From 33babcfbb3b5721c2f355d01da2064ed8f9b7a52 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 19 Aug 2026 01:46:58 +0200 Subject: feat: port the shaders from GLSL to Slang --- assets/shaders/skybox.slang | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 assets/shaders/skybox.slang (limited to 'assets/shaders/skybox.slang') diff --git a/assets/shaders/skybox.slang b/assets/shaders/skybox.slang new file mode 100644 index 0000000..cffffcd --- /dev/null +++ b/assets/shaders/skybox.slang @@ -0,0 +1,23 @@ +uniform float4x4 u_Projection; +uniform float4x4 u_View; + +struct VSInput { float3 position : POSITION; }; +struct VSOutput { float4 position : SV_Position; float3 texCoords : TEXCOORD0; }; + +[shader("vertex")] +VSOutput vertexMain(VSInput input) +{ + VSOutput output; + output.texCoords = input.position; + float4 pos = mul(u_Projection, mul(u_View, float4(input.position, 1.0))); + output.position = pos.xyww; + return output; +} + +SamplerCube u_Skybox; + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + return u_Skybox.Sample(input.texCoords); +} -- cgit v1.3