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-rw-r--r--src/States/WorldBuilderState.h18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/States/WorldBuilderState.h b/src/States/WorldBuilderState.h
index 29662db..2d65060 100644
--- a/src/States/WorldBuilderState.h
+++ b/src/States/WorldBuilderState.h
@@ -40,6 +40,8 @@ namespace Donut
void LoadScene();
void RenderScene();
void InitializeSphereGeometry();
+ void InitializeGridGeometry();
+ void RenderGrid();
private:
Scene m_Scene;
Camera m_Camera;
@@ -52,6 +54,9 @@ namespace Donut
Ref<Shader> m_SkyboxShader;
Ref<VertexArray> m_SkyboxVAO;
+ Ref<Shader> m_GridShader;
+ Ref<VertexArray> m_GridVAO;
+
glm::vec3 m_NewObjectPosition = glm::vec3(0.0f, 0.0f, 0.0f);
float m_NewObjectRadius = 1.0f;
glm::vec3 m_NewObjectColor = glm::vec3(1.0f, 1.0f, 1.0f);
@@ -65,15 +70,20 @@ namespace Donut
ImGuizmo::OPERATION m_GizmoOperation = ImGuizmo::TRANSLATE;
ImGuizmo::MODE m_GizmoMode = ImGuizmo::LOCAL;
- bool m_ShowObjectList = true;
- bool m_ShowObjectCreator = true;
- bool m_ShowSceneInfo = true;
- bool m_ShowGizmoControls = true;
+ bool m_ShowObjectList = true;
+ bool m_ShowObjectCreator = true;
+ bool m_ShowSceneInfo = true;
+ bool m_ShowGizmoControls = true;
bool m_ShowOutlineControls = true;
+ bool m_ShowGrid = true;
glm::vec3 m_OutlineColor = glm::vec3(1.0f, 1.0f, 1.0f);
float m_OutlineWidth = 0.25f;
+ glm::vec3 m_GridColor = glm::vec3(0.5f, 0.5f, 0.5f);
+ float m_GridAlpha = 0.5f;
+ float m_GridSize = 50.0f;
+
Object m_BlackHole;
bool m_BlackHoleInitialized = false;