diff options
Diffstat (limited to 'src/Rendering/Shader.h')
| -rw-r--r-- | src/Rendering/Shader.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h index aa46f07..ef0bdb1 100644 --- a/src/Rendering/Shader.h +++ b/src/Rendering/Shader.h @@ -20,17 +20,17 @@ namespace Donut virtual void Bind() const = 0; virtual void Unbind() const = 0; - virtual void SetInt(const std::string& name, int value) = 0; + virtual void SetInt( const std::string& name, int value) = 0; virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0; - virtual void SetFloat(const std::string& name, float value) = 0; - virtual void SetFloat2(const std::string& name, const glm::vec2& value) = 0; - virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0; - virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0; - virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0; + virtual void SetFloat( const std::string& name, float value) = 0; + virtual void SetFloat2( const std::string& name, const glm::vec2& value) = 0; + virtual void SetFloat3( const std::string& name, const glm::vec3& value) = 0; + virtual void SetFloat4( const std::string& name, const glm::vec4& value) = 0; + virtual void SetMat4( const std::string& name, const glm::mat4& value) = 0; virtual void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) = 0; - virtual void DispatchIndirect(uint32_t offset = 0) = 0; - virtual void MemoryBarrier(uint32_t barriers) = 0; + virtual void DispatchIndirect(uint32_t offset = 0) = 0; + virtual void MemoryBarrier(uint32_t barriers) = 0; virtual const std::string& GetName() const = 0; @@ -50,7 +50,6 @@ namespace Donut std::shared_ptr<Shader> Get(const std::string& name); bool Exists(const std::string& name) const; - private: std::unordered_map<std::string, std::shared_ptr<Shader>> m_Shaders; }; |
