From d7c1ced08d5d78fcb239550404db4e67d4357a19 Mon Sep 17 00:00:00 2001 From: hachem Date: Tue, 22 Sep 2026 06:57:16 +0200 Subject: fix: windows support --- assets/shaders/generated/textured_quad.glsl | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 assets/shaders/generated/textured_quad.glsl (limited to 'assets/shaders/generated/textured_quad.glsl') diff --git a/assets/shaders/generated/textured_quad.glsl b/assets/shaders/generated/textured_quad.glsl new file mode 100644 index 0000000..a342b86 --- /dev/null +++ b/assets/shaders/generated/textured_quad.glsl @@ -0,0 +1,28 @@ +#type vertex +#version 410 + +layout(location = 0) in vec2 input_position; +layout(location = 1) in vec2 input_texCoord; +layout(location = 0) out vec2 _v0; + +void main() +{ + gl_Position = vec4(input_position, 0.0, 1.0); + _v0 = input_texCoord; +} + + +#type fragment +#version 410 + +uniform sampler2D u_ScreenTexture; + +layout(location = 0) in vec2 _v0; +layout(location = 0) out vec4 entryPointParam_fragmentMain; + +void main() +{ + entryPointParam_fragmentMain = texture(u_ScreenTexture, _v0); +} + + -- cgit v1.3