diff options
Diffstat (limited to 'src/platform/opengl/opengl_texture.cpp')
| -rw-r--r-- | src/platform/opengl/opengl_texture.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/platform/opengl/opengl_texture.cpp b/src/platform/opengl/opengl_texture.cpp index 14ae214..34a5117 100644 --- a/src/platform/opengl/opengl_texture.cpp +++ b/src/platform/opengl/opengl_texture.cpp @@ -208,8 +208,8 @@ namespace Donut }; glUseProgram(shader_program); - glUniform1i(glGetUniformLocation(shader_program, "equirectangularMap"), 0); - glUniformMatrix4fv(glGetUniformLocation(shader_program, "projection"), 1, GL_FALSE, &capture_projection[0][0]); + glUniform1i(glGetUniformLocation(shader_program, "u_EquirectangularMap"), 0); + glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_Projection"), 1, GL_FALSE, &capture_projection[0][0]); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, hdr_texture); @@ -217,7 +217,7 @@ namespace Donut glBindFramebuffer(GL_FRAMEBUFFER, capture_fbo); for (unsigned int i = 0; i < 6; ++i) { - glUniformMatrix4fv(glGetUniformLocation(shader_program, "view"), 1, GL_FALSE, &capture_views[i][0][0]); + glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_View"), 1, GL_FALSE, &capture_views[i][0][0]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, m_renderer_id, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindVertexArray(cube_vao); |
