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-rw-r--r--src/Rendering/TextureManager.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/Rendering/TextureManager.cpp b/src/Rendering/TextureManager.cpp
new file mode 100644
index 0000000..9110558
--- /dev/null
+++ b/src/Rendering/TextureManager.cpp
@@ -0,0 +1,34 @@
+#include "TextureManager.h"
+#include "Platform/OpenGL/OpenGLTexture.h"
+#include "Platform/OpenGL/OpenGLRendererAPI.h"
+#include <glad/glad.h>
+
+namespace Donut
+{
+ Ref<Texture2D> TextureManager::CreateTexture(uint32_t width, uint32_t height)
+ {
+ return CreateRef<OpenGLTexture2D>(width, height);
+ }
+
+ void TextureManager::BindTexture(uint32_t textureID, uint32_t slot)
+ {
+ RenderCommand::BindTexture(textureID, slot);
+ }
+
+ void TextureManager::BindImageTexture(uint32_t textureID, uint32_t slot, bool readOnly)
+ {
+ RenderCommand::BindImageTexture(textureID, slot, readOnly);
+ }
+
+ void TextureManager::SetTextureData(uint32_t textureID, void* data, uint32_t width, uint32_t height)
+ {
+ glBindTexture(GL_TEXTURE_2D, textureID);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ }
+
+ void TextureManager::ResizeTexture(uint32_t textureID, uint32_t width, uint32_t height)
+ {
+ glBindTexture(GL_TEXTURE_2D, textureID);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ }
+};