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-rw-r--r--src/platform/vulkan/vulkan_renderer_api.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/platform/vulkan/vulkan_renderer_api.cpp b/src/platform/vulkan/vulkan_renderer_api.cpp
new file mode 100644
index 0000000..56499f4
--- /dev/null
+++ b/src/platform/vulkan/vulkan_renderer_api.cpp
@@ -0,0 +1,86 @@
+#include "vulkan_renderer_api.h"
+
+namespace Donut
+{
+ auto VulkanRendererAPI::init() -> void
+ {
+ // TODO(Hachem): Implement Vulkan renderer API initialization
+ }
+
+ auto VulkanRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void
+ {
+ // TODO(Hachem): Implement Vulkan viewport setting
+ }
+
+ auto VulkanRendererAPI::set_clear_color(const glm::vec4& color) -> void
+ {
+ // TODO(Hachem): Implement Vulkan clear color setting
+ }
+
+ auto VulkanRendererAPI::clear() -> void
+ {
+ // TODO(Hachem): Implement Vulkan clear
+ }
+
+ auto VulkanRendererAPI::enable_depth_test() -> void
+ {
+ // TODO(Hachem): Implement Vulkan depth test enabling
+ }
+
+ auto VulkanRendererAPI::disable_depth_test() -> void
+ {
+ // TODO(Hachem): Implement Vulkan depth test disabling
+ }
+
+ auto VulkanRendererAPI::set_face_culling(bool enabled) -> void
+ {
+ // TODO(Hachem): Implement Vulkan face culling setting
+ }
+
+ auto VulkanRendererAPI::enable_blending() -> void
+ {
+ // TODO(Hachem): Implement Vulkan blending enabling
+ }
+
+ auto VulkanRendererAPI::disable_blending() -> void
+ {
+ // TODO(Hachem): Implement Vulkan blending disabling
+ }
+
+ auto VulkanRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
+ {
+ // TODO(Hachem): Implement Vulkan indexed drawing
+ }
+
+ auto VulkanRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) -> void
+ {
+ // TODO(Hachem): Implement Vulkan array drawing
+ }
+
+ auto VulkanRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count) -> void
+ {
+ // TODO(Hachem): Implement Vulkan line drawing
+ }
+
+ auto VulkanRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) -> void
+ {
+ // TODO(Hachem): Implement Vulkan texture binding
+ }
+
+ auto VulkanRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void
+ {
+ // TODO(Hachem): Implement Vulkan image texture binding
+ }
+
+ auto VulkanRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type, void* pixels) -> void
+ {
+ // TODO(Hachem): Implement Vulkan pixel reading
+ // For now, this is a placeholder implementation
+ // In a real Vulkan implementation, this would involve:
+ // 1. Creating a staging buffer
+ // 2. Copying the framebuffer to the staging buffer
+ // 3. Mapping the staging buffer and copying to the pixels array
+ // 4. Unmapping and destroying the staging buffer
+ }
+};