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-rw-r--r--src/rendering/renderer_backend.h32
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diff --git a/src/rendering/renderer_backend.h b/src/rendering/renderer_backend.h
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-#pragma once
-
-#include <glm/glm.hpp>
-
-namespace Donut
-{
- // Backend-agnostic scene/black-hole data shared by the Application and the
- // portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself
- // is written once on the RHI (rendering/rhi.h); these are just the inputs.
-
- // A placeable/editable sphere in the world-builder scene view. The app owns
- // the list; SceneRenderer draws it the same way on every backend.
- struct SceneObject
- {
- glm::vec3 position = { 0.0f, 2.0f, 0.0f };
- float radius = 2.0f;
- glm::vec3 color = { 0.85f, 0.35f, 0.2f };
- };
-
- // Live-tunable black-hole / accretion-disk parameters. Radii are in
- // Schwarzschild radii; the inner edge is clamped to the ISCO (3 r_s).
- struct BlackHoleParams
- {
- float disk_inner_rs = 3.0f; // inner edge (x r_s)
- float disk_outer_rs = 12.0f; // outer edge (x r_s)
- float temperature = 4800.0f; // Kelvin at the flux peak (disk colour)
- float brightness = 0.9f; // disk exposure
- float turbulence = 0.4f; // 0 = smooth physical disk
- int quality_steps = 15000; // geodesic integration steps
- float fov_degrees = 60.0f; // camera field of view
- };
-}