From a6655eebe2a69ee427264bd43df5747851ed96df Mon Sep 17 00:00:00 2001 From: hachem Date: Fri, 15 Aug 2025 03:18:29 +0200 Subject: feat: complete first geodesic 3D raytracing --- assets/shaders/compute_texture_quad.glsl | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 assets/shaders/compute_texture_quad.glsl (limited to 'assets/shaders/compute_texture_quad.glsl') diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl new file mode 100644 index 0000000..1b83f8a --- /dev/null +++ b/assets/shaders/compute_texture_quad.glsl @@ -0,0 +1,27 @@ +#type vertex + +#version 330 core +layout (location = 0) in vec2 a_Pos; +layout (location = 1) in vec2 a_TexCoord; + +out vec2 v_TexCoord; + +void main() +{ + gl_Position = vec4(a_Pos, 0.0, 1.0); + v_TexCoord = a_TexCoord; +} + +#type fragment + +#version 330 core + +in vec2 v_TexCoord; +out vec4 o_FragColor; + +uniform sampler2D u_ScreenTexture; + +void main() +{ + o_FragColor = texture(u_ScreenTexture, v_TexCoord); +} -- cgit v1.3