From d7c1ced08d5d78fcb239550404db4e67d4357a19 Mon Sep 17 00:00:00 2001 From: hachem Date: Tue, 22 Sep 2026 06:57:16 +0200 Subject: fix: windows support --- assets/shaders/generated/equirect_to_cubemap.glsl | 33 +++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 assets/shaders/generated/equirect_to_cubemap.glsl (limited to 'assets/shaders/generated/equirect_to_cubemap.glsl') diff --git a/assets/shaders/generated/equirect_to_cubemap.glsl b/assets/shaders/generated/equirect_to_cubemap.glsl new file mode 100644 index 0000000..7e1d521 --- /dev/null +++ b/assets/shaders/generated/equirect_to_cubemap.glsl @@ -0,0 +1,33 @@ +#type vertex +#version 410 + +uniform mat4 u_projection; +uniform mat4 u_view; + +layout(location = 0) in vec3 input_position; +layout(location = 0) out vec3 _v0; + +mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; } + +void main() +{ + gl_Position = (vec4(input_position, 1.0) * spvWorkaroundRowMajor(u_view)) * spvWorkaroundRowMajor(u_projection); + _v0 = input_position; +} + + +#type fragment +#version 410 + +uniform sampler2D u_EquirectangularMap; + +layout(location = 0) in vec3 _v0; +layout(location = 0) out vec4 entryPointParam_fragmentMain; + +void main() +{ + vec3 _10 = normalize(_v0); + entryPointParam_fragmentMain = vec4(texture(u_EquirectangularMap, (vec2(atan(_10.z, _10.x), asin(_10.y)) * vec2(0.159099996089935302734375, 0.3183000087738037109375)) + vec2(0.5)).xyz, 1.0); +} + + -- cgit v1.3