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diff --git a/src/scene/scene.h b/src/scene/scene.h
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+#pragma once
+
+#include "scene_types.h"
+#include "core/camera.h"
+
+#include <string>
+#include <vector>
+
+namespace Donut
+{
+ // The document: everything the app edits and renders, independent of any
+ // backend or UI. Workspaces (tabs) read and mutate this; the RenderPath reads
+ // it to draw. It owns the two viewpoints (cameras) as scene state, plus small
+ // camera-framing helpers, since a viewpoint is part of the document.
+ class Scene
+ {
+ public:
+ Scene();
+
+ // world-builder content
+ std::vector<SceneObject> objects{ SceneObject{} };
+ int selected_object = 0;
+
+ // black hole / accretion disk
+ BlackHoleParams black_hole;
+
+ // environment
+ std::string hdri_path = "assets/hdri/hdr_blue_nebulae_1.hdr";
+
+ // viewpoints
+ Camera sim_camera{ 60.0f, 16.0f / 9.0f, 0.1f, 100.0f }; // black-hole view
+ Camera scene_camera{ 45.0f, 16.0f / 9.0f, 0.1f, 1000.0f }; // world-builder view
+
+ // Camera framing helpers (the sim view supports orbital + free-fly).
+ auto reset_sim_camera() -> void;
+ auto set_free_fly(bool enabled) -> void;
+ auto is_free_fly() const -> bool { return sim_camera.get_camera_mode() == CameraMode::FPS; }
+ };
+}