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path: root/src/platform/vulkan/vulkan_shader.cpp
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Diffstat (limited to 'src/platform/vulkan/vulkan_shader.cpp')
-rw-r--r--src/platform/vulkan/vulkan_shader.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp
new file mode 100644
index 0000000..53d65a5
--- /dev/null
+++ b/src/platform/vulkan/vulkan_shader.cpp
@@ -0,0 +1,102 @@
+#include "vulkan_shader.h"
+
+#include <fstream>
+#include <glm/gtc/type_ptr.hpp>
+
+namespace Donut
+{
+ VulkanShader::VulkanShader(const std::string& filepath)
+ {
+ }
+
+ VulkanShader::VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
+ : m_name(name)
+ {
+ }
+
+ VulkanShader::~VulkanShader()
+ {
+ }
+
+ void VulkanShader::bind() const
+ {
+ }
+
+ void VulkanShader::unbind() const
+ {
+ }
+
+ void VulkanShader::set_int(const std::string& name, int value)
+ {
+ }
+
+ void VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count)
+ {
+ }
+
+ void VulkanShader::set_float(const std::string& name, float value)
+ {
+ }
+
+ void VulkanShader::set_float2(const std::string& name, const glm::vec2& value)
+ {
+ }
+
+ void VulkanShader::set_float3(const std::string& name, const glm::vec3& value)
+ {
+ }
+
+ void VulkanShader::set_float4(const std::string& name, const glm::vec4& value)
+ {
+ }
+
+ void VulkanShader::set_mat4(const std::string& name, const glm::mat4& value)
+ {
+ }
+
+ void VulkanShader::upload_uniform_int(const std::string& name, int value)
+ {
+ }
+
+ void VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count)
+ {
+ }
+
+ void VulkanShader::upload_uniform_float(const std::string& name, float value)
+ {
+ }
+
+ void VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value)
+ {
+ }
+
+ void VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value)
+ {
+ }
+
+ void VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value)
+ {
+ }
+
+ void VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix)
+ {
+ }
+
+ void VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix)
+ {
+ }
+
+ std::string VulkanShader::read_file(const std::string& filepath)
+ {
+ return "";
+ }
+
+ std::unordered_map<uint32_t, std::string> VulkanShader::pre_process(const std::string& source)
+ {
+ return {};
+ }
+
+ void VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources)
+ {
+ }
+};