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-rw-r--r--src/ui/workspace.h23
1 files changed, 5 insertions, 18 deletions
diff --git a/src/ui/workspace.h b/src/ui/workspace.h
index d86614a..16dff2a 100644
--- a/src/ui/workspace.h
+++ b/src/ui/workspace.h
@@ -1,6 +1,5 @@
#pragma once
-#include "rendering/view.h"
#include "rendering/export_config.h"
#include <string>
@@ -8,7 +7,7 @@ namespace Donut
{
class Scene;
- // App-level actions a workspace can request (window/device changes it can't do
+ // App-level actions the UI can request (window/device changes it can't do
// itself). The Application implements this — it owns the window and device.
struct AppActions
{
@@ -19,29 +18,17 @@ namespace Donut
virtual auto set_ui_scale(float scale) -> void = 0;
virtual auto get_window_size(int& w, int& h) const -> void = 0;
virtual auto is_fullscreen() const -> bool = 0;
- // Renders the requested channels off-screen and writes PNGs; returns the
- // number of files written (0 on failure).
+ // Renders the requested channels off-screen and writes files; returns the
+ // number written (0 on failure).
virtual auto export_frame(const ExportConfig& cfg) -> int = 0;
};
- // What a workspace gets each frame to build its panels. `scene` is mutable —
- // workspaces edit the document through it; `actions` performs app-level changes.
+ // What the UI panels get each frame. `scene` is mutable — panels edit the
+ // document through it; `actions` performs app-level changes.
struct UIContext
{
Scene& scene;
std::string device_name;
AppActions& actions;
};
-
- // A Dorico-style workspace: one tab that owns its side panels and declares
- // which viewport View it shows. Switching tabs switches both. Concrete
- // workspaces (Setup / Scene / Simulation / Export) live in ui_layer.cpp.
- class Workspace
- {
- public:
- virtual ~Workspace() = default;
- virtual auto name() const -> const char* = 0;
- virtual auto view() const -> View = 0;
- virtual auto on_ui(const UIContext& ctx) -> void = 0;
- };
}