aboutsummaryrefslogtreecommitdiff
path: root/src/rendering/renderer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/rendering/renderer.h')
-rw-r--r--src/rendering/renderer.h155
1 files changed, 0 insertions, 155 deletions
diff --git a/src/rendering/renderer.h b/src/rendering/renderer.h
deleted file mode 100644
index d7855a4..0000000
--- a/src/rendering/renderer.h
+++ /dev/null
@@ -1,155 +0,0 @@
-#pragma once
-
-#include "core/memory.h"
-#include "vertex_array.h"
-#include "shader.h"
-#include "framebuffer.h"
-
-#include <glm/glm.hpp>
-
-namespace Donut
-{
- // Single concrete backend: the OpenGL renderer. (Vulkan runs through its own
- // dedicated VulkanRenderer, not this immediate-mode command layer.)
- class RendererAPI
- {
- public:
- enum class API
- {
- None = 0,
- OpenGL = 1,
- Vulkan = 2,
- };
-
- public:
- RendererAPI() = default;
- ~RendererAPI() = default;
-
- auto init() -> void;
- auto set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void;
- auto set_clear_color(const glm::vec4& color) -> void;
- auto clear() -> void;
- auto enable_depth_test() -> void;
- auto disable_depth_test() -> void;
- auto set_face_culling(bool enabled) -> void;
- auto enable_blending() -> void;
- auto disable_blending() -> void;
-
- auto draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
- auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void;
- auto draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
- auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void;
- auto bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false) -> void;
- auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels) -> void;
-
- inline static auto get_api() -> API { return s_api; }
- inline static auto set_api(API api) -> void { s_api = api; }
- static auto create() -> Scope<RendererAPI>;
-
- private:
- static API s_api;
- };
-
- class RenderCommand
- {
- public:
- inline static auto init() -> void
- {
- s_renderer_api->init();
- }
-
- inline static auto set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void
- {
- s_renderer_api->set_viewport(x, y, width, height);
- }
-
- inline static auto set_clear_color(const glm::vec4& color) -> void
- {
- s_renderer_api->set_clear_color(color);
- }
-
- inline static auto clear() -> void
- {
- s_renderer_api->clear();
- }
-
- inline static auto enable_depth_test() -> void
- {
- s_renderer_api->enable_depth_test();
- }
-
- inline static auto disable_depth_test() -> void
- {
- s_renderer_api->disable_depth_test();
- }
-
- inline static auto set_face_culling(bool enabled) -> void
- {
- s_renderer_api->set_face_culling(enabled);
- }
-
- inline static auto enable_blending() -> void
- {
- s_renderer_api->enable_blending();
- }
-
- inline static auto disable_blending() -> void
- {
- s_renderer_api->disable_blending();
- }
-
- inline static auto draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void
- {
- s_renderer_api->draw_indexed(vertex_array, index_count);
- }
-
- inline static auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void
- {
- s_renderer_api->draw_arrays(vertex_count, first);
- }
-
- inline static auto draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void
- {
- s_renderer_api->draw_lines(vertex_array, index_count);
- }
-
- inline static auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void
- {
- s_renderer_api->bind_texture(texture_id, slot);
- }
-
- inline static auto bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false) -> void
- {
- s_renderer_api->bind_image_texture(texture_id, slot, read_only);
- }
-
- inline static auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels) -> void
- {
- s_renderer_api->read_pixels(x, y, width, height, format, type, pixels);
- }
-
- private:
- static Scope<RendererAPI> s_renderer_api;
- };
-
- class Renderer
- {
- public:
- static auto init() -> void;
- static auto shutdown() -> void;
-
- static auto on_window_resize(uint32_t width, uint32_t height) -> void;
-
- static auto submit(const Ref<Shader>& shader,
- const Ref<VertexArray>& vertex_array,
- const glm::mat4& transform,
- const glm::mat4& view_projection) -> void;
-
- static auto set_clear_color(const glm::vec4& color) -> void;
- static auto clear() -> void;
-
- inline static auto get_api() -> RendererAPI::API { return RendererAPI::get_api(); }
- };
-};