diff options
Diffstat (limited to 'src/rendering/shader.cpp')
| -rw-r--r-- | src/rendering/shader.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/rendering/shader.cpp b/src/rendering/shader.cpp index 1bbd0fc..833b719 100644 --- a/src/rendering/shader.cpp +++ b/src/rendering/shader.cpp @@ -6,40 +6,40 @@ namespace Donut { - Shader* Shader::create(const std::string& filepath) + Ref<Shader> Shader::create(const std::string& filepath) { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(filepath); + return create_ref<OpenGLShader>(filepath); case RendererAPI::API::Vulkan: - return new VulkanShader(filepath); + return create_ref<VulkanShader>(filepath); default: return nullptr; } } - Shader* Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) + Ref<Shader> Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(name, vertex_src, fragment_src); + return create_ref<OpenGLShader>(name, vertex_src, fragment_src); case RendererAPI::API::Vulkan: - return new VulkanShader(name, vertex_src, fragment_src); + return create_ref<VulkanShader>(name, vertex_src, fragment_src); default: return nullptr; } } - Shader* Shader::create_compute(const std::string& name, const std::string& compute_src) + Ref<Shader> Shader::create_compute(const std::string& name, const std::string& compute_src) { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(name, compute_src); + return create_ref<OpenGLShader>(name, compute_src); case RendererAPI::API::Vulkan: - return new VulkanShader(name, compute_src); + return create_ref<VulkanShader>(name, compute_src); default: return nullptr; } @@ -58,14 +58,14 @@ namespace Donut Ref<Shader> ShaderLibrary::load(const std::string& filepath) { - auto shader = Ref<Shader>(Shader::create(filepath)); + auto shader = Shader::create(filepath); add(shader); return shader; } Ref<Shader> ShaderLibrary::load(const std::string& name, const std::string& filepath) { - auto shader = Ref<Shader>(Shader::create(filepath)); + auto shader = Shader::create(filepath); add(name, shader); return shader; } |
