diff options
Diffstat (limited to 'src/engine/engine.h')
| -rw-r--r-- | src/engine/engine.h | 87 |
1 files changed, 46 insertions, 41 deletions
diff --git a/src/engine/engine.h b/src/engine/engine.h index 6f90efb..39791c1 100644 --- a/src/engine/engine.h +++ b/src/engine/engine.h @@ -2,10 +2,6 @@ #include <vector> #include <iostream> -#include <GLFW/glfw3.h> -#include <glm/glm.hpp> -#include <glm/gtc/matrix_transform.hpp> -#include <glm/gtc/type_ptr.hpp> #include <fstream> #include <sstream> #include <chrono> @@ -15,16 +11,27 @@ #include "core/camera.h" #include "rendering/renderer.h" #include "rendering/shader.h" -#include "rendering/texture.h" #include "rendering/vertex_array.h" +#include "rendering/texture.h" #include "rendering/uniform_buffer.h" +#include "rendering/texture_manager.h" + +#include <GLFW/glfw3.h> +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtc/type_ptr.hpp> + +#define _USE_MATH_DEFINES +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif namespace Donut { const double c = 299792458.0; const double G = 6.67430e-11; - struct BlackHole + struct BlackHole { glm::vec3 m_position; double m_mass; @@ -32,13 +39,12 @@ namespace Donut double m_rs; BlackHole(glm::vec3 pos, float mass) - : m_position(pos), - m_mass(mass) + : m_position(pos), m_mass(mass) { m_rs = 2.0 * G * m_mass / (c * c); } - bool intercept(float px, float py, float pz) const + bool intercept(float px, float py, float pz) const { double dx = double(px) - double(m_position.x); double dy = double(py) - double(m_position.y); @@ -48,11 +54,11 @@ namespace Donut } }; - struct ObjectData + struct ObjectData { glm::vec4 m_pos_radius; glm::vec4 m_color; - float m_mass; + float m_mass; glm::vec3 m_velocity = glm::vec3(0.0f, 0.0f, 0.0f); }; @@ -62,8 +68,6 @@ namespace Donut Engine(); ~Engine() = default; - void generate_grid(const std::vector<ObjectData>& objects); - void draw_grid(const glm::mat4& view_proj); void draw_full_screen_quad(); void dispatch_compute(const Camera& cam); void upload_camera_ubo(const Camera& cam); @@ -73,46 +77,47 @@ namespace Donut void update_physics(float delta_time); void update_window_dimensions(); - Camera& get_camera() { return m_camera; } - const Camera& get_camera() const { return m_camera; } - - const std::vector<ObjectData>& get_objects() const { return m_objects; } - std::vector<ObjectData>& get_objects() { return m_objects; } - - bool get_gravity() const { return m_gravity; } - void set_gravity(bool gravity) { m_gravity = gravity; } - - int get_width() const { return m_width; } - int get_height() const { return m_height; } - int get_compute_width() const { return m_compute_width; } - int get_compute_height() const { return m_compute_height; } + int get_width() const { return m_width; } + int get_height() const { return m_height; } + + std::vector<ObjectData>& get_objects() { return m_objects; } + BlackHole& get_sag_a() { return m_sag_a; } + Camera& get_camera() { return m_camera; } + bool& get_gravity() { return m_gravity; } + void update_performance(float delta_time); + void set_target_fps(int fps) { m_target_fps = fps; } + int get_target_fps() const { return m_target_fps; } + float get_current_fps() const { return m_current_fps; } + void set_compute_height(int height) { m_compute_height = height; } + int get_compute_height() const { return m_compute_height; } + int get_compute_width() const { return (m_width * m_compute_height) / m_height; } + void update_compute_dimensions(); private: - std::string create_basic_vertex_shader(); - std::string create_basic_fragment_shader(); - std::string load_compute_shader(const std::string& path); + Ref<Shader> create_compute_program(const char* path); + std::pair<Ref<VertexArray>, Ref<Texture2D>> quad_vao(); private: - Ref<Shader> m_grid_shader; - Ref<Shader> m_quad_shader; - Ref<Shader> m_compute_shader; - Ref<Texture2D> m_texture; Ref<VertexArray> m_quad_vao; - Ref<VertexArray> m_grid_vao; + Ref<Texture2D> m_texture; + Ref<Shader> m_shader_program; + Ref<Shader> m_compute_program; Ref<UniformBuffer> m_camera_ubo; Ref<UniformBuffer> m_disk_ubo; Ref<UniformBuffer> m_objects_ubo; - - int m_grid_index_count = 0; + int m_width; int m_height; - int m_compute_width; - int m_compute_height; - float m_width_scale = 100000000000.0f; - float m_height_scale = 75000000000.0f; + float m_width_f = 100*10e10f; + float m_height_f = 75*10e10f; + + int m_target_fps = 60; + float m_current_fps = 60.0f; + float m_last_frame_time = 0.0f; + int m_compute_height = 320; std::vector<ObjectData> m_objects; BlackHole m_sag_a; Camera m_camera; bool m_gravity = false; }; -} +}; |
