From 0b2f3a21187bf4f6cd45c8262138469ed11c03d1 Mon Sep 17 00:00:00 2001 From: hachem Date: Tue, 22 Sep 2026 06:52:22 +0200 Subject: chore: commit the generated shaders --- assets/shaders/generated/skybox.glsl | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 assets/shaders/generated/skybox.glsl (limited to 'assets/shaders/generated/skybox.glsl') diff --git a/assets/shaders/generated/skybox.glsl b/assets/shaders/generated/skybox.glsl new file mode 100644 index 0000000..aa319a2 --- /dev/null +++ b/assets/shaders/generated/skybox.glsl @@ -0,0 +1,35 @@ +#type vertex +#version 410 + +layout(std140) uniform Skybox +{ + layout(row_major) mat4 u_projection; + layout(row_major) mat4 u_view; +} sb; + +layout(location = 0) in vec3 input_position; +layout(location = 0) out vec3 _v0; + +mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; } + +void main() +{ + gl_Position = ((vec4(input_position, 1.0) * spvWorkaroundRowMajor(sb.u_view)) * spvWorkaroundRowMajor(sb.u_projection)).xyww; + _v0 = input_position; +} + + +#type fragment +#version 410 + +uniform samplerCube u_Skybox; + +layout(location = 0) in vec3 _v0; +layout(location = 0) out vec4 entryPointParam_fragmentMain; + +void main() +{ + entryPointParam_fragmentMain = texture(u_Skybox, _v0); +} + + -- cgit v1.3