diff options
Diffstat (limited to 'src/core/camera.h')
| -rw-r--r-- | src/core/camera.h | 159 |
1 files changed, 80 insertions, 79 deletions
diff --git a/src/core/camera.h b/src/core/camera.h index 677cb71..c997c35 100644 --- a/src/core/camera.h +++ b/src/core/camera.h @@ -16,85 +16,86 @@ namespace Donut class Camera { public: - Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f, + Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f, float near_plane = 0.1f, float far_plane = 100.0f); ~Camera() = default; - void set_position(const glm::vec3& position) { m_position = position; recalculate_view_matrix(); } - void set_rotation(const glm::vec3& rotation) { m_rotation = rotation; recalculate_view_matrix(); } - - const glm::vec3& get_position() const { return m_position; } - const glm::vec3& get_rotation() const { return m_rotation; } - - glm::vec3 get_forward_direction() const; - glm::vec3 get_right_direction() const; - glm::vec3 get_up_direction() const; + auto set_position(const glm::vec3& position) -> void { m_position = position; recalculate_view_matrix(); } + auto set_rotation(const glm::vec3& rotation) -> void { m_rotation = rotation; recalculate_view_matrix(); } - const glm::mat4& get_projection_matrix() const { return m_projection_matrix; } - const glm::mat4& get_view_matrix() const { return m_view_matrix; } - const glm::mat4& get_view_projection_matrix() const { return m_view_projection_matrix; } + auto get_position() const -> const glm::vec3& { return m_position; } + auto get_rotation() const -> const glm::vec3& { return m_rotation; } - void set_projection(float fov, float aspect_ratio, float near_plane, float far_plane); - void on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true); - - void move_forward(float delta_time); - void move_backward(float delta_time); - void move_right(float delta_time); - void move_left(float delta_time); - void move_up(float delta_time); - void move_down(float delta_time); + auto get_forward_direction() const -> glm::vec3; + auto get_right_direction() const -> glm::vec3; + auto get_up_direction() const -> glm::vec3; - void set_mouse_sensitivity(float sensitivity) { m_mouse_sensitivity = sensitivity; } - float get_mouse_sensitivity() const { return m_mouse_sensitivity; } + auto get_projection_matrix() const -> const glm::mat4& { return m_projection_matrix; } + auto get_view_matrix() const -> const glm::mat4& { return m_view_matrix; } + auto get_view_projection_matrix() const -> const glm::mat4& { return m_view_projection_matrix; } - void set_movement_speed(float speed) { m_movement_speed = speed; } - float get_movement_speed() const { return m_movement_speed; } + auto set_projection(float fov, float aspect_ratio, float near_plane, float far_plane) -> void; + auto on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true) -> void; - void set_orbital_target(const glm::vec3& target) { m_orbital_target = target; } - const glm::vec3& get_orbital_target() const { return m_orbital_target; } - - void set_orbital_radius(double radius) { m_orbital_radius = radius; } - double get_orbital_radius() const { return m_orbital_radius; } - - void set_orbital_limits(double min_radius, double max_radius) - { - m_orbital_min_radius = min_radius; - m_orbital_max_radius = max_radius; + auto move_forward(float delta_time) -> void; + auto move_backward(float delta_time) -> void; + auto move_right(float delta_time) -> void; + auto move_left(float delta_time) -> void; + auto move_up(float delta_time) -> void; + auto move_down(float delta_time) -> void; + + auto set_mouse_sensitivity(float sensitivity) -> void { m_mouse_sensitivity = sensitivity; } + auto get_mouse_sensitivity() const -> float { return m_mouse_sensitivity; } + + auto set_movement_speed(float speed) -> void { m_movement_speed = speed; } + auto get_movement_speed() const -> float { return m_movement_speed; } + + auto set_orbital_target(const glm::vec3& target) -> void { m_orbital_target = target; } + auto get_orbital_target() const -> const glm::vec3& { return m_orbital_target; } + + auto set_orbital_radius(double radius) -> void { m_orbital_radius = radius; } + auto get_orbital_radius() const -> double { return