diff options
Diffstat (limited to 'src/rendering/shader.cpp')
| -rw-r--r-- | src/rendering/shader.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/rendering/shader.cpp b/src/rendering/shader.cpp index 1bbd0fc..8c6fa76 100644 --- a/src/rendering/shader.cpp +++ b/src/rendering/shader.cpp @@ -6,7 +6,7 @@ namespace Donut { - Shader* Shader::create(const std::string& filepath) + auto Shader::create(const std::string& filepath) -> Shader* { switch (Renderer::get_api()) { @@ -19,7 +19,7 @@ namespace Donut } } - Shader* Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) + auto Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) -> Shader* { switch (Renderer::get_api()) { @@ -32,7 +32,7 @@ namespace Donut } } - Shader* Shader::create_compute(const std::string& name, const std::string& compute_src) + auto Shader::create_compute(const std::string& name, const std::string& compute_src) -> Shader* { switch (Renderer::get_api()) { @@ -45,39 +45,39 @@ namespace Donut } } - void ShaderLibrary::add(const Ref<Shader>& shader) + auto ShaderLibrary::add(const Ref<Shader>& shader) -> void { auto& name = shader->get_name(); add(name, shader); } - void ShaderLibrary::add(const std::string& name, const Ref<Shader>& shader) + auto ShaderLibrary::add(const std::string& name, const Ref<Shader>& shader) -> void { m_shaders[name] = shader; } - Ref<Shader> ShaderLibrary::load(const std::string& filepath) + auto ShaderLibrary::load(const std::string& filepath) -> Ref<Shader> { auto shader = Ref<Shader>(Shader::create(filepath)); add(shader); return shader; } - Ref<Shader> ShaderLibrary::load(const std::string& name, const std::string& filepath) + auto ShaderLibrary::load(const std::string& name, const std::string& filepath) -> Ref<Shader> { auto shader = Ref<Shader>(Shader::create(filepath)); add(name, shader); return shader; } - Ref<Shader> ShaderLibrary::get(const std::string& name) + auto ShaderLibrary::get(const std::string& name) -> Ref<Shader> { if (exists(name)) return m_shaders[name]; return nullptr; } - bool ShaderLibrary::exists(const std::string& name) const + auto ShaderLibrary::exists(const std::string& name) const -> bool { return m_shaders.find(name) != m_shaders.end(); } |
