From 33babcfbb3b5721c2f355d01da2064ed8f9b7a52 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 19 Aug 2026 01:46:58 +0200 Subject: feat: port the shaders from GLSL to Slang --- assets/shaders/skybox.glsl | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 assets/shaders/skybox.glsl (limited to 'assets/shaders/skybox.glsl') diff --git a/assets/shaders/skybox.glsl b/assets/shaders/skybox.glsl deleted file mode 100644 index 654bed1..0000000 --- a/assets/shaders/skybox.glsl +++ /dev/null @@ -1,31 +0,0 @@ -#type vertex - -#version 330 core - -layout (location = 0) in vec3 aPos; - -out vec3 TexCoords; - -uniform mat4 u_Projection; -uniform mat4 u_View; - -void main() -{ - TexCoords = aPos; - vec4 pos = u_Projection * u_View * vec4(aPos, 1.0); - gl_Position = pos.xyww; -} - -#type fragment - -#version 330 core - -out vec4 FragColor; -in vec3 TexCoords; - -uniform samplerCube u_Skybox; - -void main() -{ - FragColor = texture(u_Skybox, TexCoords); -} -- cgit v1.3