From 33babcfbb3b5721c2f355d01da2064ed8f9b7a52 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 19 Aug 2026 01:46:58 +0200 Subject: feat: port the shaders from GLSL to Slang --- assets/shaders/grid.glsl | 40 ---------------------------------------- 1 file changed, 40 deletions(-) delete mode 100644 assets/shaders/grid.glsl (limited to 'assets/shaders/grid.glsl') diff --git a/assets/shaders/grid.glsl b/assets/shaders/grid.glsl deleted file mode 100644 index 81523b3..0000000 --- a/assets/shaders/grid.glsl +++ /dev/null @@ -1,40 +0,0 @@ -#type vertex - -#version 330 core - -layout(location = 0) in vec3 a_Position; - -uniform mat4 u_ViewProjection; -uniform mat4 u_Transform; -uniform float u_GridSize; - -void main() -{ - vec3 scaledPosition = a_Position * (u_GridSize / 50.0); - gl_Position = u_ViewProjection * u_Transform * vec4(scaledPosition, 1.0); -} - -#type fragment - -#version 330 core - -uniform vec3 u_GridColor; -uniform float u_GridAlpha; -uniform float u_GridSize; -uniform vec3 u_CameraPos; - -out vec4 o_FragColor; - -void main() -{ - float distance = length(u_CameraPos); - float fadeFactor = 1.0 - clamp(distance / 100.0, 0.0, 0.8); - - vec3 color = u_GridColor; - float alpha = u_GridAlpha * fadeFactor; - - float gridFade = 1.0 - clamp(distance / 50.0, 0.0, 0.9); - alpha *= gridFade; - - o_FragColor = vec4(color, alpha); -} -- cgit v1.3