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-rw-r--r--src/rendering/renderer.h43
1 files changed, 20 insertions, 23 deletions
diff --git a/src/rendering/renderer.h b/src/rendering/renderer.h
index 189723d..d7855a4 100644
--- a/src/rendering/renderer.h
+++ b/src/rendering/renderer.h
@@ -9,6 +9,8 @@
namespace Donut
{
+ // Single concrete backend: the OpenGL renderer. (Vulkan runs through its own
+ // dedicated VulkanRenderer, not this immediate-mode command layer.)
class RendererAPI
{
public:
@@ -20,31 +22,26 @@ namespace Donut
};
public:
- virtual ~RendererAPI() = default;
+ RendererAPI() = default;
+ ~RendererAPI() = default;
- virtual auto init() -> void = 0;
- virtual auto set_viewport(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height) -> void = 0;
- virtual auto set_clear_color(const glm::vec4& color) -> void = 0;
- virtual auto clear() -> void = 0;
- virtual auto enable_depth_test() -> void = 0;
- virtual auto disable_depth_test() -> void = 0;
- virtual auto set_face_culling(bool enabled) -> void = 0;
- virtual auto enable_blending() -> void = 0;
- virtual auto disable_blending() -> void = 0;
+ auto init() -> void;
+ auto set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) -> void;
+ auto set_clear_color(const glm::vec4& color) -> void;
+ auto clear() -> void;
+ auto enable_depth_test() -> void;
+ auto disable_depth_test() -> void;
+ auto set_face_culling(bool enabled) -> void;
+ auto enable_blending() -> void;
+ auto disable_blending() -> void;
- virtual auto draw_indexed(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) -> void = 0;
-
- virtual auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void = 0;
- virtual auto draw_lines(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) -> void = 0;
- virtual auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void = 0;
- virtual auto bind_image_texture(uint32_t texture_id,
- uint32_t slot = 0,
- bool read_only = false) -> void = 0;
- virtual auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
- uint32_t format, uint32_t type, void* pixels) -> void = 0;
+ auto draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
+ auto draw_arrays(uint32_t vertex_count, uint32_t first = 0) -> void;
+ auto draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0) -> void;
+ auto bind_texture(uint32_t texture_id, uint32_t slot = 0) -> void;
+ auto bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false) -> void;
+ auto read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t type, void* pixels) -> void;
inline static auto get_api() -> API { return s_api; }
inline static auto set_api(API api) -> void { s_api = api; }