diff options
Diffstat (limited to 'src/Rendering/Shader.cpp')
| -rw-r--r-- | src/Rendering/Shader.cpp | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/src/Rendering/Shader.cpp b/src/Rendering/Shader.cpp deleted file mode 100644 index 167b855..0000000 --- a/src/Rendering/Shader.cpp +++ /dev/null @@ -1,84 +0,0 @@ -#include "shader.h" -#include "renderer.h" - -#include "platform/opengl/opengl_shader.h" -#include "platform/vulkan/vulkan_shader.h" - -namespace Donut -{ - auto Shader::create(const std::string& filepath) -> Shader* - { - switch (Renderer::get_api()) - { - case RendererAPI::API::OpenGL: - return new OpenGLShader(filepath); - case RendererAPI::API::Vulkan: - return new VulkanShader(filepath); - default: - return nullptr; - } - } - - auto Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) -> Shader* - { - switch (Renderer::get_api()) - { - case RendererAPI::API::OpenGL: - return new OpenGLShader(name, vertex_src, fragment_src); - case RendererAPI::API::Vulkan: - return new VulkanShader(name, vertex_src, fragment_src); - default: - return nullptr; - } - } - - auto Shader::create_compute(const std::string& name, const std::string& compute_src) -> Shader* - { - switch (Renderer::get_api()) - { - case RendererAPI::API::OpenGL: - return new OpenGLShader(name, compute_src); - case RendererAPI::API::Vulkan: - return new VulkanShader(name, compute_src); - default: - return nullptr; - } - } - - auto ShaderLibrary::add(const Ref<Shader>& shader) -> void - { - auto& name = shader->get_name(); - add(name, shader); - } - - auto ShaderLibrary::add(const std::string& name, const Ref<Shader>& shader) -> void - { - m_shaders[name] = shader; - } - - auto ShaderLibrary::load(const std::string& filepath) -> Ref<Shader> - { - auto shader = Ref<Shader>(Shader::create(filepath)); - add(shader); - return shader; - } - - auto ShaderLibrary::load(const std::string& name, const std::string& filepath) -> Ref<Shader> - { - auto shader = Ref<Shader>(Shader::create(filepath)); - add(name, shader); - return shader; - } - - auto ShaderLibrary::Get(const std::string& name) -> Ref<Shader> - { - if (exists(name)) - return m_shaders[name]; - return nullptr; - } - - auto ShaderLibrary::exists(const std::string& name) const -> bool - { - return m_shaders.find(name) != m_shaders.end(); - } -}; |
