From 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 20 Aug 2026 02:27:02 +0200 Subject: [chore]: MASSIVE refactor + more vulkan bs --- assets/shaders/Skybox.slang | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 assets/shaders/Skybox.slang (limited to 'assets/shaders/Skybox.slang') diff --git a/assets/shaders/Skybox.slang b/assets/shaders/Skybox.slang new file mode 100644 index 0000000..6ba81bc --- /dev/null +++ b/assets/shaders/Skybox.slang @@ -0,0 +1,23 @@ +uniform float4x4 u_Projection; +uniform float4x4 u_View; + +struct VSInput { float3 position : POSITION; }; +struct VSOutput { float4 position : SV_Position; float3 texCoords : TEXCOORD0; }; + +[shader("vertex")] +VSOutput vertexMain(VSInput input) +{ + VSOutput output; + output.texCoords = input.position; + float4 pos = mul(u_Projection, mul(u_View, float4(input.position, 1.0))); + output.position = pos.xyww; // force depth = 1 so the skybox stays behind everything + return output; +} + +SamplerCube u_Skybox; + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + return u_Skybox.Sample(input.texCoords); +} -- cgit v1.3