diff options
Diffstat (limited to 'src/Rendering/Shader.h')
| -rw-r--r-- | src/Rendering/Shader.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h index a6b287a..aa46f07 100644 --- a/src/Rendering/Shader.h +++ b/src/Rendering/Shader.h @@ -5,6 +5,11 @@ #include <memory> #include <glm/glm.hpp> +#define SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define UNIFORM_BARRIER_BIT 0x00000004 +#define TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define IMAGE_ACCESS_BARRIER_BIT 0x00000020 + namespace Donut { class Shader @@ -18,14 +23,20 @@ namespace Donut virtual void SetInt(const std::string& name, int value) = 0; virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0; virtual void SetFloat(const std::string& name, float value) = 0; + virtual void SetFloat2(const std::string& name, const glm::vec2& value) = 0; virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0; virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0; virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0; + virtual void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) = 0; + virtual void DispatchIndirect(uint32_t offset = 0) = 0; + virtual void MemoryBarrier(uint32_t barriers) = 0; + virtual const std::string& GetName() const = 0; static Shader* Create(const std::string& filepath); static Shader* Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + static Shader* CreateCompute(const std::string& name, const std::string& computeSrc); }; class ShaderLibrary |
