From 06398a7a176e123506de6e8851866a8bec0b3427 Mon Sep 17 00:00:00 2001 From: hachem Date: Mon, 24 Aug 2026 17:07:54 +0200 Subject: [chore]: cleanup shaders --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 8898802..2896d55 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ For each pixel, Donut generates a ray from the camera using its position, orient ## Documentation For a deeper explanation of how Donut works, see the [`docs/`](docs/) folder: - [docs/physics.md](docs/physics.md) — the physics and mathematics: null geodesics and the equations of motion, the numerical integrator, the event horizon / photon sphere / ISCO, the Novikov–Thorne accretion disk, gravitational + Doppler redshift and relativistic beaming, and the observable quantities the renderer can measure. -- [docs/architecture.md](docs/architecture.md) — how the program is built: the portable OpenGL/Vulkan RHI, the two renderers, the unified scene-and-simulation world, the rendering pipeline, the Dorico-style tabs, and the physical-value export pipeline. +- [docs/architecture.md](docs/architecture.md) — how the program is built: the portable OpenGL/Vulkan RHI, the two renderers, the unified scene-and-simulation world, the rendering pipeline, the docking UI, and the physical-value export pipeline. ## License Donut is released under the MIT License. -- cgit v1.3