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Diffstat (limited to 'src/core/application.cpp')
| -rw-r--r-- | src/core/application.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/core/application.cpp b/src/core/application.cpp new file mode 100644 index 0000000..667fc73 --- /dev/null +++ b/src/core/application.cpp @@ -0,0 +1,238 @@ +#include "application.h" + +#include "rendering/renderer.h" +#include "settings_manager.h" + +#include "states/simulation_state.h" +#include "states/config_state.h" +#include "states/world_builder_state.h" + +#include <GLFW/glfw3.h> +#include <imgui.h> +#include <ImGuizmo.h> + +#include "platform/vulkan/vulkan_renderer.h" + +#ifdef __APPLE__ +#include "platform/metal/metal_context.h" +#include "platform/vulkan/vulkan_context.h" +#endif + +namespace Donut +{ + Application* Application::s_instance = nullptr; + + Application::Application(const std::string& name, int width, int height) + : m_running(true), m_minimized(false) + { + s_instance = this; + + // Select the render API before the window is created: the window is + // built differently for Vulkan (GLFW_NO_API) than for OpenGL. + Logger::init(); + SettingsManager::initialize(); + { + const auto& settings = SettingsManager::get_settings_const(); + RendererAPI::set_api(settings.graphics.render_api == "Vulkan" + ? RendererAPI::API::Vulkan : RendererAPI::API::OpenGL); + } + + if (RendererAPI::get_api() == RendererAPI::API::Vulkan) + vulkan_prepare_glfw(); // must precede glfwInit() inside the Window ctor + + m_window = create_scope<Window>(name, width, height); + m_window->set_event_callback([this](Event& event) + { + on_event(event); + }); + + on_init(); + } + + Application::~Application() + { + on_shutdown(); + s_instance = nullptr; + } + + auto Application::run() -> void + { + while (m_running) + { + if (m_vulkan_renderer) + { + glfwPollEvents(); // before the ImGui frame so input is current + if (!m_minimized) + m_vulkan_renderer->draw_frame(glm::vec4(0.05f, 0.06f, 0.10f, 1.0f), + [this] { build_vulkan_ui(); }); + } + else + { + if (!m_minimized) + { + on_update(); + on_render(); + } + m_window->on_update(); // polls events + swaps buffers (OpenGL) + } + } + } + + auto Application::build_vulkan_ui() -> void + { + // Placeholder UI proving the ImGui Vulkan backend renders. The real + // application UI (states' on_im_ui_render) moves here once the scene is + // ported to Vulkan (B-3). + ImGui::Begin("Donut - Vulkan backend"); + ImGui::Text("Geodesic black hole through Vulkan (MoltenVK)."); + ImGui::Text("%.1f FPS", ImGui::GetIO().Framerate); + ImGui::Separator(); + ImGui::TextWrapped("Drag to orbit, scroll to zoom. HDRI starfield is live; " + "next is porting the simulation UI to Vulkan."); + ImGui::End(); + } + + auto Application::close() -> void + { + m_running = false; + } + + auto Application::on_event(Event& event) -> void + { + EventDispatcher dispatcher(event); + dispatcher.dispatch<WindowCloseEvent>([this, &event](WindowCloseEvent& e) + { + m_running = false; + event.handled = true; + return true; + }); + + dispatcher.dispatch<WindowResizeEvent>([this, &event](WindowResizeEvent& e) + { + if (e.get_width() == 0 || e.get_height() == 0) + m_minimized = true; + else + m_minimized = false; + + if (m_vulkan_renderer) + { + m_vulkan_renderer->on_resize(e.get_width(), e.get_height()); + } + else + { + Renderer::on_window_resize(e.get_width(), e.get_height()); + if (m_engine) m_engine->set_window_dimensions(e.get_width(), e.get_height()); + } + event.handled = true; + return true; + }); + + dispatcher.dispatch<KeyPressedEvent>([this, &event](KeyPressedEvent& e) + { + if (!m_state_manager) + return true; + if (e.get_key_code() == GLFW_KEY_1) + { + m_state_manager->switch_to_state("Config"); + event.handled = true; + return true; + } + else if (e.get_key_code() == GLFW_KEY_2) + { + m_state_manager->switch_to_state("Simulation"); + event.handled = true; + return true; + } + else if (e.get_key_code() == GLFW_KEY_3) + { + m_state_manager->switch_to_state("WorldBuilder"); + event.handled = true; + return true; + } + + return true; + }); + + if (m_state_manager) + m_state_manager->on_event(event); + } + + auto Application::on_init() -> void + { + // (Logger, settings and API selection happen in the constructor.) + + if (RendererAPI::get_api() == RendererAPI::API::Vulkan) + { + int w = 0, h = 0; + glfwGetFramebufferSize((GLFWwindow*)m_window->get_native_window(), &w, &h); + m_vulkan_renderer = create_scope<VulkanRenderer>(); + if (!m_vulkan_renderer->init(m_window->get_native_window(), w, h)) + DONUT_ERROR("Vulkan renderer initialization failed"); + else + m_vulkan_renderer->init_im_gui(); + // Scene rendering hooks in here in the B-3 phase; the Vulkan path now + // clears, presents, and draws the ImGui UI. + return; + } + + Renderer::init(); + m_window->init_im_gui(); + + Renderer::on_window_resize(1280, 720); + RenderCommand::set_face_culling(false); + + m_engine = create_scope<Engine>(); + m_engine->set_window_dimensions(1280, 720); + + m_state_manager = create_scope<StateManager>(); + m_state_manager->register_state("Config", create_scope<ConfigState>()); + m_state_manager->register_state("Simulation", create_scope<SimulationState>()); + m_state_manager->register_state("WorldBuilder", create_scope<WorldBuilderState>()); + m_state_manager->switch_to_state("Config"); + } + + auto Application::on_shutdown() -> void + { + if (m_vulkan_renderer) + { + m_vulkan_renderer->shutdown(); + m_vulkan_renderer.reset(); + } + else + { + if (m_state_manager) + m_state_manager->shutdown(); + Renderer::shutdown(); + } + SettingsManager::shutdown(); + Logger::shutdown(); + } + + auto Application::on_update() -> void + { + float current_frame = (float)glfwGetTime(); + m_delta_time = current_frame - m_last_frame; + m_last_frame = current_frame; + + m_state_manager->update(m_delta_time); + } + + auto Application::on_render() -> void + { + m_state_manager->render(); + m_window->begin_im_gui_frame(); + + ImGuizmo::BeginFrame(); + ImGuizmo::SetOrthographic(false); + + setup_docking_layout(); + m_state_manager->on_im_ui_render(); + m_window->end_im_gui_frame(); + } + + auto Application::setup_docking_layout() -> void + { + ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::DockSpaceOverViewport(0, viewport, ImGuiDockNodeFlags_PassthruCentralNode); + } +}; |