m_orbital_radius; } + + auto set_orbital_limits(double min_radius, double max_radius) -> void + { + m_orbital_min_radius = min_radius; + m_orbital_max_radius = max_radius; } - - void set_orbital_speed(float speed) { m_orbital_speed = speed; } - float get_orbital_speed() const { return m_orbital_speed; } - - void set_zoom_speed(double speed) { m_zoom_speed = speed; } - double get_zoom_speed() const { return m_zoom_speed; } - - void set_azimuth(float azimuth) { m_azimuth = azimuth; } - float get_azimuth() const { return m_azimuth; } - - void set_elevation(float elevation) { m_elevation = elevation; } - float get_elevation() const { return m_elevation; } - - glm::vec3 get_orbital_position() const; - void update_orbital(); - void process_orbital_mouse_move(double x, double y); - void process_orbital_mouse_button(int button, int action, int mods); - void process_orbital_scroll(double x_offset, double y_offset); - - void set_camera_mode(CameraMode mode) { m_camera_mode = mode; } - CameraMode get_camera_mode() const { return m_camera_mode; } - - bool is_dragging() const { return m_dragging; } - bool is_panning() const { return m_panning; } - bool is_moving() const { return m_moving; } - double get_last_x() const { return m_last_x; } - double get_last_y() const { return m_last_y; } + + auto set_orbital_speed(float speed) -> void { m_orbital_speed = speed; } + auto get_orbital_speed() const -> float { return m_orbital_speed; } + + auto set_zoom_speed(double speed) -> void { m_zoom_speed = speed; } + auto get_zoom_speed() const -> double { return m_zoom_speed; } + + auto set_azimuth(float azimuth) -> void { m_azimuth = azimuth; } + auto get_azimuth() const -> float { return m_azimuth; } + + auto set_elevation(float elevation) -> void { m_elevation = elevation; } + auto get_elevation() const -> float { return m_elevation; } + + auto get_orbital_position() const -> glm::vec3; + auto update_orbital() -> void; + auto process_orbital_mouse_move(double x, double y) -> void; + auto process_orbital_mouse_button(int button, int action, int mods) -> void; + auto process_orbital_scroll(double x_offset, double y_offset) -> void; + + auto set_camera_mode(CameraMode mode) -> void { m_camera_mode = mode; } + auto get_camera_mode() const -> CameraMode { return m_camera_mode; } + + auto is_dragging() const -> bool { return m_dragging; } + auto is_panning() const -> bool { return m_panning; } + auto is_moving() const -> bool { return m_moving; } + auto get_last_x() const -> double { return m_last_x; } + auto get_last_y() const -> double { return m_last_y; } private: - void recalculate_view_matrix(); - void recalculate_projection_matrix(); + auto recalculate_view_matrix() -> void; + auto recalculate_projection_matrix() -> void; + private: CameraMode m_camera_mode = CameraMode::FPS; - + glm::mat4 m_projection_matrix; glm::mat4 m_view_matrix; glm::mat4 m_view_projection_matrix; @@ -102,7 +103,7 @@ namespace Donut glm::vec3 m_position = { 0.0f, 0.0f, 3.0f }; glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f }; - float m_fov = 45.0f; + float m_fov = 45.0f; float m_aspect_ratio = 16.0f / 9.0f; float m_near_plane = 0.1f; float m_far_plane = 100.0f; @@ -112,19 +113,19 @@ namespace Donut bool m_first_mouse = true; float m_last_x = 0.0f; float m_last_y = 0.0f; - - glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f); - double m_orbital_radius = 6.34194e10; + + glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f); + double m_orbital_radius = 6.34194e10; double m_orbital_min_radius = 1e10; double m_orbital_max_radius = 1e12; - float m_azimuth = 0.0f; - float m_elevation = static_cast<float>(std::numbers::pi) / 2.0f; - float m_orbital_speed = 0.01f; - double m_zoom_speed = 25e9f; - bool m_dragging = false; - bool m_panning = false; - bool m_moving = false; - double m_last_x_orbital = 0.0; - double m_last_y_orbital = 0.0; + float m_azimuth = 0.0f; + float m_elevation = static_cast<float>(std::numbers::pi) / 2.0f; + float m_orbital_speed = 0.01f; + double m_zoom_speed = 25e9f; + bool m_dragging = false; + bool m_panning = false; + bool m_moving = false; + double m_last_x_orbital = 0.0; + double m_last_y_orbital = 0.0; }; } |
