From 33babcfbb3b5721c2f355d01da2064ed8f9b7a52 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 19 Aug 2026 01:46:58 +0200 Subject: feat: port the shaders from GLSL to Slang --- assets/shaders/textured_quad.slang | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 assets/shaders/textured_quad.slang (limited to 'assets/shaders/textured_quad.slang') diff --git a/assets/shaders/textured_quad.slang b/assets/shaders/textured_quad.slang new file mode 100644 index 0000000..52d46ed --- /dev/null +++ b/assets/shaders/textured_quad.slang @@ -0,0 +1,28 @@ +struct VSInput +{ + float2 position : POSITION; + float2 texCoord : TEXCOORD0; +}; + +struct VSOutput +{ + float4 position : SV_Position; + float2 texCoord : TEXCOORD0; +}; + +[shader("vertex")] +VSOutput vertexMain(VSInput input) +{ + VSOutput output; + output.position = float4(input.position, 0.0, 1.0); + output.texCoord = input.texCoord; + return output; +} + +Sampler2D u_ScreenTexture; + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + return u_ScreenTexture.Sample(input.texCoord); +} -- cgit v1.3