hachem.wtf
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2026-08-24feat: work on render path exportinghachem1-7/+52
2026-08-23feat: RHI interface with shared scene and black hole renderershachem3-37/+48
2026-08-23feat: unified interfacehachem1-6/+3
2026-08-22feat: mip samplinghachem1-20/+46
2026-08-22feat: rework rendering to use the Novikov-Thorne temperature profilehachem1-221/+99
2026-08-19feat: Vulkan renderer and test pipelinehachem1-0/+21
2026-08-19feat: port the shaders from GLSL to Slanghachem13-434/+405
2026-08-18fix: macOS compatibilityhachem1-116/+126
2025-08-25fix: QOL improvementshachem4-12/+58
2025-08-22feat: add HDRIhachem7-2/+80
2025-08-22feat: add bloom and blurhachem2-5/+75
2025-08-22feat: volumetric cloud renderinghachem1-18/+194
2025-08-21feat: finish most world builder featureshachem1-3/+2
2025-08-18fix: improvements, bump to C++20 and fix bugshachem2-3/+16
2025-08-17feat: add world builder statehachem1-0/+53
2025-08-16fix: first optimizationhachem2-13/+56
2025-08-15feat: complete first geodesic 3D raytracinghachem4-143/+160
2025-08-14feat: I am going to throw my computer out a windowhachem9-228/+259
2025-08-14feat: custom UI fonthachem64-0/+211
2025-08-13feat: compute shaders and compute textureshachem4-0/+156
2025-08-12feat: texture and pixel buffershachem1-0/+41
2025-08-12feat: start of a basic rendering backendhachem1-0/+31