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high-performance blackhole renderer.
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2026-08-19
feat: Vulkan renderer and test pipeline
hachem
1
-0
/
+21
2026-08-19
feat: port the shaders from GLSL to Slang
hachem
13
-434
/
+405
2026-08-18
fix: macOS compatibility
hachem
1
-116
/
+126
2025-08-25
fix: QOL improvements
hachem
4
-12
/
+58
2025-08-22
feat: add HDRI
hachem
7
-2
/
+80
2025-08-22
feat: add bloom and blur
hachem
2
-5
/
+75
2025-08-22
feat: volumetric cloud rendering
hachem
1
-18
/
+194
2025-08-21
feat: finish most world builder features
hachem
1
-3
/
+2
2025-08-18
fix: improvements, bump to C++20 and fix bugs
hachem
2
-3
/
+16
2025-08-17
feat: add world builder state
hachem
1
-0
/
+53
2025-08-16
fix: first optimization
hachem
2
-13
/
+56
2025-08-15
feat: complete first geodesic 3D raytracing
hachem
4
-143
/
+160
2025-08-14
feat: I am going to throw my computer out a window
hachem
9
-228
/
+259
2025-08-14
feat: custom UI font
hachem
64
-0
/
+211
2025-08-13
feat: compute shaders and compute textures
hachem
4
-0
/
+156
2025-08-12
feat: texture and pixel buffers
hachem
1
-0
/
+41
2025-08-12
feat: start of a basic rendering backend
hachem
1
-0
/
+31