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-rw-r--r--src/rendering/renderer_backend.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/rendering/renderer_backend.h b/src/rendering/renderer_backend.h
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+++ b/src/rendering/renderer_backend.h
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+#pragma once
+
+#include <glm/glm.hpp>
+#include <functional>
+#include <string>
+#include <vector>
+
+namespace Donut
+{
+ struct SceneObject
+ {
+ glm::vec3 position = { 0.0f, 2.0f, 0.0f };
+ float radius = 2.0f;
+ glm::vec3 color = { 0.85f, 0.35f, 0.2f };
+ };
+
+ struct BlackHoleParams
+ {
+ float disk_inner_rs = 3.0f;
+ float disk_outer_rs = 12.0f;
+ float temperature = 4800.0f;
+ float brightness = 0.9f;
+ float turbulence = 0.4f;
+ int quality_steps = 15000;
+ float fov_degrees = 60.0f;
+ };
+
+ class RendererBackend
+ {
+ public:
+ virtual ~RendererBackend() = default;
+
+ virtual auto init(void* glfwWindow, int width, int height) -> bool = 0;
+
+ virtual auto init_ui() -> bool = 0;
+ virtual auto shutdown() -> void = 0;
+ virtual auto resize(int width, int height) -> void = 0;
+
+ virtual auto draw_frame(const glm::vec4& clear_color,
+ const std::function<void()>& build_ui) -> void = 0;
+
+ virtual auto set_scene_mode(bool enabled) -> void = 0;
+ virtual auto is_scene_mode() const -> bool = 0;
+ virtual auto set_free_fly(bool enabled) -> void = 0;
+ virtual auto is_free_fly() const -> bool = 0;
+ virtual auto reset_camera() -> void = 0;
+
+ virtual auto set_hdri(const std::string& path) -> void = 0;
+ virtual auto current_hdri() const -> const std::string& = 0;
+ virtual auto scene_objects() -> std::vector<SceneObject>& = 0;
+ virtual auto set_selected_object(int index) -> void = 0;
+ virtual auto black_hole_params() -> BlackHoleParams& = 0;
+
+ virtual auto device_name() const -> const std::string& = 0;
+ };
+}