_ZoomSpeed = zoomSpeed; } + double GetZoomSpeed() const { return m_ZoomSpeed; } + + // Orbital camera position calculation + glm::vec3 GetOrbitalPosition() const; + + // Input handling for orbital camera + void ProcessOrbitalMouseMove(double x, double y); + void ProcessOrbitalMouseButton(int button, int action, int mods); + void ProcessOrbitalScroll(double xoffset, double yoffset); + + // State management + bool IsDragging() const { return m_Dragging; } + bool IsPanning() const { return m_Panning; } + bool IsMoving() const { return m_Moving; } + private: void RecalculateViewMatrix(); void RecalculateProjectionMatrix(); + void UpdateOrbitalState(); + private: + // Camera mode + CameraMode m_CameraMode = CameraMode::FPS; + + // FPS Camera members glm::mat4 m_ProjectionMatrix; glm::mat4 m_ViewMatrix; glm::mat4 m_ViewProjectionMatrix; @@ -63,5 +123,20 @@ namespace Donut bool m_FirstMouse = true; float m_LastX = 0.0f; float m_LastY = 0.0f; + + // Orbital Camera members + glm::vec3 m_Target = glm::vec3(0.0f, 0.0f, 0.0f); + double m_Radius = 6.34194e10; + double m_MinRadius = 1e10; + double m_MaxRadius = 1e12; + float m_Azimuth = 0.0f; + float m_Elevation = static_cast<float>(M_PI) / 2.0f; + float m_OrbitSpeed = 0.01f; + double m_ZoomSpeed = 25e9f; + bool m_Dragging = false; + bool m_Panning = false; + bool m_Moving = false; + double m_OrbitalLastX = 0.0; + double m_OrbitalLastY = 0.0; }; } |
