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high-performance blackhole renderer.
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2026-08-24
chore: -Wall -Wextra -Werror -pedantic
hachem
8
-16
/
+14
2026-08-24
chore: cleanup shaders
hachem
7
-287
/
+445
2026-08-24
feat: work on render path exporting
hachem
13
-27
/
+342
2026-08-23
feat: wire the scene into the simulation engine
hachem
16
-20
/
+236
2026-08-23
feat: implement ui layer arch
hachem
6
-340
/
+363
2026-08-23
feat: render path and views
hachem
3
-0
/
+133
2026-08-23
feat: scene module
hachem
5
-2
/
+94
2026-08-23
refactor: split vulkan_device.cpp into common, resources, swapchain and cubemap
hachem
5
-1229
/
+1251
2026-08-23
refactor: move the GL shader and texture into platform/opengl
hachem
5
-2
/
+3
2026-08-23
fix: generalize render targets and window seams
hachem
6
-82
/
+137
2026-08-23
feat: complete RHI api
hachem
5
-277
/
+290
2026-08-23
refactor: drop the engine, states and Metal code
hachem
15
-3173
/
+0
2026-08-23
feat: Vulkan RHI device
hachem
6
-2779
/
+1244
2026-08-23
feat: OpenGL RHI device
hachem
4
-430
/
+281
2026-08-23
feat: RHI interface with shared scene and black hole renderers
hachem
21
-1071
/
+453
2026-08-23
feat: unified interface
hachem
10
-151
/
+868
2026-08-22
feat: mip sampling
hachem
1
-3
/
+44
2026-08-22
feat: rework rendering to use the Novikov-Thorne temperature profile
hachem
1
-47
/
+80
2026-08-22
feat: add dynamic UBO and scene manager support for Vulkan
hachem
3
-22
/
+101
2026-08-22
feat: complete Vulkan
hachem
2
-3
/
+106
2026-08-21
feat: abstraction collapse
hachem
2
-16
/
+242
2026-08-20
feat: reduce renderer abstraction
hachem
1
-17
/
+32
2026-08-20
refactor: fold the Vulkan wrapper classes into VulkanRenderer
hachem
16
-608
/
+177
2026-08-20
refactor: fold the OpenGL backend classes into rendering
hachem
33
-1604
/
+1219
2026-08-20
chore: port camera to Vulkan
hachem
3
-15
/
+100
2026-08-20
chore: move ImGui HDRI switching to Vulkan
hachem
3
-2
/
+64
2026-08-20
refactor: trailing return types in the Vulkan backend
hachem
18
-185
/
+185
2026-08-20
refactor: trailing return types in the OpenGL and Metal backends
hachem
17
-135
/
+135
2026-08-20
refactor: trailing return types in rendering
hachem
18
-154
/
+156
2026-08-20
refactor: trailing return types in engine and states
hachem
10
-183
/
+187
2026-08-20
refactor: trailing return types in core
hachem
19
-456
/
+466
2026-08-19
feat: vulkan is going to be the end of me bro
hachem
3
-39
/
+104
2026-08-19
feat: Vulkan renderer and test pipeline
hachem
2
-0
/
+1240
2026-08-19
feat: Vulkan context
hachem
2
-0
/
+781
2026-08-19
feat: migrate to slang from glsl
hachem
3
-15
/
+33
2026-08-19
feat: support macOS arm64
hachem
4
-14
/
+150
2026-08-18
chore: clangd
hachem
1
-52
/
+52
2026-08-18
chore: optimization
hachem
1
-3
/
+3
2026-08-18
fix: macOS compatibility
hachem
11
-88
/
+198
2025-08-25
fix: QOL improvements
hachem
5
-21
/
+168
2025-08-22
feat: add HDRI
hachem
16
-16
/
+673
2025-08-22
fix: settings not saving
hachem
3
-1
/
+52
2025-08-22
feat: add bloom and blur
hachem
3
-2
/
+45
2025-08-22
feat: volumetric cloud rendering
hachem
3
-7
/
+46
2025-08-22
feat: frame exporting
hachem
12
-3
/
+580
2025-08-21
fix: proper scene loading
hachem
8
-69
/
+164
2025-08-21
feat: finish most world builder features
hachem
4
-15
/
+107
2025-08-18
feat: load scenes from JSON
hachem
1
-41
/
+62
2025-08-18
fix: improvements, bump to C++20 and fix bugs
hachem
6
-106
/
+127
2025-08-17
feat: add world builder state
hachem
5
-19
/
+779
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