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-rw-r--r--src/core/camera.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/core/camera.h b/src/core/camera.h
new file mode 100644
index 0000000..c997c35
--- /dev/null
+++ b/src/core/camera.h
@@ -0,0 +1,131 @@
+#pragma once
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+
+#include <numbers>
+
+namespace Donut
+{
+ enum class CameraMode
+ {
+ FPS,
+ Orbital
+ };
+
+ class Camera
+ {
+ public:
+ Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f,
+ float near_plane = 0.1f, float far_plane = 100.0f);
+ ~Camera() = default;
+
+ auto set_position(const glm::vec3& position) -> void { m_position = position; recalculate_view_matrix(); }
+ auto set_rotation(const glm::vec3& rotation) -> void { m_rotation = rotation; recalculate_view_matrix(); }
+
+ auto get_position() const -> const glm::vec3& { return m_position; }
+ auto get_rotation() const -> const glm::vec3& { return m_rotation; }
+
+ auto get_forward_direction() const -> glm::vec3;
+ auto get_right_direction() const -> glm::vec3;
+ auto get_up_direction() const -> glm::vec3;
+
+ auto get_projection_matrix() const -> const glm::mat4& { return m_projection_matrix; }
+ auto get_view_matrix() const -> const glm::mat4& { return m_view_matrix; }
+ auto get_view_projection_matrix() const -> const glm::mat4& { return m_view_projection_matrix; }
+
+ auto set_projection(float fov, float aspect_ratio, float near_plane, float far_plane) -> void;
+ auto on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true) -> void;
+
+ auto move_forward(float delta_time) -> void;
+ auto move_backward(float delta_time) -> void;
+ auto move_right(float delta_time) -> void;
+ auto move_left(float delta_time) -> void;
+ auto move_up(float delta_time) -> void;
+ auto move_down(float delta_time) -> void;
+
+ auto set_mouse_sensitivity(float sensitivity) -> void { m_mouse_sensitivity = sensitivity; }
+ auto get_mouse_sensitivity() const -> float { return m_mouse_sensitivity; }
+
+ auto set_movement_speed(float speed) -> void { m_movement_speed = speed; }
+ auto get_movement_speed() const -> float { return m_movement_speed; }
+
+ auto set_orbital_target(const glm::vec3& target) -> void { m_orbital_target = target; }
+ auto get_orbital_target() const -> const glm::vec3& { return m_orbital_target; }
+
+ auto set_orbital_radius(double radius) -> void { m_orbital_radius = radius; }
+ auto get_orbital_radius() const -> double { return m_orbital_radius; }
+
+ auto set_orbital_limits(double min_radius, double max_radius) -> void
+ {
+ m_orbital_min_radius = min_radius;
+ m_orbital_max_radius = max_radius;
+ }
+
+ auto set_orbital_speed(float speed) -> void { m_orbital_speed = speed; }
+ auto get_orbital_speed() const -> float { return m_orbital_speed; }
+
+ auto set_zoom_speed(double speed) -> void { m_zoom_speed = speed; }
+ auto get_zoom_speed() const -> double { return m_zoom_speed; }
+
+ auto set_azimuth(float azimuth) -> void { m_azimuth = azimuth; }
+ auto get_azimuth() const -> float { return m_azimuth; }
+
+ auto set_elevation(float elevation) -> void { m_elevation = elevation; }
+ auto get_elevation() const -> float { return m_elevation; }
+
+ auto get_orbital_position() const -> glm::vec3;
+ auto update_orbital() -> void;
+ auto process_orbital_mouse_move(double x, double y) -> void;
+ auto process_orbital_mouse_button(int button, int action, int mods) -> void;
+ auto process_orbital_scroll(double x_offset, double y_offset) -> void;
+
+ auto set_camera_mode(CameraMode mode) -> void { m_camera_mode = mode; }
+ auto get_camera_mode() const -> CameraMode { return m_camera_mode; }
+
+ auto is_dragging() const -> bool { return m_dragging; }
+ auto is_panning() const -> bool { return m_panning; }
+ auto is_moving() const -> bool { return m_moving; }
+ auto get_last_x() const -> double { return m_last_x; }
+ auto get_last_y() const -> double { return m_last_y; }
+
+ private:
+ auto recalculate_view_matrix() -> void;
+ auto recalculate_projection_matrix() -> void;
+
+ private:
+ CameraMode m_camera_mode = CameraMode::FPS;
+
+ glm::mat4 m_projection_matrix;
+ glm::mat4 m_view_matrix;
+ glm::mat4 m_view_projection_matrix;
+
+ glm::vec3 m_position = { 0.0f, 0.0f, 3.0f };
+ glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f };
+
+ float m_fov = 45.0f;
+ float m_aspect_ratio = 16.0f / 9.0f;
+ float m_near_plane = 0.1f;
+ float m_far_plane = 100.0f;
+
+ float m_mouse_sensitivity = 0.1f;
+ float m_movement_speed = 5.0f;
+ bool m_first_mouse = true;
+ float m_last_x = 0.0f;
+ float m_last_y = 0.0f;
+
+ glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f);
+ double m_orbital_radius = 6.34194e10;
+ double m_orbital_min_radius = 1e10;
+ double m_orbital_max_radius = 1e12;
+ float m_azimuth = 0.0f;
+ float m_elevation = static_cast<float>(std::numbers::pi) / 2.0f;
+ float m_orbital_speed = 0.01f;
+ double m_zoom_speed = 25e9f;
+ bool m_dragging = false;
+ bool m_panning = false;
+ bool m_moving = false;
+ double m_last_x_orbital = 0.0;
+ double m_last_y_orbital = 0.0;
+ };
+}