From 06398a7a176e123506de6e8851866a8bec0b3427 Mon Sep 17 00:00:00 2001 From: hachem Date: Mon, 24 Aug 2026 17:07:54 +0200 Subject: [chore]: cleanup shaders --- assets/shaders/vk_pipeline_test.slang | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'assets/shaders/vk_pipeline_test.slang') diff --git a/assets/shaders/vk_pipeline_test.slang b/assets/shaders/vk_pipeline_test.slang index f4d1897..453fcd3 100644 --- a/assets/shaders/vk_pipeline_test.slang +++ b/assets/shaders/vk_pipeline_test.slang @@ -1,12 +1,8 @@ // Minimal shader used only to verify the Vulkan graphics-pipeline path (SPIR-V -// module -> pipeline -> draw -> read-back). Draws a full-screen gradient -// triangle from the vertex id, so it needs no vertex buffer, UBO, or sampler. +// module -> pipeline -> draw -> read-back). Draws a full-screen gradient triangle +// from the vertex id, so it needs no vertex buffer, UBO, or sampler. -struct VSOutput -{ - float4 position : SV_Position; - float3 color : COLOR0; -}; +struct VSOutput { float4 position : SV_Position; float3 color : COLOR0; }; [shader("vertex")] VSOutput vertexMain(uint vid : SV_VertexID) -- cgit v1.3