diff options
Diffstat (limited to 'src/platform/opengl/opengl_renderer_api.cpp')
| -rw-r--r-- | src/platform/opengl/opengl_renderer_api.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/platform/opengl/opengl_renderer_api.cpp b/src/platform/opengl/opengl_renderer_api.cpp index ed5ce78..07748e6 100644 --- a/src/platform/opengl/opengl_renderer_api.cpp +++ b/src/platform/opengl/opengl_renderer_api.cpp @@ -5,7 +5,7 @@ namespace Donut { - void OpenGLRendererAPI::init() + auto OpenGLRendererAPI::init() -> void { if (!glfwGetCurrentContext()) { @@ -29,32 +29,32 @@ namespace Donut glFrontFace(GL_CCW); } - void OpenGLRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) + auto OpenGLRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void { glViewport(x, y, width, height); } - void OpenGLRendererAPI::set_clear_color(const glm::vec4& color) + auto OpenGLRendererAPI::set_clear_color(const glm::vec4& color) -> void { glClearColor(color.r, color.g, color.b, color.a); } - void OpenGLRendererAPI::clear() + auto OpenGLRendererAPI::clear() -> void { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } - void OpenGLRendererAPI::enable_depth_test() + auto OpenGLRendererAPI::enable_depth_test() -> void { glEnable(GL_DEPTH_TEST); } - void OpenGLRendererAPI::disable_depth_test() + auto OpenGLRendererAPI::disable_depth_test() -> void { glDisable(GL_DEPTH_TEST); } - void OpenGLRendererAPI::set_face_culling(bool enabled) + auto OpenGLRendererAPI::set_face_culling(bool enabled) -> void { if (enabled) { @@ -66,42 +66,42 @@ namespace Donut glDisable(GL_CULL_FACE); } - void OpenGLRendererAPI::enable_blending() + auto OpenGLRendererAPI::enable_blending() -> void { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } - void OpenGLRendererAPI::disable_blending() + auto OpenGLRendererAPI::disable_blending() -> void { glDisable(GL_BLEND); } - void OpenGLRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) + auto OpenGLRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void { uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count(); glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); glBindTexture(GL_TEXTURE_2D, 0); } - void OpenGLRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) + auto OpenGLRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void { glDrawArrays(GL_TRIANGLES, first, vertex_count); } - void OpenGLRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) + auto OpenGLRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void { uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count(); glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, nullptr); } - void OpenGLRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) + auto OpenGLRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void { glActiveTexture(GL_TEXTURE0 + slot); glBindTexture(GL_TEXTURE_2D, texture_id); } - void OpenGLRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) + auto OpenGLRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void { if (glBindImageTexture == nullptr) return; @@ -109,8 +109,8 @@ namespace Donut read_only ? GL_READ_ONLY : GL_WRITE_ONLY, GL_RGBA8); } - void OpenGLRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height, - uint32_t format, uint32_t type, void* pixels) + auto OpenGLRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height, + uint32_t format, uint32_t type, void* pixels) -> void { glReadPixels(x, y, width, height, format, type, pixels); } |
