From f949a0aafe9825b8209c3a9d139a7bf5e22a7897 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 01:41:19 +0200 Subject: [add]: Custom UI Font --- Assets/ImageProcessing.glsl | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 Assets/ImageProcessing.glsl (limited to 'Assets/ImageProcessing.glsl') diff --git a/Assets/ImageProcessing.glsl b/Assets/ImageProcessing.glsl deleted file mode 100644 index 3a05425..0000000 --- a/Assets/ImageProcessing.glsl +++ /dev/null @@ -1,31 +0,0 @@ -#type compute -#version 430 core - -layout(local_size_x = 16, local_size_y = 16) in; - -layout(binding = 0) uniform sampler2D u_InputTexture; -layout(binding = 1, rgba8) uniform image2D u_OutputTexture; - -uniform vec2 u_TextureSize; -uniform float u_Brightness; -uniform float u_Contrast; -uniform float u_Saturation; - -void main() -{ - ivec2 pixelCoord = ivec2(gl_GlobalInvocationID.xy); - - if (pixelCoord.x >= int(u_TextureSize.x) || pixelCoord.y >= int(u_TextureSize.y)) - return; - - vec2 texCoord = (vec2(pixelCoord) + 0.5) / u_TextureSize; - vec4 color = texture(u_InputTexture, texCoord); - - color.rgb = (color.rgb - 0.5) * u_Contrast + 0.5 + u_Brightness; - - float luminance = dot(color.rgb, vec3(0.299, 0.587, 0.114)); - color.rgb = mix(vec3(luminance), color.rgb, u_Saturation); - color.rgb = clamp(color.rgb, 0.0, 1.0); - - imageStore(u_OutputTexture, pixelCoord, color); -} -- cgit v1.3