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-rw-r--r--src/States/WorldBuilderState.h96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/States/WorldBuilderState.h b/src/States/WorldBuilderState.h
deleted file mode 100644
index 2d65060..0000000
--- a/src/States/WorldBuilderState.h
+++ /dev/null
@@ -1,96 +0,0 @@
-#pragma once
-
-#include "Core/Camera.h"
-#include "Core/State.h"
-#include "Core/Event.h"
-#include "Core/Log.h"
-
-#include "Engine/Scene.h"
-#include "Engine/Object.h"
-
-#include "Rendering/Renderer.h"
-#include "Rendering/Shader.h"
-#include "Rendering/VertexArray.h"
-
-#include <imgui.h>
-#include <ImGuizmo.h>
-
-#include <vector>
-#include <memory>
-
-namespace Donut
-{
- class WorldBuilderState
- : public State
- {
- public:
- ~WorldBuilderState() = default;
-
- void OnEnter() override;
- void OnExit() override;
- void OnUpdate(float deltaTime) override;
- void OnRender() override;
- void OnImUIRender() override;
- void OnEvent(Event& event) override;
- private:
- void AddSphere();
- void RemoveSelectedObject();
- void ClearScene();
- void SaveScene();
- void LoadScene();
- void RenderScene();
- void InitializeSphereGeometry();
- void InitializeGridGeometry();
- void RenderGrid();
- private:
- Scene m_Scene;
- Camera m_Camera;
- bool m_Initialized = false;
-
- Ref<Shader> m_SphereShader;
- Ref<VertexArray> m_SphereVAO;
- Ref<CubemapTexture> m_HDRIEnvironment;
-
- Ref<Shader> m_SkyboxShader;
- Ref<VertexArray> m_SkyboxVAO;
-
- Ref<Shader> m_GridShader;
- Ref<VertexArray> m_GridVAO;
-
- glm::vec3 m_NewObjectPosition = glm::vec3(0.0f, 0.0f, 0.0f);
- float m_NewObjectRadius = 1.0f;
- glm::vec3 m_NewObjectColor = glm::vec3(1.0f, 1.0f, 1.0f);
- float m_NewObjectSpecular = 0.5f;
- float m_NewObjectEmission = 0.0f;
-
- int m_SelectedObjectIndex = -1;
- bool m_CameraDragging = false;
- glm::vec2 m_LastMousePos = glm::vec2(0.0f, 0.0f);
-
- ImGuizmo::OPERATION m_GizmoOperation = ImGuizmo::TRANSLATE;
- ImGuizmo::MODE m_GizmoMode = ImGuizmo::LOCAL;
-
- bool m_ShowObjectList = true;
- bool m_ShowObjectCreator = true;
- bool m_ShowSceneInfo = true;
- bool m_ShowGizmoControls = true;
- bool m_ShowOutlineControls = true;
- bool m_ShowGrid = true;
-
- glm::vec3 m_OutlineColor = glm::vec3(1.0f, 1.0f, 1.0f);
- float m_OutlineWidth = 0.25f;
-
- glm::vec3 m_GridColor = glm::vec3(0.5f, 0.5f, 0.5f);
- float m_GridAlpha = 0.5f;
- float m_GridSize = 50.0f;
-
- Object m_BlackHole;
- bool m_BlackHoleInitialized = false;
-
- void SetHDRIEnvironment(Ref<CubemapTexture> hdri) { m_HDRIEnvironment = hdri; }
- Ref<CubemapTexture> GetHDRIEnvironment() const { return m_HDRIEnvironment; }
-
- void InitializeSkyboxGeometry();
- void RenderSkybox();
- };
-};