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-rw-r--r--src/platform/vulkan/vulkan_shader.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/platform/vulkan/vulkan_shader.h b/src/platform/vulkan/vulkan_shader.h
deleted file mode 100644
index 9453130..0000000
--- a/src/platform/vulkan/vulkan_shader.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-
-#include "rendering/shader.h"
-
-#include <string>
-#include <unordered_map>
-
-namespace Donut
-{
- class VulkanShader
- : public Shader
- {
- public:
- VulkanShader(const std::string& filepath);
- VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
- VulkanShader(const std::string& name, const std::string& compute_src);
- virtual ~VulkanShader();
-
- virtual auto bind() const -> void override;
- virtual auto unbind() const -> void override;
-
- virtual auto set_int(const std::string& name, int value) -> void override;
- virtual auto set_int_array(const std::string& name, int* values, uint32_t count) -> void override;
- virtual auto set_float(const std::string& name, float value) -> void override;
- virtual auto set_float2(const std::string& name, const glm::vec2& value) -> void override;
- virtual auto set_float3(const std::string& name, const glm::vec3& value) -> void override;
- virtual auto set_float4(const std::string& name, const glm::vec4& value) -> void override;
- virtual auto set_mat4(const std::string& name, const glm::mat4& value) -> void override;
-
- virtual auto dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) -> void override;
- virtual auto dispatch_indirect(uint32_t offset = 0) -> void override;
- virtual auto memory_barrier(uint32_t barriers) -> void override;
-
- virtual auto get_name() const -> const std::string& override{ return m_name; }
- virtual auto get_renderer_id() const -> uint32_t override{ return m_renderer_id; }
-
- auto upload_uniform_int(const std::string& name, int value) -> void;
- auto upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void;
- auto upload_uniform_float(const std::string& name, float value) -> void;
- auto upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void;
- auto upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void;
- auto upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void;
- auto upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void;
- auto upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void;
- private:
- auto read_file(const std::string& filepath) -> std::string;
- auto pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>;
- auto compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void;
- uint32_t m_renderer_id;
- std::string m_name;
- };
-};